add sborka
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@@ -0,0 +1,57 @@
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EFFECT.Smoke = {
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"particle/smokesprites_0001",
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"particle/smokesprites_0002",
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"particle/smokesprites_0003",
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"particle/smokesprites_0004",
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"particle/smokesprites_0005",
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"particle/smokesprites_0006",
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"particle/smokesprites_0007",
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"particle/smokesprites_0008",
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"particle/smokesprites_0009",
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"particle/smokesprites_0010",
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"particle/smokesprites_0011",
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"particle/smokesprites_0012",
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"particle/smokesprites_0013",
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"particle/smokesprites_0014",
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"particle/smokesprites_0015",
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"particle/smokesprites_0016"
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}
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function EFFECT:Init( data )
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local Pos = data:GetOrigin()
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local Ent = data:GetEntity()
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if not IsValid( Ent ) then return end
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local emitter = Ent:GetParticleEmitter( Ent:WorldToLocal( Pos ) )
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if not IsValid( emitter ) then return end
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local particle = emitter:Add( self.Smoke[ math.random(1, #self.Smoke ) ], Pos )
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local rCol = math.random(30,60)
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local Scale = math.Rand(1,8)
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if not particle then return end
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particle:SetVelocity( Vector(0,0,80) + VectorRand() * 80 )
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particle:SetDieTime( Scale )
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particle:SetAirResistance( 200 )
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particle:SetStartAlpha( 100 / Scale )
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particle:SetStartSize( 20 )
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particle:SetEndSize( math.random(15,30) * Scale )
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particle:SetRoll( math.pi / Scale )
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particle:SetRollDelta( math.Rand(-1,1) )
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particle:SetColor( rCol, rCol, rCol )
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particle:SetGravity( Vector( 0, 0, math.random(-40,80) ) )
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particle:SetCollide( true )
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particle:SetBounce( 0 )
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end
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function EFFECT:Think()
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return false
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end
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function EFFECT:Render()
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end
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