add sborka
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306
garrysmod/addons/handcuffs/lua/autorun/sv_handcuffs.lua
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306
garrysmod/addons/handcuffs/lua/autorun/sv_handcuffs.lua
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-----------------------------------------------------
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-------------------------------------
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---------------- Cuffs --------------
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-------------------------------------
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-- Copyright (c) 2015 Nathan Healy --
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-------- All rights reserved --------
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-------------------------------------
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-- sv_handcuffs.lua SERVER --
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-- --
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-- Server-side handcuff stuff. --
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-------------------------------------
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if CLIENT then return end
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util.AddNetworkString( "Cuffs_GagPlayer" )
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util.AddNetworkString( "Cuffs_BlindPlayer" )
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util.AddNetworkString( "Cuffs_FreePlayer" )
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util.AddNetworkString( "Cuffs_DragPlayer" )
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util.AddNetworkString( "Cuffs_TiePlayers" )
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util.AddNetworkString( "Cuffs_UntiePlayers" )
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local function GetTrace( ply )
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local tr = util.TraceLine( {start=ply:EyePos(), endpos=ply:EyePos()+(ply:GetAimVector()*100), filter=ply} )
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if IsValid(tr.Entity) and tr.Entity:IsPlayer() then
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local cuffed,wep = tr.Entity:IsHandcuffed()
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if cuffed then return tr,wep end
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end
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end
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//
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// Standard hooks
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CreateConVar( "cuffs_restrictsuicide", 1, {FCVAR_ARCHIVE,FCVAR_SERVER_CAN_EXECUTE} )
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hook.Add( "CanPlayerSuicide", "Cuffs RestrictSuicide", function( ply )
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if ply:IsHandcuffed() and cvars.Bool("cuffs_restrictarrest") then return false end
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end)
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CreateConVar( "cuffs_restrictteams", 1, {FCVAR_ARCHIVE,FCVAR_SERVER_CAN_EXECUTE} )
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hook.Add( "PlayerCanJoinTeam", "Cuffs RestrictTeam", function( ply )
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if ply:IsHandcuffed() and cvars.Bool("cuffs_restrictteams") then return false end
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end)
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hook.Add( "PlayerCanSeePlayersChat", "Cuffs ChatGag", function( _,_,_, ply )
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if not IsValid(ply) then return end
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local cuffed,wep = ply:IsHandcuffed()
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if cuffed and wep:GetIsGagged() then return false end
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end)
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hook.Add( "PlayerCanHearPlayersVoice", "Cuffs VoiceGag", function( _, ply )
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if not IsValid(ply) then return end
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local cuffed,wep = ply:IsHandcuffed()
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if cuffed and wep:GetIsGagged() then return false end
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end)
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//
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// DarkRP
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CreateConVar( "cuffs_restrictwarrant", 1, {FCVAR_ARCHIVE,FCVAR_SERVER_CAN_EXECUTE,FCVAR_REPLICATED} )
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hook.Add( "canRequestWarrant", "Cuffs PreventWarrant", function( crim, cop, reason ) if cvars.Bool("cuffs_restrictwarrant") and cop:IsHandcuffed() then return false,"You can issue warrants when cuffed!" end end)
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hook.Add( "canWanted", "Cuffs PreventWarrant", function( crim, cop, reason ) if cvars.Bool("cuffs_restrictwarrant") and cop:IsHandcuffed() then return false,"You can issue warrants when cuffed!" end end)
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CreateConVar( "cuffs_autoarrest", 0, {FCVAR_ARCHIVE,FCVAR_SERVER_CAN_EXECUTE} )
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CreateConVar( "cuffs_restrictarrest", 0, {FCVAR_ARCHIVE,FCVAR_SERVER_CAN_EXECUTE} )
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hook.Add( "canArrest", "Cuffs RestrictArrest", function( cop, crim ) // DarkRP Arrest hook
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if IsValid(crim) and cvars.Bool("cuffs_restrictarrest") and not crim:IsHandcuffed() then return false,"You must handcuff a suspect to arrest them!" end
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end)
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hook.Add( "playerCanChangeTeam", "Cuffs RestrictTeam", function( ply, tm, force )
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if ply:IsHandcuffed() and cvars.Bool("cuffs_restrictteams") and not force then return false,"You can't change jobs when cuffed!" end
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end)
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hook.Add( "CanChangeRPName", "Cuffs RestrictName", function( ply )
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if ply:IsHandcuffed() then return false,"You can't change your name when cuffed!" end
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end)
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//
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// Think
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local NextTieHookCleanup
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hook.Add( "Think", "Cuffs ForceJump CleanupTieHooks", function()
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for _,v in pairs(player.GetAll()) do
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if v.Cuff_ForceJump then
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if not v:OnGround() then return end
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local tr = util.TraceLine( {start = v:GetPos(), endpos = v:GetPos()+Vector(0,0,20), filter = v} )
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if tr.Hit then return end
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v:SetPos(v:GetPos()+Vector(0,0,5) )
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v.Cuff_ForceJump = nil
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end
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end
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if CurTime()>=(NextTieHookCleanup or 0) then
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for _,v in pairs(ents.GetAll()) do
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if v.IsHandcuffHook and v.TiedHandcuffs then
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for i=#v.TiedHandcuffs,0,-1 do
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if not IsValid(v.TiedHandcuffs[i]) then
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table.remove( v.TiedHandcuffs, i )
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end
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end
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if #v.TiedHandcuffs<=0 then
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v:Remove()
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continue
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end
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end
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end
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end
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end)
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//
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// Cuffed player interaction
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net.Receive( "Cuffs_GagPlayer", function(_,ply)
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if (not IsValid(ply)) or ply:IsHandcuffed() then return end
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local target = net.ReadEntity()
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if (not IsValid(target)) or target==ply then return end
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local cuffed, cuffs = target:IsHandcuffed()
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if not (cuffed and IsValid(cuffs) and cuffs:GetCanGag()) then return end
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local tr = GetTrace(ply)
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if not (tr and tr.Entity==target) then return end
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local shouldGag = net.ReadBit()==1
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cuffs:SetIsGagged( shouldGag )
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hook.Call( shouldGag and "OnHandcuffGag" or "OnHandcuffUnGag", GAMEMODE, ply, target, cuffs )
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end)
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net.Receive( "Cuffs_BlindPlayer", function(_,ply)
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if (not IsValid(ply)) or ply:IsHandcuffed() then return end
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local target = net.ReadEntity()
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if (not IsValid(target)) or target==ply then return end
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local cuffed, cuffs = target:IsHandcuffed()
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if not (cuffed and IsValid(cuffs) and cuffs:GetCanBlind()) then return end
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local tr = GetTrace(ply)
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if not (tr and tr.Entity==target) then return end
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local shouldBlind = net.ReadBit()==1
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cuffs:SetIsBlind( shouldBlind )
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hook.Call( shouldBlind and "OnHandcuffBlindfold" or "OnHandcuffUnBlindfold", GAMEMODE, ply, target, cuffs )
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end)
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net.Receive( "Cuffs_FreePlayer", function(_,ply)
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if (not IsValid(ply)) or ply:IsHandcuffed() then return end
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local target = net.ReadEntity()
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if (not IsValid(target)) or target==ply then return end
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local cuffed, cuffs = target:IsHandcuffed()
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if not (cuffed and IsValid(cuffs)) then return end
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if IsValid(cuffs:GetFriendBreaking()) then return end
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local tr = GetTrace(ply)
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if not (tr and tr.Entity==target) then return end
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cuffs:SetFriendBreaking( ply )
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end)
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net.Receive( "Cuffs_DragPlayer", function(_,ply)
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if (not IsValid(ply)) or ply:IsHandcuffed() then return end
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local target = net.ReadEntity()
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if (not IsValid(target)) or target==ply then return end
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local cuffed, cuffs = target:IsHandcuffed()
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if not (cuffed and IsValid(cuffs) and cuffs:GetRopeLength()>0) then return end
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local tr = GetTrace(ply)
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if not (tr and tr.Entity==target) then return end
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local shouldDrag = net.ReadBit()==1
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if shouldDrag then
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if not (IsValid(cuffs:GetKidnapper())) then
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cuffs:SetKidnapper( ply )
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hook.Call( "OnHandcuffStartDragging", GAMEMODE, ply, target, cuffs )
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end
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else
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if ply==cuffs:GetKidnapper() then
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cuffs:SetKidnapper( nil )
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hook.Call( "OnHandcuffStopDragging", GAMEMODE, ply, target, cuffs )
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end
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end
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end)
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local HookModel = Model("models/props_c17/TrapPropeller_Lever.mdl")
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net.Receive( "Cuffs_TiePlayers", function(_,ply)
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if (not IsValid(ply)) or ply:IsHandcuffed() then return end
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local DraggedCuffs = {}
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for _,c in pairs(ents.FindByClass("weapon_handcuffed")) do
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if c:GetRopeLength()>0 and c:GetKidnapper()==ply then
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table.insert( DraggedCuffs, c )
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end
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end
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if #DraggedCuffs<=0 then return end
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local tr = util.TraceLine( {start=ply:EyePos(), endpos=ply:EyePos()+(ply:GetAimVector()*100), filter=ply} )
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if not tr.Hit then return end
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if IsValid(tr.Entity) then // Pass to another player
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if tr.Entity:IsPlayer() then
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for i=1,#DraggedCuffs do
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if DraggedCuffs[i].Owner==tr.Entity then
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DraggedCuffs[i]:SetKidnapper(nil)
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hook.Call( "OnHandcuffStopDragging", GAMEMODE, ply, DraggedCuffs[i].Owner, DraggedCuffs[i] )
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else
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DraggedCuffs[i]:SetKidnapper(tr.Entity)
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hook.Call( "OnHandcuffStopDragging", GAMEMODE, ply, DraggedCuffs[i].Owner, DraggedCuffs[i] )
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hook.Call( "OnHandcuffStartDragging", GAMEMODE, tr.Entity, DraggedCuffs[i].Owner, DraggedCuffs[i] )
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end
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end
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return
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elseif tr.Entity.IsHandcuffHook and tr.Entity.TiedHandcuffs then
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for i=1,#DraggedCuffs do
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DraggedCuffs[i]:SetKidnapper(tr.Entity)
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table.insert( tr.Entity.TiedHandcuffs, DraggedCuffs[i] )
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hook.Call( "OnHandcuffStopDragging", GAMEMODE, ply, DraggedCuffs[i].Owner, DraggedCuffs[i] )
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hook.Call( "OnHandcuffTied", GAMEMODE, ply, DraggedCuffs[i].Owner, DraggedCuffs[i], tr.Entity )
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end
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return
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end
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end
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local hk = ents.Create("prop_physics")
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hk:SetPos( tr.HitPos + tr.HitNormal )
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local ang = tr.HitNormal:Angle()
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ang:RotateAroundAxis( ang:Up(), -90 )
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hk:SetAngles( ang )
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hk:SetModel( HookModel )
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hk:Spawn()
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-- hk:SetMoveType( MOVETYPE_NONE )
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if IsValid(tr.Entity) then
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hk:SetParent( tr.Entity )
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hk:SetMoveType( MOVETYPE_VPHYSICS )
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else
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hk:SetMoveType( MOVETYPE_NONE )
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end
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hk:SetCollisionGroup( COLLISION_GROUP_WEAPON )
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hk:SetNWBool("Cuffs_TieHook", true)
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hk.IsHandcuffHook = true
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hk.TiedHandcuffs = {}
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for i=1,#DraggedCuffs do
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DraggedCuffs[i]:SetKidnapper( hk )
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table.insert( hk.TiedHandcuffs, DraggedCuffs[i] )
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hook.Call( "OnHandcuffStopDragging", GAMEMODE, ply, DraggedCuffs[i].Owner, DraggedCuffs[i] )
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hook.Call( "OnHandcuffTied", GAMEMODE, ply, DraggedCuffs[i].Owner, DraggedCuffs[i], hk )
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end
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end)
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local function DoUntie( ply, ent )
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for i=1,#ent.TiedHandcuffs do
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if not IsValid(ent.TiedHandcuffs[i]) then continue end
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ent.TiedHandcuffs[i]:SetKidnapper( ply )
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hook.Call( "OnHandcuffUnTied", GAMEMODE, ply, ent.TiedHandcuffs[i].Owner, ent.TiedHandcuffs[i], ent )
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hook.Call( "OnHandcuffStartDragging", GAMEMODE, ply, ent.TiedHandcuffs[i].Owner, ent.TiedHandcuffs[i] )
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end
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ent:Remove()
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end
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net.Receive( "Cuffs_UntiePlayers", function(_,ply)
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if (not IsValid(ply)) or ply:IsHandcuffed() then return end
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local tr = util.TraceLine( {start=ply:EyePos(), endpos=ply:EyePos()+(ply:GetAimVector()*100), filter=ply} )
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if IsValid(tr.Entity) and tr.Entity.IsHandcuffHook and tr.Entity.TiedHandcuffs then
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DoUntie( ply, tr.Entity )
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end
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end)
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hook.Add( "AllowPlayerPickup", "Cuffs UntieHook", function(ply,ent)
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if IsValid(ent) and ent.IsHandcuffHook and ent.TiedHandcuffs then
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if (not IsValid(ply)) or ply:IsHandcuffed() then return end
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DoUntie( ply, ent )
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return false
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end
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end)
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//
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// GmodDayZ support
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// Created by and added with permission of Phoenix129 ( http://steamcommunity.com/profiles/76561198039440140/ )
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hook.Add("OnHandcuffed", "DayZCuffs RemoveInventoryItem", function(ply, cuffedply, handcuffs)
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if engine.ActiveGamemode() == "dayz" then
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ply:TakeCharItem( handcuffs.CuffType )
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end
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end)
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hook.Add("OnHandcuffBreak", "DayZCuffs GiveInventoryItemIfFriend", function(cuffedply, handcuffs, friend)
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if engine.ActiveGamemode() == "dayz" then
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if IsValid(friend) and handcuffs.CuffType and handcuffs.CuffType~="" then
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friend:GiveItem(handcuffs.CuffType, 1)
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end
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end
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end)
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hook.Add( "CuffsCanHandcuff", "DayZCuffs SafezoneProtectCuffs", function( ply, target )
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if engine.ActiveGamemode() == "dayz" then
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if target.SafeZone or target.SafeZoneEdge or target.Loading or !target.Ready then
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return false
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end
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end
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end)
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hook.Add("PlayerDisconnected", "DayZCuffs DieHandcuffs", function(ply)
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if engine.ActiveGamemode() == "dayz" then
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if ply:IsHandcuffed() then ply:Kill() end
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end
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end)
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