AddCSLuaFile()


---Galima---
sound.Add({
    name =           "mw19.sbeta.fire.first",
    channel =        CHAN_WEAPON,
    volume =         1,
    pitch = {80,110},
    sound = {"viper/weapons/sbeta/weap_sbeta_fire_first_plr_01.ogg",
             "viper/weapons/sbeta/weap_sbeta_fire_first_plr_02.ogg",
             "viper/weapons/sbeta/weap_sbeta_fire_first_plr_03.ogg",
             "viper/weapons/sbeta/weap_sbeta_fire_first_plr_04.ogg",
             "viper/weapons/sbeta/weap_sbeta_fire_first_plr_05.ogg",
             "viper/weapons/sbeta/weap_sbeta_fire_first_plr_06.ogg"
}              
})
sound.Add({
    name =           "mw19.sbeta.fire",
    channel =        CHAN_WEAPON,
    level = 140,
    volume =         1,
    pitch = {80,110},
    sound = "^viper/weapons/sbeta/weap_sbeta_fire_plr_01.wav"              
})
sound.Add({
    name =           "mw19.sbeta.fire.s",
    channel =        CHAN_WEAPON,
    level = SNDLVL_GUNFIRE,
    volume =         1,
    pitch = {80,110},
    sound = {"viper/weapons/sbeta/weap_sbeta_sup_plr_01.ogg"}              
})


sound.Add({
    name =           "wfoly_plr_sn_sbeta_raise_01",
    channel =        CHAN_WPNFOLEY +1,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_raise_up.ogg"}              
})
sound.Add({
    name =           "wfoly_plr_sn_sbeta_raise_02",
    channel =        CHAN_WPNFOLEY +2,
    volume =         2,
    sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_raise_settle.ogg"}              
})
sound.Add({
    name =           "wfoly_plr_sn_sbeta_drop_01",
    channel =        CHAN_WPNFOLEY +1,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_drop_start.ogg"}              
})
sound.Add({
    name =           "wfoly_plr_sn_sbeta_drop_02",
    channel =        CHAN_WPNFOLEY +2,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_drop_down.ogg"}              
})



sound.Add({
    name =           "weap_sn_sbeta_ads_up",
    channel =        CHAN_WPNFOLEY +20,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sn_sbeta_ads_up.ogg"}              
})        
sound.Add({
    name =           "weap_sn_sbeta_ads_down",
    channel =        CHAN_WPNFOLEY +21,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sn_sbeta_ads_down.ogg"}              
})



sound.Add({
    name =           "wfoly_plr_sn_sbeta_rechamber_02",
    channel =        CHAN_WPNFOLEY,
    volume =         0.5,
    pitch = {90,110},
    sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_rechamber.ogg"}              
})
sound.Add({
    name =           "wfoly_plr_sh_sbeta_rechamber_025",
    channel =        CHAN_WPNFOLEY,
    volume =         0.5,
    pitch = {90,110},
    sound = {"viper/weapons/sbeta/wfoly_sh_sbeta_rechamber_chamber_v3_01b.ogg"}              
})



sound.Add({
    name =           "wfoly_plr_sn_sbeta_inspect_01",
    channel =        CHAN_WPNFOLEY +1,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sn_sbeta_inspect_01.ogg"}              
})
sound.Add({
    name =           "wfoly_plr_sn_sbeta_inspect_02",
    channel =        CHAN_WPNFOLEY +2,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sn_sbeta_inspect_02.ogg"}              
})
sound.Add({
    name =           "wfoly_plr_sn_sbeta_inspect_03",
    channel =        CHAN_WPNFOLEY +3,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sn_sbeta_inspect_03.ogg"}              
})
sound.Add({
    name =           "wfoly_plr_sn_sbeta_inspect_04",
    channel =        CHAN_WPNFOLEY +4,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sn_sbeta_inspect_04.ogg"}              
})



sound.Add({
    name =           "wfoly_plr_sn_sbeta_raise_first_01",
    channel =        CHAN_WPNFOLEY +1,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_raise_first_start.ogg"}              
})
sound.Add({
    name =           "wfoly_plr_sn_sbeta_raise_first_02",
    channel =        CHAN_WPNFOLEY +2,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_raise_first_break_01.ogg"}              
})
sound.Add({
    name =           "wfoly_plr_sn_sbeta_raise_first_03",
    channel =        CHAN_WPNFOLEY +3,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_raise_first_close_01.ogg"}              
})
sound.Add({
    name =           "wfoly_plr_sn_sbeta_raise_first_04",
    channel =        CHAN_WPNFOLEY +4,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_raise_first_end.ogg"}              
})



sound.Add({
    name =           "wfoly_plr_sn_sbeta_reload_start_01",
    channel =        CHAN_WPNFOLEY +1,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_reload_start_beginning.ogg"}              
})
sound.Add({
    name =           "wfoly_plr_sn_sbeta_reload_start_02",
    channel =        CHAN_WPNFOLEY +2,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_reload_start_load_01.ogg"}              
})
sound.Add({
    name =           "wfoly_plr_sn_sbeta_reload_start_03",
    channel =        CHAN_WPNFOLEY +3,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_reload_start_end.ogg"}              
})



sound.Add({
    name =           "wfoly_plr_sn_sbeta_reload_loop_01",
    channel =        CHAN_WPNFOLEY,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_reload_loop_shells_01.ogg",
            "viper/weapons/sbeta/wfoly_sbeta_sn_reload_loop_shells_02.ogg",
            "viper/weapons/sbeta/wfoly_sbeta_sn_reload_loop_shells_03.ogg",
            "viper/weapons/sbeta/wfoly_sbeta_sn_reload_loop_shells_04.ogg",}              
})
sound.Add({
    name =           "wfoly_plr_sn_sbeta_reload_loop_02",
    channel =        CHAN_WPNFOLEY,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_reload_loop_load_01.ogg",
            "viper/weapons/sbeta/wfoly_sbeta_sn_reload_loop_load_02.ogg",
            "viper/weapons/sbeta/wfoly_sbeta_sn_reload_loop_load_03.ogg",
            "viper/weapons/sbeta/wfoly_sbeta_sn_reload_loop_load_04.ogg",}             
})



sound.Add({
    name =           "wfoly_plr_sn_sbeta_reload_end_01",
    channel =        CHAN_WPNFOLEY +1,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_reload_end_start.ogg"}              
})
sound.Add({
    name =           "wfoly_plr_sn_sbeta_reload_end_02",
    channel =        CHAN_WPNFOLEY +2,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_reload_end_cock.ogg"}              
})
sound.Add({
    name =           "wfoly_plr_sn_sbeta_reload_end_03",
    channel =        CHAN_WPNFOLEY +3,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_reload_end_finish.ogg"}              
})
sound.Add({
    name =           "ps_wfoly_plr_sn_sbeta_reload_end_01_empty",
    channel =        CHAN_WPNFOLEY +1,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_reload_end_start.ogg"}              
})
sound.Add({
    name =           "ps_wfoly_plr_sn_sbeta_reload_end_02_empty",
    channel =        CHAN_WPNFOLEY +2,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_reload_end_break_01.ogg"}              
})
sound.Add({
    name =           "ps_wfoly_plr_sn_sbeta_reload_end_03_empty",
    channel =        CHAN_WPNFOLEY +3,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_reload_end_cock.ogg"}              
})
sound.Add({
    name =           "ps_wfoly_plr_sn_sbeta_reload_end_04_empty",
    channel =        CHAN_WPNFOLEY +4,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sbeta_sn_reload_end_finish.ogg"}              
})



sound.Add({
    name =           "wfoly_plr_sh_sbeta_reload_empty_end_01",
    channel =        CHAN_WPNFOLEY +1,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sh_sbeta_reload_empty_end_rotate.ogg"}              
})
sound.Add({
    name =           "wfoly_plr_sh_sbeta_reload_empty_end_02",
    channel =        CHAN_WPNFOLEY +2,
    volume =         1,
    sound = {"viper/weapons/sbeta/wfoly_sh_sbeta_reload_empty_end_chamber_01_02.ogg",
             "viper/weapons/sbeta/wfoly_sh_sbeta_reload_empty_end_chamber_01_03.ogg",
             "viper/weapons/sbeta/wfoly_sh_sbeta_reload_empty_end_chamber_01_04.ogg"}              
})