add sborka

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2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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@@ -0,0 +1,77 @@
-----------------------------------------------------
-------------------------------------
---------------- Cuffs --------------
-------------------------------------
-- Copyright (c) 2015 Nathan Healy --
-------- All rights reserved --------
-------------------------------------
-- weapon_cuff_base.lua SHARED --
-- --
-- Base swep for handcuffs. --
-------------------------------------
AddCSLuaFile()
SWEP.Base = "weapon_cuff_base"
SWEP.Category = "Handcuffs"
SWEP.Author = "my_hat_stinks"
SWEP.Instructions = ""
SWEP.Slot = 3
SWEP.PrintName = "Unnamed"
SWEP.IsLeash = true
local Col = {
Text = Color(255,255,255), TextShadow = Color(0,0,0),
BoxOutline = Color(0,0,0), BoxBackground = Color(255,255,255,20), BoxLeft = Color(255,0,0), BoxRight = Color(0,255,0),
}
local matGrad = Material( "gui/gradient" )
function SWEP:DrawHUD()
if not self:GetIsCuffing() then
if self:GetCuffTime()<=CurTime() then return end
local w,h = (ScrW()/2), (ScrH()/2)
surface.SetDrawColor( Col.BoxOutline )
surface.DrawOutlinedRect( w-101, h+54, 202, 22 )
surface.SetDrawColor( Col.BoxBackground )
surface.DrawRect( w-100, h+55, 200, 20 )
local CuffingPercent = math.Clamp( ((self:GetCuffTime()-CurTime())/self.CuffRecharge), 0, 1 )
render.SetScissorRect( w-100, h+55, (w-100)+(CuffingPercent*200), h+75, true )
surface.SetDrawColor( Col.BoxRight )
surface.DrawRect( w-100,h+55, 200,20 )
surface.SetMaterial( matGrad )
surface.SetDrawColor( Col.BoxLeft )
surface.DrawTexturedRect( w-100,h+55, 200,20 )
render.SetScissorRect( 0,0,0,0, false )
return
end
local w,h = (ScrW()/2), (ScrH()/2)
draw.SimpleText( "Leashing target...", "HandcuffsText", w+1, h+31, Col.TextShadow, TEXT_ALIGN_CENTER )
draw.SimpleText( "Leashing target...", "HandcuffsText", w, h+30, Col.Text, TEXT_ALIGN_CENTER )
surface.SetDrawColor( Col.BoxOutline )
surface.DrawOutlinedRect( w-101, h+54, 202, 22 )
surface.SetDrawColor( Col.BoxBackground )
surface.DrawRect( w-100, h+55, 200, 20 )
local CuffingPercent = math.Clamp( 1-((self:GetCuffTime()-CurTime())/self.CuffTime), 0, 1 )
render.SetScissorRect( w-100, h+55, (w-100)+(CuffingPercent*200), h+75, true )
surface.SetDrawColor( Col.BoxRight )
surface.DrawRect( w-100,h+55, 200,20 )
surface.SetMaterial( matGrad )
surface.SetDrawColor( Col.BoxLeft )
surface.DrawTexturedRect( w-100,h+55, 200,20 )
render.SetScissorRect( 0,0,0,0, false )
end