ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "60 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/attachment_vm_ar_mcharlie_xmags2.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/icon_attachment_ar_mcharlie_xmags2_clip.vmt")

ATTACHMENT.BulletList = {
    [1] = {"j_bullet_02"},
    [2] = {"j_bullet_03"},
    [3] = {"j_bullet_04"}
}

local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
    BaseClass.Stats(self, weapon)

    weapon.Primary.ClipSize = 60

    weapon.Animations.Reload = weapon.Animations.Reload_XmagLrg || weapon.Animations.Reload
    weapon.Animations.Reload_Empty = weapon.Animations.Reload_Empty_XmagLrg || weapon.Animations.Reload_Empty
    weapon.Animations.Reload_Fast = weapon.Animations.Reload_XmagLrg_Fast || weapon.Animations.Reload_Fast
    weapon.Animations.Reload_Empty_Fast = weapon.Animations.Reload_Empty_XmagLrg_Fast || weapon.Animations.Reload_Empty_Fast
    weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 0.9
    weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 0.9
    weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 0.9
    weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 0.9
    weapon.Animations.Reload.Fps = weapon.Animations.Reload.Fps * 0.9
    weapon.Animations.Reload_Empty.Fps = weapon.Animations.Reload_Empty.Fps * 0.9
    --weapon.Animations.Reload_Empty.Length = weapon.Animations.Reload_Empty.Length + 0.2
end 