ATTACHMENT.Base = "att_magazine"
ATTACHMENT.Name = "4 Round Mags"
ATTACHMENT.Model = Model("models/viper/mw/attachments/mike26/attachment_vm_sh_mike26_smag.mdl")
ATTACHMENT.Icon = Material("viper/mw/attachments/icons/mike26/icon_attachment_sh_mike26_smag.vmt")

local BaseClass = GetAttachmentBaseClass(ATTACHMENT.Base)
function ATTACHMENT:Stats(weapon)
    BaseClass.Stats(self, weapon)
    weapon.Animations.Reload = weapon.Animations.reload_smag
    weapon.Animations.Reload_Empty = weapon.Animations.reload_empty_smag
    weapon.Primary.ClipSize = 4
    weapon.Animations.Ads_In.Fps = weapon.Animations.Ads_In.Fps * 1.1
    weapon.Animations.Ads_Out.Fps = weapon.Animations.Ads_Out.Fps * 1.1
    weapon.Animations.Draw.Fps = weapon.Animations.Draw.Fps * 1.15
    weapon.Animations.Holster.Fps = weapon.Animations.Holster.Fps * 1.15
    weapon.Shell = "mwb_shelleject_12g"
end

function ATTACHMENT:PostProcess(weapon)
    BaseClass.PostProcess(self, weapon)
end 