add sborka
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@@ -0,0 +1,70 @@
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-----------------------------------------
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-- FT BULLET CONTUSION (MILITARY RP)
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-- Собственность Олега Закона и Scripty
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-----------------------------------------
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local function AddSuppression(amount)
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net.Start("FT_AddSuppression")
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net.WriteFloat(amount)
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net.SendToServer()
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end
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local punchVel = Angle()
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local punchAng = Angle()
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hook.Add("Think", "FT_CLViewPunchThink", function()
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local FT = FrameTime()
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punchAng = punchAng + punchVel * FT
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punchVel = punchVel * (1 - 10 * FT)
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punchVel = punchVel - punchAng * math.Clamp(600 * FT, 0, 2)
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end)
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hook.Add("CalcView", "FT_CLViewPunchCalc", function(ply, pos, ang)
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ang:Add(punchAng)
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end)
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local function FT_ViewPunch(a)
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punchVel:Add(a)
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end
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if not ConVarExists("suppression_vignette_size") then
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CreateConVar("suppression_vignette_size", 1, FCVAR_ARCHIVE)
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end
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local function PlayFlybySounds(pos)
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sound.Play("bul_snap/supersonic_snap_" .. math.random(1,18) .. ".wav", pos, 75, 100, 1)
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sound.Play("bul_flyby/subsonic_" .. math.random(1,27) .. ".wav", pos, 75, 100, 1)
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end
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local vignette = Material("vignette/vignette.png")
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hook.Add("RenderScreenspaceEffects", "FT_SuppressionVignette", function()
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local a = LocalPlayer():GetNWFloat("FT_Suppression", 0)
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if a <= 0 then return end
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surface.SetDrawColor(255, 255, 255, a * 200)
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surface.SetMaterial(vignette)
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surface.DrawTexturedRect(0, 0, ScrW(), ScrH())
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end)
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net.Receive("BulletCloseToPlayer", function()
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local soundPath = net.ReadString()
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surface.PlaySound(soundPath)
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local pos = LocalPlayer():EyePos()
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sound.Play("bul_snap/supersonic_snap_" .. math.random(1,18) .. ".wav", pos, 75, 100, 0.01)
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sound.Play("bul_flyby/subsonic_" .. math.random(1,27) .. ".wav", pos, 75, 100, 0.01)
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AddSuppression(0.25)
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FT_ViewPunch(Angle(math.Rand(-1,1), math.Rand(-1,1), 0))
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util.ScreenShake(pos, 1, 1, 1.5, 200)
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end)
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-----------------------------------------
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-- FT BULLET CONTUSION (MILITARY RP)
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-- Собственность Олега Закона и Scripty
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-----------------------------------------
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