add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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include("shared.lua")

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AddCSLuaFile("shared.lua")
include("shared.lua")
util.AddNetworkString("MuR_DroneCam_Spy")
util.AddNetworkString("MuR_DroneLost_Spy")
util.AddNetworkString("MuR_ThermalState_Spy")
util.AddNetworkString("MuR_DroneEmergency_Spy")
local rotorSounds = {
"ambient/machines/spin_loop.wav",
"ambient/machines/machine1_hit1.wav"
}
local damageSounds = {
"physics/metal/metal_box_impact_bullet1.wav",
"physics/metal/metal_box_impact_bullet2.wav",
"physics/metal/metal_box_impact_bullet3.wav",
"physics/metal/metal_computer_impact_bullet1.wav",
"physics/metal/metal_computer_impact_bullet2.wav"
}
local startupSounds = {
"buttons/button9.wav",
"buttons/button17.wav"
}
function ENT:Initialize()
self:SetModel("models/murdered/weapons/drone_ex.mdl")
self:ResetSequence("idle")
self:SetHealth(self.HealthCount)
self:SetGravity(0)
self.Velo = {x = 0, y = 0, z = 0}
self:SetSolid(SOLID_VPHYSICS)
self:PhysicsInit(SOLID_VPHYSICS)
self.MultSpeed = 300
self.MaxSpeed = 500
self.BoostSpeed = 1600
self.MaxPitch = 25
self.MaxRoll = 30
self.LinearDrag = 0.04
self.TakeDamageWall = 0
self.DeltaTime = 0
self.LastBoostSound = 0
self.LastWindSound = 0
self:SetNW2Float("RemoveTime", CurTime() + self.BatteryCount)
local ply = self:GetCreator()
if IsValid(ply) then
local forward = ply:GetForward()
forward.z = 0
forward = forward:GetNormalized()
local spawnDist = 80
local spawnHeight = 40
local spawnPos = ply:GetPos() + forward * spawnDist + Vector(0, 0, spawnHeight)
local tr = util.TraceHull({
start = spawnPos,
endpos = spawnPos,
mins = Vector(-20, -20, -20),
maxs = Vector(20, 20, 20),
filter = {ply, self}
})
if tr.Hit then
spawnPos = spawnPos + forward * 60
end
local ground = util.TraceLine({
start = spawnPos,
endpos = spawnPos - Vector(0, 0, 5000),
filter = self
})
if spawnPos.z < ground.HitPos.z + 30 then
spawnPos.z = ground.HitPos.z + 30
end
self:SetPos(spawnPos)
self:SetAngles(Angle(0, ply:EyeAngles().y, 0))
end
self:EmitSound(startupSounds[math.random(#startupSounds)], 60, 100, 0.5)
if CreateSound then
self.RotorSound = CreateSound(self, rotorSounds[1])
if self.RotorSound then
self.RotorSound:PlayEx(0.2, 90)
end
self.WindSound = CreateSound(self, "ambient/wind/wind_snippet2.wav")
if self.WindSound then
self.WindSound:PlayEx(0, 100)
end
end
timer.Simple(0.1, function()
if not IsValid(self) then return end
local ply2 = self:GetCreator()
if not IsValid(ply2) then return end
ply2.ControlDrone = self
net.Start("MuR_DroneCam_Spy")
net.WriteEntity(self)
net.Send(ply2)
end)
end
function ENT:OnRemove()
if self.RotorSound then self.RotorSound:Stop() end
if self.WindSound then self.WindSound:Stop() end
self:StopSound("ambient/machines/spin_loop.wav")
self:StopSound("ambient/wind/wind_snippet2.wav")
end
function ENT:GetForwardAbs()
local ang = self:GetAngles()
ang.x = 0
ang.z = 0
return ang:Forward()
end
function ENT:GetRightAbs()
local ang = self:GetAngles()
ang.x = 0
ang.z = 0
return ang:Right()
end
function ENT:GetUpAbs()
local ang = self:GetAngles()
ang.x = 0
ang.z = 0
return ang:Up()
end
function ENT:Think()
if self.EmergencyKill then
local phys = self:GetPhysicsObject()
if IsValid(phys) then
phys:EnableMotion(false)
phys:SetVelocityInstantaneous(vector_origin)
end
if CurTime() >= (self.EmergencyKillTime or 0) then
self:Explode()
return true
end
end
if self:GetNW2Bool("ThermalActive") then
local drainMul = 2 -- во сколько раз быстрее тратится батарея (подбери значение по вкусу, биба)
local newRemove = self:GetNW2Float("RemoveTime") - FrameTime() * (drainMul - 1)
self:SetNW2Float("RemoveTime", newRemove)
end
local ply = self:GetCreator()
if not IsValid(ply) then
self:Remove()
return
end
ply:SetActiveWeapon(nil)
if self:GetNWBool("Jammed") then
if not self.JamStart then
self.JamStart = CurTime()
self.JamEnd = CurTime() + 5
end
if CurTime() >= self.JamEnd then
local ply = self:GetCreator()
if IsValid(ply) then
net.Start("MuR_DroneLost_Spy")
net.Send(ply)
if ply.ControlDrone == self then
ply.ControlDrone = nil
end
end
self:Remove()
return true
end
else
self.JamStart = nil
self.JamEnd = nil
end
local phys = self:GetPhysicsObject()
local mu = self.MultSpeed
local ms = self.MaxSpeed
local vel = phys:GetVelocity()
local pos = self:GetPos()
local angYaw = ply:EyeAngles().y
local sang = Angle(0, angYaw, 0)
local trace = {start = self:GetPos(), endpos = self:GetPos(), filter = self}
local tr = util.TraceEntity(trace, self)
if self:GetNW2Bool("Boost") then
local fwd = self:GetForward()
phys:SetVelocityInstantaneous(fwd * self.Velo.x)
else
if tr.Hit then
phys:SetVelocityInstantaneous(
(self:GetForwardAbs() * self.Velo.x +
self:GetRightAbs() * self.Velo.y +
self:GetUpAbs() * self.Velo.z) / 2
)
if self.TakeDamageWall < CurTime() then
self:TakeDamage(1)
self.TakeDamageWall = CurTime() + 0.2
end
else
phys:SetVelocityInstantaneous(
self:GetForwardAbs() * self.Velo.x +
self:GetRightAbs() * self.Velo.y +
self:GetUpAbs() * self.Velo.z +
Vector(0, 0, 15)
)
end
end
local ratioX = math.Clamp(self.Velo.x / ms, -1, 1)
local ratioY = math.Clamp(self.Velo.y / ms, -1, 1)
local targetPitch = ratioX * self.MaxPitch
local targetRoll = ratioY * self.MaxRoll
sang = Angle(targetPitch, angYaw, targetRoll)
local b = {}
b.secondstoarrive = 1
b.pos = self:GetPos()
b.angle = sang
b.maxangular = 140
b.maxangulardamp = 60
b.maxspeed = 1200
b.maxspeeddamp = 180
b.dampfactor = 0.3
b.teleportdistance= 0
b.deltatime = CurTime() - self.DeltaTime
phys:ComputeShadowControl(b)
local tick = FrameTime()
if ply:KeyDown(IN_FORWARD) or self:GetNW2Bool("Boost") then
if self:GetNW2Bool("Boost") then
self.Velo.x = math.Clamp(self.Velo.x + tick * mu * 2, -ms, self.BoostSpeed)
else
self.Velo.x = math.Clamp(self.Velo.x + tick * mu, -ms, ms)
end
elseif ply:KeyDown(IN_BACK) then
self.Velo.x = math.Clamp(self.Velo.x - tick * mu, -ms, ms)
end
if ply:KeyDown(IN_MOVELEFT) then
self.Velo.y = math.Clamp(self.Velo.y - tick * mu, -ms, ms)
elseif ply:KeyDown(IN_MOVERIGHT) then
self.Velo.y = math.Clamp(self.Velo.y + tick * mu, -ms, ms)
end
if ply:KeyDown(IN_DUCK) then
self.Velo.z = math.Clamp(self.Velo.z - tick * mu, -ms, ms)
elseif ply:KeyDown(IN_SPEED) then
self.Velo.z = math.Clamp(self.Velo.z + tick * mu, -ms, ms)
end
local drag = 1 - math.Clamp(self.LinearDrag * tick, 0, 0.2)
self.Velo.x = self.Velo.x * drag
self.Velo.y = self.Velo.y * drag
self.Velo.z = self.Velo.z * (0.98 * drag)
if not ply:KeyDown(IN_FORWARD) and not ply:KeyDown(IN_BACK) and not self:GetNW2Bool("Boost") then
if math.abs(self.Velo.x) > 5 then
self.Velo.x = math.Approach(self.Velo.x, 0, tick * mu * (self.Velo.x > 0 and 1 or -1))
else
self.Velo.x = 0
end
end
if not ply:KeyDown(IN_SPEED) and not ply:KeyDown(IN_DUCK) then
if math.abs(self.Velo.z) > 5 then
self.Velo.z = math.Approach(self.Velo.z, 0, tick * mu * (self.Velo.z > 0 and 1 or -1))
else
self.Velo.z = 0
end
end
if not ply:KeyDown(IN_MOVELEFT) and not ply:KeyDown(IN_MOVERIGHT) then
if math.abs(self.Velo.y) > 5 then
self.Velo.y = math.Approach(self.Velo.y, 0, tick * mu * (self.Velo.y > 0 and 1 or -1))
else
self.Velo.y = 0
end
end
if self.RotorSound then
local spd = phys:GetVelocity():Length()
local load = math.Clamp((math.abs(self.Velo.x) + math.abs(self.Velo.y) + math.abs(self.Velo.z)) / (self.BoostSpeed * 0.6), 0, 1)
local timeLeft = math.max(self:GetNW2Float("RemoveTime") - CurTime(), 0)
local battFrac = math.Clamp(timeLeft / self.BatteryCount, 0, 1)
local basePitch = 80 + 45 * load + math.Clamp(spd * 0.025, 0, 35)
local baseVol = 0.15 + 0.35 * load
basePitch = basePitch * (0.85 + 0.15 * battFrac)
if battFrac < 0.15 then
basePitch = basePitch + math.sin(CurTime() * 15) * 5
end
self.RotorSound:ChangePitch(math.Clamp(basePitch, 55, 180), 0.08)
self.RotorSound:ChangeVolume(math.Clamp(baseVol, 0.05, 0.55), 0.08)
end
if self.WindSound then
local spd = phys:GetVelocity():Length()
local windVol = math.Clamp(spd / 800, 0, 0.4)
local windPitch = 80 + math.Clamp(spd * 0.05, 0, 40)
self.WindSound:ChangeVolume(windVol, 0.15)
self.WindSound:ChangePitch(windPitch, 0.15)
end
local maxDist = 12000 * 12000
local dist2 = ply:GetPos():DistToSqr(self:GetPos())
if dist2 > maxDist then
net.Start("MuR_DroneLost_Spy")
net.Send(ply)
self:Break()
return true
end
if self:Health() <= 0 then
net.Start("MuR_DroneLost_Spy")
net.Send(ply)
self:Break()
end
if self:GetNW2Float("RemoveTime") < CurTime() or not ply:Alive() then
net.Start("MuR_DroneLost_Spy")
net.Send(ply)
self:EmitSound("ambient/machines/machine1_hit2.wav", 70, 80, 0.6)
self:Remove()
elseif ply:KeyDown(IN_RELOAD) and ply:GetPos():DistToSqr(self:GetPos()) < 50000 then
ply:Give("swep_drone_spy")
ply:SelectWeapon("swep_drone_spy")
self:EmitSound("buttons/button14.wav", 60, 100, 0.5)
self:Remove()
end
self.DeltaTime = CurTime()
self:NextThink(CurTime())
return true
end
function ENT:PhysicsCollide(col)
if self.Velo.x > self.MaxSpeed and self:GetNW2Bool("Boost") then
self:EmitSound("physics/metal/metal_solid_impact_hard"..math.random(1,5)..".wav", 80, 100, 0.8)
self:TakeDamage(self:Health())
end
end
-- Визуальный взрыв без урона для EmergencyKill
function ENT:Explode()
local effectdata = EffectData()
effectdata:SetOrigin(self:GetPos())
util.Effect("Explosion", effectdata)
self:EmitSound("ambient/explosions/explode_4.wav", 100, 100, 1)
self:Remove()
end
function ENT:Break()
local effectdata = EffectData()
effectdata:SetOrigin(self:GetPos())
util.Effect("ManhackSparks", effectdata)
self:EmitSound("physics/metal/metal_box_break"..math.random(1,2)..".wav", 100, 100, 1)
self:Remove()
end
function ENT:OnTakeDamage(dmgt)
local dmg = dmgt:GetDamage()
self:SetHealth(self:Health() - dmg)
end
hook.Add("SetupPlayerVisibility", "GpincDroneCam_Spy", function(ply)
local drone = ply.ControlDrone
if IsValid(drone) and drone:GetClass() == "mur_drone_spy" then
AddOriginToPVS(drone:GetPos())
end
end)
net.Receive("MuR_ThermalState_Spy", function(len, ply)
local drone = ply.ControlDrone
if IsValid(drone) then
drone:SetNW2Bool("ThermalActive", net.ReadBool())
end
end)
-- Команда экстренного самоуничтожения от клиента
net.Receive("MuR_DroneEmergency_Spy", function(len, ply)
local drone = ply.ControlDrone
if not IsValid(drone) then return end
if drone:GetClass() ~= "mur_drone_spy" then return end
if not drone.EmergencyKill then
drone.EmergencyKill = true
drone.EmergencyKillTime = CurTime() + 3
drone:SetNWFloat("EmergencyCountdown", drone.EmergencyKillTime)
drone:EmitSound("buttons/button17.wav", 75, 100, 0.6)
end
end)

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ENT.Base = "base_gmodentity"
ENT.Type = "anim"
ENT.PrintName = "Recon Drone"
ENT.Spawnable = true
ENT.AutomaticFrameAdvance = true
ENT.BatteryCount = 600
ENT.HealthCount = 20
if CLIENT then
---------------------------------------------------------
-- ВСПОМОГАТЕЛЬНЫЕ ФУНКЦИИ HUD
---------------------------------------------------------
local function DrawScanlines(sw, sh, intensity)
surface.SetDrawColor(0, 0, 0, intensity * 15)
for i = 0, sh, 4 do
surface.DrawRect(0, i, sw, 1)
end
end
local function DrawGlitchNoise(sw, sh, intensity)
if intensity < 0.3 then return end
local glitchCount = math.floor((1 - intensity) * 50)
surface.SetDrawColor(255, 255, 255, (1 - intensity) * 100)
for i = 1, glitchCount do
local x = math.random(0, sw)
local y = math.random(0, sh)
local w = math.random(20, 200)
surface.DrawRect(x, y, w, 2)
end
end
local function DrawCornerBrackets(x, y, w, h, size, thickness, col)
surface.SetDrawColor(col)
surface.DrawRect(x, y, size, thickness)
surface.DrawRect(x, y, thickness, size)
surface.DrawRect(x + w - size, y, size, thickness)
surface.DrawRect(x + w - thickness, y, thickness, size)
surface.DrawRect(x, y + h - thickness, size, thickness)
surface.DrawRect(x, y + h - size, thickness, size)
surface.DrawRect(x + w - size, y + h - thickness, size, thickness)
surface.DrawRect(x + w - thickness, y + h - size, thickness, size)
end
local function DrawCrosshair(cx, cy, size, gap, thickness, col)
surface.SetDrawColor(col)
surface.DrawRect(cx - size, cy - thickness/2, size - gap, thickness)
surface.DrawRect(cx + gap, cy - thickness/2, size - gap, thickness)
surface.DrawRect(cx - thickness/2, cy - size, thickness, size - gap)
surface.DrawRect(cx - thickness/2, cy + gap, thickness, size - gap)
end
local function DrawArcSegment(cx, cy, radius, startAng, endAng, thickness, segments, col)
surface.SetDrawColor(col)
local step = (endAng - startAng) / segments
for i = 0, segments - 1 do
local a1 = math.rad(startAng + i * step)
local a2 = math.rad(startAng + (i + 1) * step)
local x1 = cx + math.cos(a1) * radius
local y1 = cy + math.sin(a1) * radius
local x2 = cx + math.cos(a2) * radius
local y2 = cy + math.sin(a2) * radius
surface.DrawLine(x1, y1, x2, y2)
end
end
---------------------------------------------------------
-- РЕНДЕР ПОСЛЕДНЕГО КАДРА
---------------------------------------------------------
local function GetDroneRT()
local name = "MuR_Drone_LastFrame"
return GetRenderTarget(name, ScrW(), ScrH())
end
local lastFrameMat = CreateMaterial("MuR_Drone_LastFrame_Mat", "UnlitGeneric", {
["$basetexture"] = "MuR_Drone_LastFrame",
["$ignorez"] = 1,
["$vertexcolor"] = 1,
["$vertexalpha"] = 1
})
---------------------------------------------------------
-- МОЩНЫЕ ПОМЕХИ
---------------------------------------------------------
local function DrawHeavySignalNoise(strength)
if not strength then return end
if strength > 0.9 then return end
local sw, sh = ScrW(), ScrH()
local noiseCount = (1 - strength) * 400
for i = 1, noiseCount do
surface.SetDrawColor(255, 255, 255, math.random(10, 60))
surface.DrawRect(math.random(0, sw), math.random(0, sh), 1, 1)
end
local lineCount = (1 - strength) * 60
for i = 1, lineCount do
local y = math.random(0, sh)
local w = math.random(sw * 0.2, sw)
local x = math.random(0, sw - w)
surface.SetDrawColor(255, 255, 255, math.random(20, 80))
surface.DrawRect(x, y, w, math.random(1, 3))
end
if strength < 0.4 then
local shift = math.random(-8, 8) * (1 - strength)
surface.SetDrawColor(255, 255, 255, 40)
surface.DrawRect(shift, 0, sw, sh)
end
if strength < 0.3 then
for i = 1, 10 do
local x = math.random(0, sw)
surface.SetDrawColor(255, 255, 255, math.random(30, 80))
surface.DrawRect(x, 0, math.random(2, 6), sh)
end
end
if strength < 0.2 then
local shake = (0.2 - strength) * 6
surface.SetDrawColor(255, 255, 255, 25)
surface.DrawRect(
math.random(-shake, shake),
math.random(-shake, shake),
sw, sh
)
end
end
---------------------------------------------------------
-- ПЕРЕМЕННЫЕ КАМЕРЫ / FLIR
---------------------------------------------------------
local DRONE = nil
local Thermal = false
local ThermalKeyHeld = false
local Zoom = 1
local FPV_Yaw = 0
local FPV_Pitch = 0
local DefMats = {}
local DefClrs = {}
local DoXRay = false
local FLIR = {
["$pp_colour_addr"] = -.3,
["$pp_colour_addg"] = -.4,
["$pp_colour_addb"] = -.4,
["$pp_colour_brightness"] = .1,
["$pp_colour_contrast"] = 1,
["$pp_colour_colour"] = 0,
["$pp_colour_mulr"] = 0,
["$pp_colour_mulg"] = 0,
["$pp_colour_mulb"] = 0,
}
---------------------------------------------------------
-- X-RAY ДЛЯ FLIR
---------------------------------------------------------
local function ApplyXRay()
for _, v in ipairs(ents.GetAll()) do
if not v:GetModel() then continue end
if string.sub(v:GetModel(), -3) ~= "mdl" then continue end
if v:IsPlayer() then
elseif v:IsNPC() then
elseif v.LVS or v.LFS then
else
continue
end
local col = v:GetColor()
if col.a <= 0 then continue end
if not DefClrs[v] then
DefClrs[v] = Color(col.r, col.g, col.b, col.a)
end
local entmat = v:GetMaterial()
if not DefMats[v] then
DefMats[v] = entmat
end
v:SetColor(Color(255,255,255,255))
v:SetMaterial("xray/living")
end
end
local function RestoreXRayMaterials()
for ent2, mat in pairs(DefMats) do
if IsValid(ent2) then ent2:SetMaterial(mat) end
end
for ent2, clr in pairs(DefClrs) do
if IsValid(ent2) then
ent2:SetRenderMode(RENDERMODE_TRANSALPHA)
ent2:SetColor(Color(clr.r, clr.g, clr.b, clr.a))
end
end
DefMats = {}
DefClrs = {}
DoXRay = false
end
local function RenderFLIR()
DrawColorModify(FLIR)
DrawBloom(0,1,1,1,0,0,0,0,0)
DrawMotionBlur(FrameTime() * 50, 0.5, 0.05)
DrawBokehDOF(0.15, 1, 12)
end
---------------------------------------------------------
-- ЭКРАН ПОТЕРИ СВЯЗИ
---------------------------------------------------------
local function LoseDrone()
surface.PlaySound("ambient/levels/prison/radio_random"..math.random(1,15)..".wav")
local startTime = CurTime()
lastFrameMat:SetTexture("$basetexture", GetDroneRT())
hook.Add("HUDPaint", "Spy_DroneCamLost", function()
local sw, sh = ScrW(), ScrH()
local elapsed = CurTime() - startTime
local flicker = math.sin(elapsed * 30) > 0
surface.SetDrawColor(0, 0, 0, 255)
surface.DrawRect(0, 0, sw, sh)
surface.SetDrawColor(255, 255, 255, 255)
surface.SetMaterial(lastFrameMat)
surface.DrawTexturedRect(0, 0, sw, sh)
surface.SetDrawColor(0, 0, 0, math.min(elapsed * 100, 200))
surface.DrawRect(0, 0, sw, sh)
for i = 1, 150 do
local px = math.random(0, sw)
local py = math.random(0, sh)
local ps = math.random(2, 8)
local c = math.random(30, 80)
surface.SetDrawColor(c, c, c, 255)
surface.DrawRect(px, py, ps, ps)
end
DrawScanlines(sw, sh, 3)
for i = 1, 20 do
local y = math.random(0, sh)
local w = math.random(sw * 0.3, sw)
local x = math.random(0, sw - w)
surface.SetDrawColor(40, 40, 45, 200)
surface.DrawRect(x, y, w, math.random(1, 5))
end
local textCol = flicker and Color(255, 50, 50, 255) or Color(200, 40, 40, 200)
draw.SimpleText("▌▌ СОЕДИНЕНИЕ ПОТЕРЯНО ▐▐", "MuR_Font5", sw/2, sh/2 - 30, textCol, TEXT_ALIGN_CENTER)
draw.SimpleText("СВЯЗЬ ПРЕКРАЩЕНА", "MuR_Font2", sw/2, sh/2 + 30, Color(150,150,150,200), TEXT_ALIGN_CENTER)
DrawHeavySignalNoise(0.05)
end)
timer.Simple(2, function()
hook.Remove("HUDPaint", "Spy_DroneCamLost")
end)
end
net.Receive("MuR_DroneLost_Spy", LoseDrone)
---------------------------------------------------------
-- Синхронизация состояния тепловизора от сервера
-- (перенесено сюда чтобы менять локальную переменную Thermal)
---------------------------------------------------------
net.Receive("MuR_ThermalState_Spy", function()
local state = net.ReadBool()
Thermal = state
if not Thermal then
-- гарантированный сброс XRay и возврат материалов
if DoXRay then
RestoreXRayMaterials()
end
end
end)
---------------------------------------------------------
-- ПОЛУЧЕНИЕ ДРОНА / ОСНОВНОЙ HUD
---------------------------------------------------------
net.Receive("MuR_DroneCam_Spy", function()
local ent = net.ReadEntity()
DRONE = ent
Thermal = false
Zoom = 1
if IsValid(ent) then
FPV_Yaw = ent:GetAngles().y
FPV_Pitch = 0
end
local pulseAlpha = 0
local pulseDir = 1
local startTime = CurTime()
local smoothBatt = 1
local smoothHP = 1
local ppTab = {
["$pp_colour_addr"] = 0,
["$pp_colour_addg"] = 0.02,
["$pp_colour_addb"] = 0.05,
["$pp_colour_brightness"] = -0.01,
["$pp_colour_contrast"] = 1.1,
["$pp_colour_colour"] = 0.6,
["$pp_colour_mulr"] = 0,
["$pp_colour_mulg"] = 0.05,
["$pp_colour_mulb"] = 0.05
}
hook.Add("RenderScreenspaceEffects", "Spy_DroneCam", function()
if not IsValid(ent) then return end
local rt = GetDroneRT()
render.CopyRenderTargetToTexture(rt)
local timeLeft = math.max(ent:GetNW2Float("RemoveTime") - CurTime(), 0)
local battFrac = math.Clamp(timeLeft / ent.BatteryCount, 0, 1)
if battFrac < 0.2 then
ppTab["$pp_colour_addr"] = 0.1 * (1 - battFrac / 0.2)
ppTab["$pp_colour_contrast"] = 1.15 + 0.2 * (1 - battFrac / 0.2)
else
ppTab["$pp_colour_addr"] = 0
ppTab["$pp_colour_contrast"] = 1.15
end
DrawColorModify(ppTab)
DrawSharpen(0.8, 0.8)
end)
-----------------------------------------------------
-- FLIR / X-RAY
-----------------------------------------------------
hook.Add("RenderScene", "spy_drone_FLIR_Apply", function()
if not IsValid(DRONE) then return end
if DRONE:GetClass() ~= "mur_drone_spy" then return end
if not Thermal then return end
if not DRONE:GetNW2Bool("ThermalActive") then return end
if not DoXRay then
DoXRay = true
ApplyXRay()
end
end)
hook.Add("HUDPaintBackground", "spy_drone_FLIR_Effects", function()
if not Thermal then return end
if not IsValid(DRONE) then return end
if DRONE:GetClass() ~= "mur_drone_spy" then return end
RenderFLIR()
end)
hook.Add("Think", "spy_drone_FLIR_AutoOff", function()
-- если тепловизор включён и дрон валиден — ничего не делаем
if Thermal and IsValid(DRONE) then return end
-- иначе — сбрасываем XRay и возвращаем материалы
if DoXRay then
DoXRay = false
for ent2, mat in pairs(DefMats) do
if IsValid(ent2) then ent2:SetMaterial(mat) end
end
for ent2, clr in pairs(DefClrs) do
if IsValid(ent2) then
ent2:SetRenderMode(RENDERMODE_TRANSALPHA)
ent2:SetColor(Color(clr.r, clr.g, clr.b, clr.a))
end
end
DefMats = {}
DefClrs = {}
end
end)
---------------------------------------------------------
-- HUD КАМЕРЫ (ОСНОВНОЙ)
---------------------------------------------------------
hook.Add("HUDPaint", "Spy_DroneCam", function()
if not IsValid(ent) then return end
local sw, sh = ScrW(), ScrH()
local cx, cy = sw / 2, sh / 2
local time = CurTime()
local elapsed = time - startTime
pulseAlpha = pulseAlpha + pulseDir * FrameTime() * 400
if pulseAlpha >= 255 then pulseDir = -1 pulseAlpha = 255
elseif pulseAlpha <= 100 then pulseDir = 1 pulseAlpha = 100 end
local timeLeft = math.max(ent:GetNW2Float("RemoveTime") - CurTime(), 0)
local battFrac = math.Clamp(timeLeft / ent.BatteryCount, 0, 1)
local hpFrac = math.Clamp(ent:Health() / ent.HealthCount, 0, 1)
smoothBatt = Lerp(FrameTime() * 3, smoothBatt, battFrac)
smoothHP = Lerp(FrameTime() * 5, smoothHP, hpFrac)
local vel = ent:GetVelocity():Length()
local spd = math.Round(vel * 0.068)
local tr = util.TraceLine({
start = ent:GetPos(),
endpos = ent:GetPos() - Vector(0,0,10000),
filter = ent
})
local agl = math.Round(ent:GetPos().z - tr.HitPos.z)
local dist2 = LocalPlayer():GetPos():DistToSqr(ent:GetPos())
local signal = math.Clamp(1 - (dist2 / (8000 * 8000)), 0, 1)
local killTime = ent:GetNWFloat("EmergencyCountdown", 0)
DrawScanlines(sw, sh, 20)
DrawGlitchNoise(sw, sh, signal)
local frameCol = Color(100, 200, 255, 120)
DrawCornerBrackets(40, 40, sw - 80, sh - 80, 60, 3, frameCol)
local crossCol = Color(100, 200, 255, pulseAlpha)
DrawCrosshair(cx, cy, 25, 8, 2, crossCol)
surface.SetDrawColor(100, 200, 255, 60)
DrawArcSegment(cx, cy, 45, 0, 360, 1, 64, Color(100,200,255,40))
draw.SimpleText("◈ РАЗВЕДЫВАТЕЛЬНЫЙ ДРОН", "MuR_Font3", 80, 60, Color(100,200,255), TEXT_ALIGN_LEFT)
draw.SimpleText(string.format("ВРЕМЯ РАБОТЫ %.1fs", elapsed), "MuR_Font1", 80, 95, Color(150,150,150), TEXT_ALIGN_LEFT)
draw.SimpleText(os.date("%H:%M:%S"), "MuR_Font1", 80, 115, Color(150,150,150), TEXT_ALIGN_LEFT)
local telemX = sw - 80
local spdCol = spd > 100 and Color(255, 200, 60) or Color(100, 200, 255)
draw.SimpleText(string.format("%03d km/h", spd), "MuR_Font3", telemX, 60, spdCol, TEXT_ALIGN_RIGHT)
draw.SimpleText("СКОР", "MuR_Font1", telemX, 95, Color(100,100,100), TEXT_ALIGN_RIGHT)
draw.SimpleText(string.format("%04d m", agl), "MuR_Font3", telemX, 120, Color(100,200,255), TEXT_ALIGN_RIGHT)
draw.SimpleText("ВЫС", "MuR_Font1", telemX, 155, Color(100,100,100), TEXT_ALIGN_RIGHT)
local sigCol = signal < 0.25 and Color(255, 60, 60)
or (signal < 0.5 and Color(255, 200, 60) or Color(100, 200, 255))
local sigBars = math.floor(signal * 5)
local sigStr = string.rep("", sigBars) .. string.rep("", 5 - sigBars)
draw.SimpleText(sigStr, "MuR_Font2", telemX, 180, sigCol, TEXT_ALIGN_RIGHT)
draw.SimpleText(string.format("%d%%", math.Round(signal * 100)), "MuR_Font1", telemX, 210, sigCol, TEXT_ALIGN_RIGHT)
local barW, barH = 250, 12
local barX, barY = 80, sh - 180
local battCol = smoothBatt < 0.2 and Color(255,60,60)
or (smoothBatt < 0.4 and Color(255,200,60) or Color(100,200,255))
surface.SetDrawColor(30,30,30,200)
surface.DrawRect(barX, barY, barW, barH)
surface.SetDrawColor(battCol.r, battCol.g, battCol.b, 255)
surface.DrawRect(barX + 2, barY + 2, (barW - 4) * smoothBatt, barH - 4)
surface.SetDrawColor(battCol.r, battCol.g, battCol.b, 100)
surface.DrawOutlinedRect(barX, barY, barW, barH, 1)
draw.SimpleText(string.format("ЗАРЯД %d%%", math.Round(smoothBatt * 100)), "MuR_Font1", barX, barY - 20, battCol, TEXT_ALIGN_LEFT)
draw.SimpleText(string.format("%.0fs", timeLeft), "MuR_Font1", barX + barW, barY - 20, Color(150,150,150), TEXT_ALIGN_RIGHT)
barY = sh - 130
local hpCol = smoothHP < 0.3 and Color(255,60,60)
or (smoothHP < 0.6 and Color(255,200,60) or Color(100,200,255))
surface.SetDrawColor(30,30,30,200)
surface.DrawRect(barX, barY, barW, barH)
surface.SetDrawColor(hpCol.r, hpCol.g, hpCol.b, 255)
surface.DrawRect(barX + 2, barY + 2, (barW - 4) * smoothHP, barH - 4)
surface.SetDrawColor(hpCol.r, hpCol.g, hpCol.b, 100)
surface.DrawOutlinedRect(barX, barY, barW, barH, 1)
draw.SimpleText(string.format("ПРОЧНОСТЬ %d%%", math.Round(smoothHP * 100)), "MuR_Font1", barX, barY - 20, hpCol, TEXT_ALIGN_LEFT)
-- Блок управления
local ctrlX, ctrlY = sw - 80, sh - 200
local ctrlCol = Color(150,150,150,200)
draw.SimpleText("▶ [J] САМОУНИЧТОЖЕНИЕ", "MuR_Font1", ctrlX, ctrlY, Color(255,80,80,200), TEXT_ALIGN_RIGHT)
draw.SimpleText("▲ [SHIFT] ВВЕРХ", "MuR_Font1", ctrlX, ctrlY + 22, ctrlCol, TEXT_ALIGN_RIGHT)
draw.SimpleText("▼ [CTRL] ВНИЗ", "MuR_Font1", ctrlX, ctrlY + 44, ctrlCol, TEXT_ALIGN_RIGHT)
draw.SimpleText("▶ [ALT] ТЕПЛОВИЗОР", "MuR_Font1", ctrlX, ctrlY + 66, Color(100,200,255), TEXT_ALIGN_RIGHT)
if smoothBatt < 0.15 then
local warnFlash = math.sin(time * 8) > 0 and 255 or 100
draw.SimpleText("⚠ НИЗКИЙ ЗАРЯД ⚠", "MuR_Font4", cx, 80, Color(255,60,60,warnFlash), TEXT_ALIGN_CENTER)
end
if smoothHP < 0.25 then
local dmgFlash = math.sin(time * 6) > 0 and 255 or 100
draw.SimpleText("⚠ КРИТИЧЕСКИЕ ПОВРЕЖДЕНИЯ ⚠", "MuR_Font3", cx, 130, Color(255,120,60,dmgFlash), TEXT_ALIGN_CENTER)
end
if signal < 0.2 then
local sigFlash = math.sin(time * 10) > 0 and 255 or 100
draw.SimpleText("◢◤ СЛАБЫЙ СИГНАЛ ◢◤", "MuR_Font3", cx, 180, Color(255, 80, 60, sigFlash), TEXT_ALIGN_CENTER)
end
DrawGlitchNoise(sw, sh, signal)
if ent:GetNWBool("Jammed") then
local jamStrength = ent:GetNWFloat("JamStrength", 1)
DrawHeavySignalNoise(jamStrength)
local jamFlash = math.sin(time * 8) > 0 and 255 or 120
draw.SimpleText(
"◢◤ ОБНАРУЖЕНЫ ПОМЕХИ ◢◤",
"MuR_Font3",
cx,
220,
Color(255, 80, 60, jamFlash),
TEXT_ALIGN_CENTER
)
end
-- Обратный отсчёт самоуничтожения
if killTime > CurTime() then
local left = math.max(0, killTime - CurTime())
local flash = math.sin(CurTime() * 10) > 0 and 255 or 120
draw.SimpleText(
string.format("САМОУНИЧТОЖЕНИЕ: %.1f", left),
"MuR_Font3",
cx,
260,
Color(255, 50, 50, flash),
TEXT_ALIGN_CENTER
)
end
DrawHeavySignalNoise(signal)
end)
hook.Add("CreateMove", "Spy_Drone_BlockWeapons", function(cmd)
if not IsValid(DRONE) then return end
if DRONE:GetClass() ~= "mur_drone_spy" then return end
cmd:RemoveKey(IN_ATTACK)
cmd:RemoveKey(IN_ATTACK2)
cmd:RemoveKey(IN_RELOAD)
cmd:RemoveKey(IN_USE)
cmd:SetImpulse(0)
end)
end)
---------------------------------------------------------
-- КАМЕРА (CalcView)
---------------------------------------------------------
hook.Add("CalcView", "Spy_DroneCam_Global", function(ply, pos, angles, fov)
if not IsValid(DRONE) then return end
if DRONE:GetClass() ~= "mur_drone_spy" then return end
local dPos = DRONE:GetPos()
local vel = DRONE:GetVelocity():Length()
local offset = Vector(-8 - math.Clamp(vel * 0.015, 0, 5), 0, -2)
local camPos = dPos + DRONE:GetForward() * offset.x + DRONE:GetUp() * offset.z
local camAng = Angle(FPV_Pitch, FPV_Yaw, 0)
local baseFov = 60
local speedBoost = math.Clamp(vel * 0.025, 0, 15)
local dynFov = baseFov + speedBoost
dynFov = Lerp(Zoom, 20, dynFov)
dynFov = Lerp(Zoom, 20, dynFov)
return {
origin = camPos,
angles = camAng,
fov = math.Clamp(dynFov, 20, 120),
drawviewer = true
}
end)
hook.Add("Think", "spy_drone_Zoom", function()
if not IsValid(DRONE) then return end
if DRONE:GetClass() ~= "mur_drone_spy" then return end
local delta = input.GetAnalogValue(ANALOG_MOUSE_WHEEL)
if delta ~= 0 then
Zoom = Zoom - delta * 0.05
Zoom = math.Clamp(Zoom, 0, 1)
end
end)
-- Перехват invprev/invnext чтобы колесо и кнопки не переключали оружие
hook.Add("PlayerBindPress", "spy_drone_ZoomBlock", function(ply, bind, pressed)
if not IsValid(DRONE) then return end
if DRONE:GetClass() ~= "mur_drone_spy" then return end
if bind == "invprev" then
Zoom = math.Clamp(Zoom - 0.1, 0, 1)
return true
end
if bind == "invnext" then
Zoom = math.Clamp(Zoom + 0.1, 0, 1)
return true
end
end)
---------------------------------------------------------
-- ТЕПЛОВИЗОР (кнопка)
---------------------------------------------------------
hook.Add("Think", "spy_drone_ThermalToggle", function()
if not IsValid(DRONE) then return end
if DRONE:GetClass() ~= "mur_drone_spy" then return end
if input.IsKeyDown(KEY_LALT) and not ThermalKeyHeld then
ThermalKeyHeld = true
Thermal = not Thermal
surface.PlaySound(Thermal and "sw/misc/nv_on.wav" or "sw/misc/nv_off.wav")
net.Start("MuR_ThermalState_Spy")
net.WriteBool(Thermal)
net.SendToServer()
end
if not input.IsKeyDown(KEY_LALT) then
ThermalKeyHeld = false
end
end)
---------------------------------------------------------
-- FPV МЫШЬ
---------------------------------------------------------
hook.Add("CreateMove", "Spy_Drone_FPV_Mouse", function(cmd)
if not IsValid(DRONE) then return end
if DRONE:GetClass() ~= "mur_drone_spy" then return end
local mx = cmd:GetMouseX()
local my = cmd:GetMouseY()
FPV_Yaw = FPV_Yaw - mx * 0.03
FPV_Pitch = FPV_Pitch + my * 0.03
FPV_Pitch = math.Clamp(FPV_Pitch, -45, 45)
cmd:SetMouseX(0)
cmd:SetMouseY(0)
cmd:SetForwardMove(0)
cmd:SetSideMove(0)
DRONE:SetNW2Float("FPV_Yaw", FPV_Yaw)
DRONE:SetNW2Float("FPV_Pitch", FPV_Pitch)
end)
---------------------------------------------------------
-- КЛАВИША G ДЛЯ САМОУНИЧТОЖЕНИЯ
---------------------------------------------------------
hook.Add("Think", "spy_drone_EmergencyKey", function()
if not IsValid(DRONE) then return end
if DRONE:GetClass() ~= "mur_drone_spy" then return end
DRONE._KillKeyHeld = DRONE._KillKeyHeld or false
if input.IsKeyDown(KEY_J) and not DRONE._KillKeyHeld then
DRONE._KillKeyHeld = true
net.Start("MuR_DroneEmergency_Spy")
net.SendToServer()
end
if not input.IsKeyDown(KEY_J) then
DRONE._KillKeyHeld = false
end
end)
-- Подстраховка: если дрон удалён — вернуть материалы и очистить переменные
hook.Add("Think", "spy_drone_cleanup_on_remove", function()
if DRONE and not IsValid(DRONE) then
DRONE = nil
Thermal = false
RestoreXRayMaterials()
end
end)
end