add sborka

This commit is contained in:
2026-03-31 10:27:04 +03:00
commit f5e5f56c84
2345 changed files with 382127 additions and 0 deletions

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AGanim = AGanim or {}
local pl = FindMetaTable("Player")
local AnimationTable = {
[1] = {name = "Помахать руками", anim = "rp_wave", loop = false},
[2] = {name = "Помахать рукой", anim = "gesture_wave_original", loop = false},
[3] = {name = "Показать пальцем вперед", anim = "rp_point", loop = false},
[4] = {name = "Показать пальцем назад", anim = "rp_point_back", loop = false},
[5] = {name = "Поправить галстук", anim = "menu_gman", loop = false},
[6] = {name = "Приседания", anim = "rp_sport1_loop", loop = true},
[7] = {name = "Отжимания", anim = "rp_sport2_loop", loop = true},
[8] = {name = "Подьем корпуса", anim = "rp_sport3_loop", loop = true},
[9] = {name = "Берпи", anim = "rp_sport4_loop", loop = true},
[10] = {name = "Стоять злобно", anim = "rp_angry_loop", loop = true},
[11] = {name = "Стоять напуганно", anim = "idle_all_scared", loop = true},
[12] = {name = "Стоять, сложив руки", anim = "pose_standing_01", loop = true},
[13] = {name = "Стоять, руки на поясе", anim = "pose_standing_02", loop = true},
[14] = {name = "Стоять, держась за пояс", anim = "rp_cop_idle", loop = true},
[15] = {name = "Сидеть, положив руку на колено", anim = "pose_ducking_01", loop = true},
[16] = {name = "Сидеть в позе лотаса", anim = "pose_ducking_02", loop = true},
[17] = {name = "Сидеть в сонном состоянии", anim = "rp_sit_loop", loop = true},
[18] = {name = "Лежать в плохом состоянии", anim = "rp_injured_loop", loop = true},
[19] = {name = "Танец 1", anim = "rp_dance1_loop", loop = true},
[20] = {name = "Танец 2", anim = "rp_dance2_loop", loop = true},
[21] = {name = "Танец 3", anim = "rp_dance3_loop", loop = true},
[22] = {name = "Танец 4", anim = "taunt_dance_base", loop = true},
[23] = {name = "Показать согласие", anim = "gesture_agree_original", loop = false},
[24] = {name = "Показать несогласие", anim = "gesture_disagree_original", loop = false},
[25] = {name = "Позвать с собой", anim = "gesture_becon_original", loop = false},
[26] = {name = "Поклонится", anim = "gesture_bow_original", loop = false},
[27] = {name = "Отдать честь", anim = "gesture_salute_original", loop = false},
[28] = {name = "Пить кофе", anim = "rp_drinking", loop = true, prop = {model = "models/props_junk/garbage_coffeemug001a.mdl", spawnfunc = function(mod, ent)
local att = ent:LookupAttachment("anim_attachment_RH")
local lvec = Vector(1,0,1)
timer.Create("WhileThatPropExist"..ent:EntIndex(), 0, 0, function()
if IsValid(mod) then
local tab = ent:GetAttachment(att)
mod:SetPos(tab.Pos+tab.Ang:Up()*lvec.z+tab.Ang:Right()*lvec.y+tab.Ang:Forward()*lvec.x)
mod:SetAngles(tab.Ang)
if !IsValid(ent) or !ent:Alive() then
timer.Remove("WhileThatPropExist"..ent:EntIndex())
mod:Remove()
end
else
timer.Remove("WhileThatPropExist"..ent:EntIndex())
end
end)
end}},
[29] = {name = "Смотреть на обьект, сидя", anim = "rp_medic_idle", loop = true},
[30] = {name = "Записывать в блокнот", anim = "rp_writing", loop = true, prop = {model = "models/props_lab/clipboard.mdl", spawnfunc = function(mod, ent)
local att = ent:LookupAttachment("anim_attachment_RH")
local lvec = Vector(2,-2,2)
timer.Create("WhileThatPropExist"..ent:EntIndex(), 0, 0, function()
if IsValid(mod) then
local tab = ent:GetAttachment(att)
mod:SetPos(tab.Pos+tab.Ang:Up()*lvec.z+tab.Ang:Right()*lvec.y+tab.Ang:Forward()*lvec.x)
mod:SetAngles(tab.Ang+Angle(140,0,-100))
if !IsValid(ent) or !ent:Alive() then
timer.Remove("WhileThatPropExist"..ent:EntIndex())
mod:Remove()
end
else
timer.Remove("WhileThatPropExist"..ent:EntIndex())
end
end)
end}},
[31] = {name = "Спать", anim = "rp_sleep", loop = true},
[32] = {name = "Воинское приветствие", anim = "rp_salute1", loop = true, loop_stop = true},
}
if SERVER then
concommand.Add("rp_set_taunt", function(ply, cmd, args)
local arg = tonumber(args[1])
if arg > 0 and arg <= #AnimationTable then
local tab = AnimationTable[arg]
ply:SetTAnimation(tab.anim, !tab.loop, arg)
end
end)
function pl:SetTAnimation(anim, autostop, id)
self:SetNWString('TauntAnim', anim)
self:SetNWFloat('TauntID', id)
self:SetNWFloat('TAnimDelay', select(2, self:LookupSequence(anim)))
self:SetNWFloat('TAnimStartTime', CurTime())
self:SetCycle(0)
local wep = self:GetActiveWeapon()
if IsValid(wep) and anim != "" then
self.TauntPreviousWeapon = wep:GetClass()
self:SetActiveWeapon(nil)
elseif anim == "" and isstring(self.TauntPreviousWeapon) then
self:SelectWeapon(self.TauntPreviousWeapon)
self.TauntPreviousWeapon = nil
end
if autostop then
local delay = select(2, self:LookupSequence(anim))
timer.Create("TauntAGRP"..self:EntIndex(), delay, 1, function()
if !IsValid(self) then return end
local anim2 = self:GetNWString('TauntAnim')
if anim == anim2 then
self:SetTAnimation("")
end
end)
end
end
hook.Add("PlayerSwitchWeapon", "rp_Taunt", function( ply, oldWeapon, newWeapon )
local str = ply:GetNWString('TauntAnim')
if str != "" then
return true
end
end)
hook.Add("Think", "rp_Taunt", function()
local plytab = player.GetAll()
for i=1,#plytab do
local ply = plytab[i]
local str = ply:GetNWString('TauntAnim')
if str != "" and (ply:InVehicle() or !ply:Alive() or ply:WaterLevel() >= 2) then
ply:SetTAnimation("")
end
end
end)
else
CreateConVar("rp_taunt_firstperson", 0, FCVAR_ARCHIVE, "", 0, 1)
CreateConVar("rp_taunt_realistic_firstperson", 0, FCVAR_ARCHIVE, "", 0, 1)
hook.Add("CalcView", "rp_TauntCam", function(ply, pos, angles, fov)
local str = ply:GetNWString('TauntAnim')
if str != "" then
if GetConVar("rp_taunt_firstperson"):GetBool() then
local att = ply:GetAttachment(ply:LookupAttachment('eyes'))
local ang1 = angles
if GetConVar("rp_taunt_realistic_firstperson"):GetBool() then
ang1 = att.Ang
end
local view = {
origin = att.Pos,
angles = ang1,
fov = fov,
drawviewer = true
}
return view
else
local view = {
origin = pos - ( angles:Forward() * 100 ),
angles = angles,
fov = fov,
drawviewer = true
}
return view
end
end
end)
hook.Add("HUDPaint", "rp_TauntCam", function()
local ply = LocalPlayer()
local str = ply:GetNWString('TauntAnim')
if str != "" then
draw.SimpleTextOutlined("Нажмите SHIFT, чтобы убрать анимацию.", "Trebuchet18", ScrW()/2, ScrH()-250, color_white, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 1, color_black)
end
end)
function AGRP_OpenTauntMenu()
local d = vgui.Create("DFrame")
d:SetSize(200, 300)
d:Center()
d:SetTitle("Меню анимаций")
d:MakePopup()
local sc = vgui.Create("DScrollPanel", d)
sc:Dock(FILL)
local dc = sc:Add("DCheckBoxLabel")
dc:SetText("Включить первое лицо?")
dc:SetConVar("rp_taunt_firstperson")
dc:Dock(TOP)
dc:DockMargin(0, 0, 0, 5)
local dc = sc:Add("DCheckBoxLabel")
dc:SetText("Включить поворот глаз от анимации?")
dc:SetConVar("rp_taunt_realistic_firstperson")
dc:Dock(TOP)
dc:DockMargin(0, 0, 0, 15)
for i=1, #AnimationTable do
local tab = AnimationTable[i]
local but = sc:Add("DButton")
but:SetText(tab.name)
but:Dock(TOP)
but:DockMargin(0, 0, 0, 5)
but.DoClick = function(self)
RunConsoleCommand("rp_set_taunt", i)
end
end
end
concommand.Add("rp_taunt_menu", AGRP_OpenTauntMenu)
end
---SHARED PART
hook.Add("SetupMove", "rp_Taunt", function(ply, mvd, cmd)
local str = ply:GetNWString('TauntAnim')
if str != "" then
mvd:SetMaxSpeed(1)
mvd:SetMaxClientSpeed(1)
if SERVER then
if ply:KeyDown(IN_SPEED) then
ply:SetTAnimation("")
end
end
end
end)
hook.Add("CalcMainActivity", "rp_SVAnims", function(ply, vel)
local str = ply:GetNWString('TauntAnim')
local num = ply:GetNWFloat('TAnimDelay')
local id = ply:GetNWFloat('TauntID')
local st = ply:GetNWFloat('TAnimStartTime')
if str != "" and ply:Alive() then
local ls = AnimationTable[id].loop_stop
if ply:GetCycle() >= 1 then
if not ls then
ply:SetCycle(0)
if SERVER then
ply:SetNWFloat('TAnimStartTime', CurTime())
end
end
else
ply:SetCycle((CurTime()-st)/num)
local tab = AnimationTable[id].prop
if CLIENT and istable(tab) and (!IsValid(ply.TauntProp) or ply.TauntProp:GetModel() != tab.model) then
if IsValid(ply.TauntProp) then
ply.TauntProp:Remove()
end
ply.TauntProp = ClientsideModel(tab.model)
tab.spawnfunc(ply.TauntProp, ply)
elseif CLIENT and !istable(tab) and IsValid(ply.TauntProp) then
ply.TauntProp:Remove()
end
end
return -1, ply:LookupSequence(str)
else
if SERVER then
ply:SetNWFloat('TauntID', 0)
else
if IsValid(ply.TauntProp) then
ply.TauntProp:Remove()
end
end
end
end)

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hook.Add("InitLoadAnimations", "wOS.DynaBase.RP_CUSTOM", function()
wOS.DynaBase:RegisterSource({
Name = "RP Custom Animations",
Type = WOS_DYNABASE.EXTENSION,
Male = "models/rp/player_rp_anims.mdl",
Female = "models/rp/player_rp_anims.mdl",
Zombie = "models/rp/player_rp_anims.mdl",
})
hook.Add("PreLoadAnimations", "wOS.DynaBase.RP_CUSTOM", function(gender)
if gender == WOS_DYNABASE.SHARED then
IncludeModel("models/rp/player_rp_anims.mdl")
end
end)
end)

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"VertexlitGeneric"
{
"$baseTexture" "models/props/sta_cigarette_01_diff"
$color2 "[ .95 .95 .95 ]"
$color2 "{ 255 255 255 }"
}

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"VertexLitGeneric"
{
"$baseTexture" "models\shibcoffee\Cup"
}

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"VertexLitGeneric"
{
"$baseTexture" "models\shibcoffee\CupHOLD"
}

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"VertexLitGeneric"
{
"$baseTexture" "models\shibcoffee\Holder"
}

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