SuR.Language = {
    ["settings_main"] = "Client Settings",
    ["settings_vm"] = "View mode",
    ["settings_vmc"] = "3rd person cutscenes?",
    ["settings_vmd"] = "3rd person death animations?",
    ["settings_mv"] = "Music Volume",
    ["settings_rus"] = "Enable russian voicelines",
    ["settings_zc"] = "Disable interface",
    ["settings_dh"] = "Disable tips",

    ["mode"] = "Mode: ",
    ["mode_survival"] = "Survival",
    ["mode_versus"] = "Versus",
    ["mode_objective"] = "Objective",

    ["pmsettings_main"] = "Character Model",
    ["pmsettings_wep"] = "Character Weapon",
    ["pmsettings_voice"] = "Character Voice",
    ["pmsettings_mes1"] = "You can't edit your character, while the wave has started.",
    ["pmsettings_mes2"] = "You changed the settings for your character.",
    ["pmsettings_mes3"] = "You can only change character settings when you are in spectator mode.",
    ["pmsettings_info"] = "Settings will be saved after closing",

    ["classmenu_choose"] = "Viewing class: %s, class level - %s",
    ["classmenu_current"] = "Your current class: ",
    ["classmenu_info"] = "Ability Information",
    ["classmenu_state"] = "Unlock level - ",

    ["adminsettings_main"] = "Admin Settings",
    ["adminsettings_startgame"] = "Start Game",
    ["adminsettings_skipwave"] = "Skip Wave",
    ["adminsettings_spawnmenu"] = "Open Spawnmenu",

    ["fuel"] = "Fuel",
    ["evac"] = "Evacuation",
    ["evac_start"] = "EXFIL HELICOPTER INBOUND",
    ["evac_last_start"] = "LAST EXFIL HELICOPTER INBOUND",
    ["radio_main"] = "RADIO",
    ["radio_1"] = "Call supply drop",
    ["radio_2"] = "Request artillery support",
    ["radio_3"] = "Call reinforcements",
    ["radio_4"] = "Deploy bait",
    ["radio_5"] = "Call assault helicopter",
    ["radio_6"] = "Start exfil",
    ["radio_6_warn"] = "Exfil will be allowed on %i wave.",
    ["radio_6_disable"] = "Exfil is not allowed on this map.",
    ["radio_7"] = "Buy weapon",

    ["revive_main"] = "You are heavily wounded",
    ["revive_wait"] = "Wait for your teammates to revive you",
    ["revive_help"] = "Hold [E] to help your teammate",
    ["revive_self"] = "Press [E] to use self revive kit",

    ["main_count"] = "Enemies remaining: ",
    ["main_wave"] = "WAVE ",
    ["main_pickup"] = "Press [E] to pick up ",

    ["killstreak_exec"] = "EXECUTION",
    ["killstreak_1"] = "DOUBLE KILL",
    ["killstreak_2"] = "TRIPLE KILL",
    ["killstreak_3"] = "ULTRA KILL",
    ["killstreak_4"] = "MEAT GRINDER",

    ["message_main1"] = "Survive",
    ["message_main2"] = "You can find loot in buildings every wave",
    ["message_wavestart1"] = "Wave %i has started",
    ["message_wavestart2"] = "Each wave will become more difficult",
    ["message_waveend1"] = "Wave %i has ended",
    ["message_waveend2"] = "You have time to search for loot and catch your breath",
    ["message_thelp1"] = " has been critically wounded",
    ["message_thelp2"] = "Help your teammate before he bleeds out",
    ["message_tdied1"] = "You have suffered a loss",
    ["message_tdied2"] = " was killed in action",
    ["message_radio_accept"] = "Radio request accepted",
    ["message_radio_support"] = "New reinforcements have arrived in your sector",
    ["message_radio_mortar"] = "Mark targets for artillery support using markers",
    ["message_radio_away"] = "Bait will be deployed in 15 seconds",
    ["message_radio_supply"] = "Supply drop will be delivered in 30 seconds",
    ["message_radio_heli"] = "Assault helicopter will be arrived in 30 seconds",
    ["message_radio_exfil"] = "Exfil will start in 2 minutes",
    ["message_warn"] = "Warning",
    ["message_zombie_phase"] = "The horde has mutated to the %i stage, get ready",
    ["message_mark"] = " placed a mark",
    ["message_info"] = "Information",
    ["message_radio_found"] = " found a radio",
    ["message_healed"] = "You were healed by ",
    ["message_healing"] = "You have healed ",
    ["message_open_box"] = " opened the supply box",
    ["message_fuel"] = " used a fuel canister",
    ["message_obj_done"] = "The task has been completed, move to the evacuation point",

    ["loot_pistol"] = "Pistol Rounds",
    ["loot_smg"] = "SMG Rounds",
    ["loot_bucks"] = "Buckshot",
    ["loot_ar"] = "AR Rounds",
    ["loot_sr"] = "SR Rounds",
    ["loot_radio"] = "Radio",
    ["loot_bandages"] = "Bandages",
    ["loot_antidote"] = "Antidote",
    ["loot_nails"] = "Nails",
    ["loot_fak"] = "First Aid Kit",
    ["loot_gr"] = "Explosive Round",
    ["loot_ammocrate"] = "Ammo Crate",
    ["loot_selfrevive"] = "Self Revive Kit",
    ["loot_capsule"] = "XP Capsule",
    ["loot_grenades"] = "Grenade Crate",
    ["loot_money"] = "Money",
    ["loot_tier1"] = "Common",
    ["loot_tier2"] = "Uncommon",
    ["loot_tier3"] = "Rare",
    ["loot_tier4"] = "Epic",
    ["loot_tier5"] = "Legendary",

    ["game_over_main"] = "The Survivor Squad was overrun",
    ["game_over_success"] = "Exfil was successful",
    ["game_over_wave"] = "You survived %i wave",
    
    ["deploy_big"] = "There are more people in the squad than you see, when you deploy you will see them.",
    ["deploy_hint"] = "By pressing ESC, you can open the main menu and customize your character",
    ["deploy_time"] = "Time to deployment: %i sec.",
    ["deploy_error_node"] = "[Gamemode Error] There are no AI Nodes on the map, please install AI nodes for the map",
    ["deploy_error_config"] = "[Gamemode Error] There is no config on the map, please create a config for the map",

    ["main_menu_1"] = "Continue",
    ["main_menu_2"] = "Character",
    ["main_menu_3"] = "Classes",
    ["main_menu_4"] = "Settings",
    ["main_menu_discord"] = "Discord Community",
    ["main_menu_site"] = "Our Website",
    ["main_menu_5"] = "Main Menu",
    ["hud_discord_join"] = "Join us on Discord!",

    ["menu_drop"] = "Drop Items",
    ["menu_nodrop"] = "You don't have any items.",

    ["heal_bandages"] = "Press [B] to patch up your teammate",
    ["heal_spray"] = "Press [H] to cure your infected teammate",

    ["unreachable"] = "You are in a position where the NPCs can't reach you, you will be teleported if you don't get out of there.",
    ["start_message1"] = "Objective: Kill as many zombies as possible, in extreme cases - evacuate.",
    ["start_message_fuel"] = "Objective: Refuel the generators and retreat to the evacuation zone.",

    ["hammer_parts"] = "Nails: ",
    ["hammer_controls"] = "Controls: LMB - Attach, RMB - Unattach, R - Drag, Shift - Hold, Alt - Rotate",

    ["boss_punk"] = "Punk",
    ["boss_butcher"] = "Butcher",
    ["boss_tyrant"] = "Tyrant",
    ["boss_tank"] = "Tank",

    ["mutator_main"] = "Mutator",
    ["mutator_appear"] = "A mutator has been discovered for this wave, get ready",
    ["mutator_1"] = "Explosive Burst",
    ["mutator_2"] = "Mutator Breakthrough",
    ["mutator_3"] = "Strong Grip",
    ["mutator_4"] = "Fragile organs",
    ["mutator_5"] = "Berserker",
    ["mutator_6"] = "Necrosis",
    ["mutator_7"] = "Loser",
    ["mutator_8"] = "Airstrike",
    ["mutator_9"] = "Scavenger",
    ["mutator_10"] = "Pain Shock",
    ["mutator_11"] = "Gas Leak",
    ["mutator_12"] = "Weakness",
    ["mutator_1_desc"] = "Zombies may explode when killed",
    ["mutator_2_desc"] = "All zombies mutated into special variants",
    ["mutator_3_desc"] = "Zombies grab the player more often",
    ["mutator_4_desc"] = "Zombie health reduced to 25%",
    ["mutator_5_desc"] = "Melee damage will instakill zombies",
    ["mutator_6_desc"] = "Any melee hit by a zombie will cause a infection",
    ["mutator_7_desc"] = "Items stopped spawning, until next wave",
    ["mutator_8_desc"] = "Permanent supply drop every minute",
    ["mutator_9_desc"] = "Zombies may drop loot upon death",
    ["mutator_10_desc"] = "Players immediately die upon losing all their health",
    ["mutator_11_desc"] = "A deadly gas leak has been discovered, get ready to exfil",
    ["mutator_12_desc"] = "Players move slowly, as if injured",

    ["zombiemenu_choose"] = "Choose Zombie Class",
    ["zombiemenu_unlock"] = "Unlock on %i wave",
    ["zombiemenu_unlocked"] = "Unlocked",
    ["zombie_attack1"] = "Attack - LMB",
    ["zombie_attack2"] = "Ability - RMB",
    ["zombie_spawn"] = "LMB - Spawn as a zombie",
    ["zombie_wait"] = "Wait for the wave to start attack again",
    ["zombie_choose"] = "The game has chosen you to be infected, kill all humans",
    ["zombie_menu"] = "F1 - Select zombie class",

    ["tip_main"] = "Tips",
    ["tip_survival"] = "Beginning",
    ["tip_survival_desc"] = "Greetings, survivor! Quite a long time has passed since the virus spread across the planet, now your main task is to survive. You can find things most often in buildings, they will help you fight off attacks. If you don't need hints, you can turn them off. Good luck!",
    ["tip_waves"] = "Waves",
    ["tip_waves_desc"] = "The further you survive in this place, the more and more difficult the infected become, so look for equipment as quickly as possible! With each wave of them, the onslaught increases. Their evolution does not stand still...",
    ["tip_items"] = "Items",
    ["tip_items_desc"] = "Equipment scattered around the location is an important part of your survival. The higher the wave, the greater the chances of finding rare equipment. By the way, on F1 you can share things with your teammates, on F2 you can mark positions, items and enemies.",
    ["tip_bosses"] = "Leaders",
    ["tip_bosses_desc"] = "On some waves, you can meet the so-called leaders. Leaders are the most powerful infected who lead the main crowd. I hope you have already found the equipment, since the battle with him will be extremely difficult...",
    ["tip_revive"] = "Revive",
    ["tip_revive_desc"] = "Someday, you or your partner will be seriously injured, causing you to fall to the ground. Try to help your partner as soon as possible, with each wave the zombies react better to those who have fallen.",
    ["tip_radio"] = "Radio",
    ["tip_radio_desc"] = "Finally, you were able to find contact with the military. Now you can request reinforcements or evacuation from them. I advise you to take care of the radios, as they are very rare. They play a key role in your survival...",
    ["tip_cade"] = "Hammer",
    ["tip_cade_desc"] = "This find greatly increases your chances of survival. By picking up a hammer and finding some nails, you can build a barricade from movable objects. To nail an object, you need to aim at its edge and hammer in a nail. Unfortunately, the strength items have limits, be careful!",
    ["tip_evac"] = "Evacuation",
    ["tip_evac_desc"] = "Well, survivor, it's time to leave here. You have to fight a huge horde of zombies to hold out and make your way to the helicopter. Usually the helicopter flight to the landing site takes 2 minutes. I hope we see you alive, I wish you Good luck.",

    ["class_survivor"] = "Survivor",
    ["class_scout"] = "Scout",
    ["class_medic"] = "Medic",
    ["class_engineer"] = "Engineer",
    ["class_marksman"] = "Shooter",
    ["class_berserker"] = "Berserker",
    ["class_demoman"] = "Demoman",

    ["class_survivor_state_1"] = "At start, 1 emergency kit is given",
    ["class_survivor_state_2"] = "You can now escape from grabs much easier",
    ["class_survivor_state_3"] = "Damage from firearms weapons increased by 10%",
    ["class_survivor_state_4"] = "Damage from firearms weapons increased by 20%",
    ["class_survivor_state_5"] = "Damage from firearms weapons increased by 30%",

    ["class_scout_state_1"] = "Ability to see nearby items through the wall",
    ["class_scout_state_2"] = "Running speed increased by 20%",
    ["class_scout_state_3"] = "At start you are given 2 radios", 
    ["class_scout_state_4"] = "Running speed increased by 40%",
    ["class_scout_state_5"] = "At start you are given 5 radios",

    ["class_medic_state_1"] = "At start you are given 9 bandages and 3 antidotes",
    ["class_medic_state_2"] = "Bandages now heal full health",
    ["class_medic_state_3"] = "At start you are given 18 bandages, 6 antidotes, 3 emergency kits",
    ["class_medic_state_4"] = "You can now instantly revive downed players",
    ["class_medic_state_5"] = "At start you are given 100 bandages and 50 antidotes, 5 emergency kits",

    ["class_engineer_state_1"] = "The strength of the barricades is increased by 10%",
    ["class_engineer_state_2"] = "At start you are given a hammer and nails",
    ["class_engineer_state_3"] = "Barricade strength increased by 50%",
    ["class_engineer_state_4"] = "Barricade strength increased by 100%",
    ["class_engineer_state_5"] = "A landmines is given at startup",

    ["class_marksman_state_1"] = "Additional ammo is given at start",
    ["class_marksman_state_2"] = "Sniper rifle damage increased by 25%",
    ["class_marksman_state_3"] = "Sniper rifle damage increased by 50%",
    ["class_marksman_state_4"] = "At start, you are given a random weapon of rarity 3",
    ["class_marksman_state_5"] = "Sniper rifle damage increased by 100%",

    ["class_berserker_state_1"] = "Melee weapon damage increased by 50%",
    ["class_berserker_state_2"] = "Kick damage increased by 4 times",
    ["class_berserker_state_3"] = "Melee weapon damage increased by 100%, random melee weapon on spawn",
    ["class_berserker_state_4"] = "Reducing damage at half to player",
    ["class_berserker_state_5"] = "Melee weapon damage increased by 200%",

    ["class_demoman_state_1"] = "Stun by damage is disabled, damage from explosions reduced",
    ["class_demoman_state_2"] = "Double ammo for grenade launchers",
    ["class_demoman_state_3"] = "M79 giving at start",
    ["class_demoman_state_4"] = "Damage from explosions increased by 50%",
    ["class_demoman_state_5"] = "Damage from explosions increased by 100%",

    ["class_lvl_1"] = "Beginner I",
    ["class_lvl_2"] = "Beginner II",
    ["class_lvl_3"] = "Beginner III",
    ["class_lvl_4"] = "Beginner IV",
    ["class_lvl_5"] = "Beginner V",
    ["class_lvl_6"] = "Average I",
    ["class_lvl_7"] = "Average II",
    ["class_lvl_8"] = "Average III",
    ["class_lvl_9"] = "Average IV",
    ["class_lvl_10"] = "Average V",
    ["class_lvl_11"] = "Experienced I",
    ["class_lvl_12"] = "Experienced II",
    ["class_lvl_13"] = "Experienced III",
    ["class_lvl_14"] = "Experienced IV",
    ["class_lvl_15"] = "Experienced V",
    ["class_lvl_16"] = "Veteran I",
    ["class_lvl_17"] = "Veteran II",
    ["class_lvl_18"] = "Veteran III",
    ["class_lvl_19"] = "Veteran IV",
    ["class_lvl_20"] = "Veteran V",
    ["class_lvl_21"] = "Expert",

    ["buymenu_main"] = "Shop",
    ["buymenu_buy"] = "Buy",
}
