AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")

include("shared.lua")

function ENT:Initialize()
    
	self:SetModel("models/props_phx/rt_screen.mdl")
	self:PhysicsInit(SOLID_VPHYSICS)
	self:SetMoveType(MOVETYPE_VPHYSICS)
	self:SetSolid(SOLID_VPHYSICS)
	self:SetUseType(SIMPLE_USE)
	self:DropToFloor()
	local phys = self:GetPhysicsObject()
	
	if phys:IsValid() then
	
		phys:Wake()
		
	end
	
end
