Files
cod-tdm/gamemodes/cod_custom/entities/entities/base_point.lua
T
2026-06-15 22:58:58 +03:00

46 lines
1.1 KiB
Lua

ENT.Base = "base_entity"
ENT.Type = "point"
--[[---------------------------------------------------------
Name: Initialize
Desc: First function called. Use to set up your entity
-----------------------------------------------------------]]
function ENT:Initialize()
end
--[[---------------------------------------------------------
Name: KeyValue
Desc: Called when a keyvalue is added to us
-----------------------------------------------------------]]
function ENT:KeyValue( key, value )
end
--[[---------------------------------------------------------
Name: Think
Desc: Entity's think function.
-----------------------------------------------------------]]
function ENT:Think()
end
--
-- Name: OnRemove
-- Desc: Called just before entity is deleted
--
function ENT:OnRemove()
end
--
-- UpdateTransmitState
--
function ENT:UpdateTransmitState()
--
-- The default behaviour for point entities is to not be networked.
-- If you're deriving an entity and want it to appear clientside, override this
-- TRANSMIT_ALWAYS = always send, TRANSMIT_PVS = send if in PVS
--
return TRANSMIT_NEVER
end