AddCSLuaFile()

function SWEP:doSuppressorStats()
    self.Primary.Sound = Sound("mw19.kilo98.fire.s")
    self.Reverb = {
        RoomScale = 50000,
        Sounds = {
            Outside = {
                Layer = Sound("Atmo_Sniper_Sup.Outside"),
                Reflection = Sound("Reflection_Sniper.Outside")
            },
    
            Inside = { 
                Layer = Sound("Atmo_DMR_Sup.Inside"),
                Reflection = Sound("Reflection_Sniper.Inside")
            }
        }
    }
    self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
end

local function disableShotgunReload(self)
    if (self:HasAttachment("attachment_vm_sn_kilo98_nostrippers")) then
        return
    end

    self.Animations.Reload_Start = nil
    self.Animations.Reload_Loop = nil
    self.Animations.Reload_End = nil
end

SWEP.Customization = {
    {"att_perk", "attachment_vm_sn_kilo98_perk_soh", "att_perk_fmj", "attachment_vm_sn_kilo98_perk_bolt", "att_perk_ricochet"}, 

    {"att_accessory", "attachment_vm_sn_kilo98_sling"},

    {"att_miscellaneous", "attachment_vm_sn_kilo98_nostrip"},

    {"att_stock", "attachment_vm_sn_kilo98_stocks", 
    "attachment_vm_sn_kilo98_stockl", "attachment_vm_sn_kilo98_stock_tactical"},
 
    {"attachment_vm_sn_kilo98_barrel", "attachment_vm_sn_kilo98_barshort", 
    "attachment_vm_sn_kilo98_barmid", "attachment_vm_sn_kilo98_barlong"},

    {"att_muzzle", "att_vm_breacher01", "att_vm_breacher02", "att_vm_compensator01", 
    "att_vm_compensator02", "att_vm_flashhider01", "att_vm_flashhider02", 
    "att_vm_flashhider03", "att_vm_flashhider04", "att_vm_muzzlebrake01",
    "att_vm_muzzlebrake02", "att_vm_muzzlebrake03",
    "att_vm_silencer01", "att_vm_silencer02", "att_vm_silencer03",
    "att_vm_silencer04", "att_vm_silencer05", "att_vm_silencer06"},

    {"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
    "att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
    "att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
    "att_vm_thermal_east01", "att_vm_thermal_west01",
    "att_vm_hybrid_west01", "att_vm_hybrid_west02_thermal", "att_vm_4x_east01_tall", "att_vm_2x_west01",
    "att_vm_4x_west01_tall", "att_vm_4x_west02_tall", "att_vm_reflex_west04",
    "att_vm_scope_kilo98", "att_vm_scope_vz_kilo98", "weapon_vm_scope_kilo98", "att_vm_hybrid_west02"},

    {"att_laser", "attachment_vm_sn_kilo98_laser01", "attachment_vm_sn_kilo98_laser02", 
    "attachment_vm_sn_kilo98_laser03"},
}

--NECESSARY: it loads custom attachments from other authors
require("mw_utils")
mw_utils.LoadInjectors(SWEP)   


-- SWEP.Customization = {
--     ["Perk"] = {
--         Slot = 1,
--         {
--             Key = "no_perk",
--         },
--         {
--             Key = "perk_soh",
--             Stats = function(self)
                -- self.Animations.Reload = self.Animations.reload_fast
                -- self.Animations.Reload_Empty = self.Animations.reload_empty_fast
                -- self.Animations.reload_start_scope = self.Animations.reload_start_fast_scope
                -- self.Animations.reload_loop_scope = self.Animations.reload_loop_fast_scope
                -- self.Animations.reload_end_scope = self.Animations.reload_end_fast_scope
--             end
--         },
--         {
--             Key = "perk_fastmelee",
--             Stats = function(self)
--             end
--         },
--         {
--             Key = "perk_heavymelee",
--             Stats = function(self)
--             end
--         },
--         {
--             Key = "perk_fmj",
--             Stats = function(self)
--             end
--         }
--     },

--     ["Barrel"] = {
--         Slot = 2,
--         {
--             Key = "attachment_vm_sn_kilo98_barrel",
--             Stats = function(self)
--             end
--         },
--         {
--             Key = "attachment_vm_sn_kilo98_barlong",
--             Bodygroups = {
--                 ["tag_sight"] = 2,
--             },
--             Stats = function(self)
--             end
--         },
--         {
--             Key = "attachment_vm_sn_kilo98_barmid",
--             Bodygroups = {
--                 ["tag_sight"] = 4,
--             },
--             Stats = function(self)
--             end
--         },
--         {
--             Key = "attachment_vm_sn_kilo98_barshort",
--             Bodygroups = {
--                 ["tag_sight"] = 6,
--             },
--             Stats = function(self)
--             end
--         },
--     },

--     ["Muzzle"] = {
--         Slot = 3,
--         {
--             Key = "no_muzzle"
--         },
--         {
--             Key = "attachment_vm_flashhider01",
--             VElement = {
--                 Bone = "tag_silencer",
--                 Position = Vector(0, 0, 0),
--                 Angles = Angle(),
--                 Offsets = { 
--                     ["Barrel"] = {
--                         [1] = {Vector(0, 0, 0), Angle()},
--                         [2] = {Vector(0, 1.65, 0), Angle()},
--                         [3] = {Vector(0, 0.65, 0), Angle()},
--                         [4] = {Vector(0, -2.9, 0), Angle()},
--                     }
--                 }
--             },
--             Stats = function(self)
--                 self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
--             end 
--         },               
--         {
--             Key = "attachment_vm_flashhider02",
--             VElement = {
--                 Bone = "tag_silencer",
--                 Position = Vector(0, 0, 0),
--                 Angles = Angle(),
--                 Offsets = { 
--                     ["Barrel"] = {
--                         [1] = {Vector(0, 0, 0), Angle()},
--                         [2] = {Vector(0, 1.65, 0), Angle()},
--                         [3] = {Vector(0, 0.65, 0), Angle()},
--                         [4] = {Vector(0, -2.9, 0), Angle()},
--                     }
--                 }
--             },
--             Stats = function(self)
--                 self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
--             end 
--         },                         
--         {
--             Key = "attachment_vm_flashhider05",
--             VElement = {
--                 Bone = "tag_silencer",
--                 Position = Vector(0, 0, 0),
--                 Angles = Angle(),
--                 Offsets = { 
--                     ["Barrel"] = {
--                         [1] = {Vector(0, 0, 0), Angle()},
--                         [2] = {Vector(0, 1.65, 0), Angle()},
--                         [3] = {Vector(0, 0.65, 0), Angle()},
--                         [4] = {Vector(0, -2.9, 0), Angle()},
--                     }
--                 }
--             },
--             Stats = function(self)
--                 self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
--             end 
--         },                          
--         {
--             Key = "attachment_vm_muzzlebrake01",
--             VElement = {
--                 Bone = "tag_silencer",
--                 Position = Vector(0, 0, 0),
--                 Angles = Angle(),
--                 Offsets = { 
--                     ["Barrel"] = {
--                         [1] = {Vector(0, 0, 0), Angle()},
--                         [2] = {Vector(0, 1.65, 0), Angle()},
--                         [3] = {Vector(0, 0.65, 0), Angle()},
--                         [4] = {Vector(0, -2.9, 0), Angle()},
--                     }
--                 }
--             },
--             Stats = function(self)
--             end 
--         },         
--         {
--             Key = "attachment_vm_muzzlebrake02",
--             VElement = {
--                 Bone = "tag_silencer",
--                 Position = Vector(0, 0, 0),
--                 Angles = Angle(),
--                 Offsets = { 
--                     ["Barrel"] = {
--                         [1] = {Vector(0, 0, 0), Angle()},
--                         [2] = {Vector(0, 1.65, 0), Angle()},
--                         [3] = {Vector(0, 0.65, 0), Angle()},
--                         [4] = {Vector(0, -2.9, 0), Angle()},
--                     }
--                 }
--             },
--             Stats = function(self)
--             end 
--         },         
--         {
--             Key = "attachment_vm_muzzlebrake03",
--             VElement = {
--                 Bone = "tag_silencer",
--                 Position = Vector(0, 0, 0),
--                 Angles = Angle(),
--                 Offsets = { 
--                     ["Barrel"] = {
--                         [1] = {Vector(0, 0, 0), Angle()},
--                         [2] = {Vector(0, 1.65, 0), Angle()},
--                         [3] = {Vector(0, 0.65, 0), Angle()},
--                         [4] = {Vector(0, -2.9, 0), Angle()},
--                     }
--                 }
--             },
--             Stats = function(self)
--             end 
--         },         
--         {
--             Key = "attachment_vm_muzzlebrake04",
--             VElement = {
--                 Bone = "tag_silencer",
--                 Position = Vector(0, 0, 0),
--                 Angles = Angle(),
--                 Offsets = { 
--                     ["Barrel"] = {
--                         [1] = {Vector(0, 0, 0), Angle()},
--                         [2] = {Vector(0, 1.65, 0), Angle()},
--                         [3] = {Vector(0, 0.65, 0), Angle()},
--                         [4] = {Vector(0, -2.9, 0), Angle()},
--                     }
--                 }
--             },
--             Stats = function(self)
--             end 
--         },         
--         {
--             Key = "attachment_vm_compensator01",
--             VElement = {
--                 Bone = "tag_silencer",
--                 Position = Vector(0, 0, 0),
--                 Angles = Angle(),
--                 Offsets = { 
--                     ["Barrel"] = {
--                         [1] = {Vector(0, 0, 0), Angle()},
--                         [2] = {Vector(0, 1.65, 0), Angle()},
--                         [3] = {Vector(0, 0.65, 0), Angle()},
--                         [4] = {Vector(0, -2.9, 0), Angle()},
--                     }
--                 }
--             },
--             Stats = function(self)
--             end 
--         },   
--         {
--             Key = "attachment_vm_compensator02",
--             VElement = {
--                 Bone = "tag_silencer",
--                 Position = Vector(0, 0, 0),
--                 Angles = Angle(),
--                 Offsets = { 
--                     ["Barrel"] = {
--                         [1] = {Vector(0, 0, 0), Angle()},
--                         [2] = {Vector(0, 1.65, 0), Angle()},
--                         [3] = {Vector(0, 0.65, 0), Angle()},
--                         [4] = {Vector(0, -2.9, 0), Angle()},
--                     }
--                 }
--             },
--             Stats = function(self)
--             end 
--         },          
--         {
--             Key = "attachment_vm_muzzlemelee01",
--             VElement = {
--                 Bone = "tag_silencer",
--                 Position = Vector(0, 0, 0),
--                 Angles = Angle(),
--                 Offsets = { 
--                     ["Barrel"] = {
--                         [1] = {Vector(0, 0, 0), Angle()},
--                         [2] = {Vector(0, 1.65, 0), Angle()},
--                         [3] = {Vector(0, 0.65, 0), Angle()},
--                         [4] = {Vector(0, -2.9, 0), Angle()},
--                     }
--                 }
--             },
--             Stats = function(self)
--             end 
--         },   
--         {
--             Key = "attachment_vm_muzzlemelee02",
--             VElement = {
--                 Bone = "tag_silencer",
--                 Position = Vector(0, 0, 0),
--                 Angles = Angle(),
--                 Offsets = { 
--                     ["Barrel"] = {
--                         [1] = {Vector(0, 0, 0), Angle()},
--                         [2] = {Vector(0, 1.65, 0), Angle()},
--                         [3] = {Vector(0, 0.65, 0), Angle()},
--                         [4] = {Vector(0, -2.9, 0), Angle()},
--                     }
--                 }
--             },
--             Stats = function(self)
--             end 
--         },      
--         {
--             Key = "attachment_vm_silencer_east01",
--             VElement = {
--                 Bone = "tag_silencer",
--                 Position = Vector(0, 0, 0),
--                 Angles = Angle(),
--                 Offsets = { 
--                     ["Barrel"] = {
--                         [1] = {Vector(0, 0, 0), Angle()},
--                         [2] = {Vector(0, 1.65, 0), Angle()},
--                         [3] = {Vector(0, 0.65, 0), Angle()},
--                         [4] = {Vector(0, -2.9, 0), Angle()},
--                     }
--                 }
--             },
--             Stats = function(self)
--                 doSuppressorStats(self)
--             end 
--         },        
--         {
--             Key = "attachment_vm_silencer02",
--             VElement = {
--                 Bone = "tag_silencer",
--                 Position = Vector(0, 0, 0),
--                 Angles = Angle(),
--                 Offsets = { 
--                     ["Barrel"] = {
--                         [1] = {Vector(0, 0, 0), Angle()},
--                         [2] = {Vector(0, 1.65, 0), Angle()},
--                         [3] = {Vector(0, 0.65, 0), Angle()},
--                         [4] = {Vector(0, -2.9, 0), Angle()},
--                     }
--                 }
--             },
--             Stats = function(self)
--                 doSuppressorStats(self)
--             end 
--         },
--         {
--             Key = "attachment_vm_silencer03",
--             VElement = {
--                 Bone = "tag_silencer",
--                 Position = Vector(0, 0, 0),
--                 Angles = Angle(),
--                 Offsets = { 
--                     ["Barrel"] = {
--                         [1] = {Vector(0, 0, 0), Angle()},
--                         [2] = {Vector(0, 1.65, 0), Angle()},
--                         [3] = {Vector(0, 0.65, 0), Angle()},
--                         [4] = {Vector(0, -2.9, 0), Angle()},
--                     }
--                 }
--             },
--             Stats = function(self)
--                 doSuppressorStats(self)
--             end 
--         },
--         {
--             Key = "attachment_vm_silencer04",
--             VElement = {
--                 Bone = "tag_silencer",
--                 Position = Vector(0, 0, 0),
--                 Angles = Angle(),
--                 Offsets = { 
--                     ["Barrel"] = {
--                         [1] = {Vector(0, 0, 0), Angle()},
--                         [2] = {Vector(0, 1.65, 0), Angle()},
--                         [3] = {Vector(0, 0.65, 0), Angle()},
--                         [4] = {Vector(0, -2.9, 0), Angle()},
--                     }
--                 }
--             },
--             Stats = function(self)
--                 doSuppressorStats(self)
--             end 
--         },
--     },

--     ["Optic"] = {
--         Slot = 4,
--         {
--             Key = "no_sight",
--             PostProcess = disableShotgunReload
--         },
--         {
--             Key = "attachment_vm_minireddot_tall",
--             Bodygroups = {
--                 ["tag_rail"] = 1,
--             },
--             Stats = function(self)
--                 self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.4)
--                 self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0) --i know you tell me not to fuck with this but the dot being actually centered on the glass demands it xoxo
--             end,
--             PostProcess = disableShotgunReload
--         },
--         {
--             Key = "attachment_vm_minireddot02_tall",
--             Bodygroups = {
--                 ["tag_rail"] = 1,
--             },
--             Stats = function(self)
--                 self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.4)
--                 self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
--             end,
--             PostProcess = disableShotgunReload
--         },      
--         {
--             Key = "attachment_vm_minireddot03_tall",
--             Bodygroups = {
--                 ["tag_rail"] = 1,
--             },
--             Stats = function(self)
--                 self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.4)
--                 self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
--             end,
--             PostProcess = disableShotgunReload
--         },  
--         {
--             Key = "attachment_vm_holo_west02",
--             Bodygroups = {
--                 ["tag_rail"] = 1,
--             },
--             Stats = function(self)
--                 self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.55)
--                 self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
--             end,
--             PostProcess = disableShotgunReload
--         },  
--         {
--             Key = "attachment_vm_holo_east",
--             Bodygroups = {
--                 ["tag_rail"] = 1,
--             },
--             Stats = function(self)
--                 self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.02, 0, -1.44)
--                 self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
--                 self.Zoom.FovMultiplier = 0.7
--                 self.Zoom.ViewModelFovMultiplier = 0.8
--             end,
--             PostProcess = disableShotgunReload
--         }, 
--         {
--             Key = "attachment_vm_reflex_east02_tall",
--             Bodygroups = {
--                 ["tag_rail"] = 1,
--             },
--             Stats = function(self)
--                 self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.7)
--                 self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
--             end,
--             PostProcess = disableShotgunReload
--         },  
--         {
--             Key = "attachment_vm_reflex_west03",
--             Bodygroups = {
--                 ["tag_rail"] = 1,
--             },
--             Stats = function(self)
--                 self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.7)
--                 self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
--             end,
--             PostProcess = disableShotgunReload
--         },  
--         {
--             Key = "attachment_vm_reflex_west04",
--             Bodygroups = {
--                 ["tag_rail"] = 1,
--             },
--             Stats = function(self)
--                 self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.015, 0, -1.55)
--                 self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
--             end,
--             PostProcess = disableShotgunReload
--         },  
--         {
--             Key = "attachment_vm_holo_west_lod0",
--             Bodygroups = {
--                 ["tag_rail"] = 1,
--             },
--             Stats = function(self)
--                 self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.65)
--                 self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
--             end,
--             PostProcess = disableShotgunReload
--         },  
--         {
--             Key = "attachment_vm_reflex_east",
--             Bodygroups = {
--                 ["tag_rail"] = 1,
--             },
--             Stats = function(self)
--                 self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.55)
--                 self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.15,0,0)
--             end,
--             PostProcess = disableShotgunReload
--         }, 
--         {
--             Key = "attachment_vm_4x_east_tall",
--             Bodygroups = {
--                 ["tag_rail"] = 1,
--             },
--             Stats = function(self)
--                 self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.11, 0, -1.77)
--                 self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
--                 self.Zoom.FovMultiplier = 0.7
--                 self.Zoom.ViewModelFovMultiplier = 0.8
--             end,
--             PostProcess = disableShotgunReload
--         },        
--         {
--             Key = "attachment_vm_4x_west_tall",
--             Bodygroups = {
--                 ["tag_rail"] = 1,
--             },
--             Stats = function(self)
--                 self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0, 0, -1.88)
--                 self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
--                 self.Zoom.FovMultiplier = 0.7
--                 self.Zoom.ViewModelFovMultiplier = 0.8
--             end,
--             PostProcess = disableShotgunReload
--         },        
--         {
--             Key = "attachment_vm_4x_west02_tall",
--             Bodygroups = {
--                 ["tag_rail"] = 1,
--             },
--             Stats = function(self)
--                 self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.77)
--                 self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
--                 self.Zoom.FovMultiplier = 0.7
--                 self.Zoom.ViewModelFovMultiplier = 0.8
--             end,
--             PostProcess = disableShotgunReload
--         },
--         {
--             Key = "attachment_vm_thermal_east_tall",
--             Bodygroups = {
--                 ["tag_rail"] = 1,
--             },
--             VElement = {
--                 Bone = "tag_reflex",
--                 Position = Vector(0, 0, 0),
--                 Angles = Angle(),
--                 Offsets = { 
--                     ["Barrel"] = {
--                         [2] = {Vector(0, 0, 0), Angle()},
--                         [3] = {Vector(0, 0, 0), Angle()},
--                         [4] = {Vector(0, 0, 0), Angle()}
--                     }
--                 }
--             },
--             Stats = function(self)
--                 self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0015, 0, -1.7)
--                 self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
--                 self.Zoom.FovMultiplier = 0.7
--                 self.Zoom.ViewModelFovMultiplier = 0.8
--             end,
--             PostProcess = disableShotgunReload
--         }, 
--         {
--             Key = "attachment_vm_thermal_hybrid",
--             Bodygroups = {
--                 ["tag_rail"] = 1,
--             },
--             VElement = {
--                 Bone = "tag_reflex",
--                 Position = Vector(0, 0, 0),
--                 Angles = Angle(),
--                 Offsets = { 
--                     ["Barrel"] = {
--                         [2] = {Vector(0, 0, 0), Angle()},
--                         [3] = {Vector(0, 0, 0), Angle()},
--                         [4] = {Vector(0, 0, 0), Angle()}
--                     }
--                 }
--             },
--             Stats = function(self)
--                 self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.28)
--                 self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
--                 self.HybridAimAngles = Angle(0, 0, -45)
--                 self.HybridAimPos = Vector(-1.75, 10.5, -0.8)
--                 self.Zoom.FovMultiplier = 0.75
--                 self.Zoom.ViewModelFovMultiplier = 0.8
--             end,
--             PostProcess = disableShotgunReload
--         }, 
--         {
--             Key = "attachment_vm_thermal_west_01",
--             Bodygroups = {
--                 ["tag_rail"] = 1,
--             },
--             VElement = {
--                 Bone = "tag_reflex",
--                 Position = Vector(0, 0, 0),
--                 Angles = Angle(),
--                 Offsets = { 
--                     ["Barrel"] = {
--                         [2] = {Vector(0, 0, 0), Angle()},
--                         [3] = {Vector(0, 0, 0), Angle()},
--                         [4] = {Vector(0, 0, 0), Angle()}
--                     }
--                 }
--             },
--             Stats = function(self)
--                 self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -1.26)
--                 self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
--                 self.Zoom.FovMultiplier = 0.75
--                 self.Zoom.ViewModelFovMultiplier = 0.8
--             end,
--             PostProcess = disableShotgunReload
--         }, 
--         {
--             Key = "weapon_vm_scope_kilo98_alt",
--             Bodygroups = {
--                 ["tag_rail"] = 1,
--             },
--             ExcludedAttachments = {
--                 ["Accessory"] = {2}
--             },
--             Stats = function(self)
--                 self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01,-3,-1.65)
--                 self.Zoom.Blur.EyeFocusDistance = 3.5
--                 self.Animations.Reload_Start = self.Animations.reload_start_scope
--                 self.Animations.Reload_Loop = self.Animations.reload_loop_scope
--                 self.Animations.Reload_End = self.Animations.reload_end_scope
--             end,
--         }, 
--         {
--             Key = "attachment_vm_scope_vz",
--             Bodygroups = {
--                 ["tag_rail"] = 1,
--             },
--             ExcludedAttachments = {
--                 ["Accessory"] = {2}
--             },
--             Stats = function(self)
--                 self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0035,-3,-1.58)
--                 self.Zoom.Blur.EyeFocusDistance = 3.5
--                 self.Animations.Reload_Start = self.Animations.reload_start_scope
--                 self.Animations.Reload_Loop = self.Animations.reload_loop_scope
--                 self.Animations.Reload_End = self.Animations.reload_end_scope
--             end,
--         }, 
--         {
--             Key = "weapon_vm_scope_kilo98",
--             Bodygroups = {
--                 ["tag_sight"] = 0,
--                 ["tag_sight_back"] = 1,
--             },
--             ExcludedAttachments = {
--                 ["Accessory"] = {2}
--             },
--             Stats = function(self)
--                 self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0035,0,-1.1)
--                 self.Zoom.Blur.EyeFocusDistance = 3.5
--                 self.Animations.Reload_Start = self.Animations.reload_start_scope
--                 self.Animations.Reload_Loop = self.Animations.reload_loop_scope
--                 self.Animations.Reload_End = self.Animations.reload_end_scope
--             end,
--         }, 
--         {
--             Key = "attachment_vm_hybrid_west",
--             Bodygroups = {
--                 ["tag_rail"] = 1,
--             },
--             VElement = {
--                 Bone = "tag_reflex",
--                 Position = Vector(0, 0, 0),
--                 Angles = Angle(),
--                 Offsets = { 
--                     ["Barrel"] = {
--                         [2] = {Vector(0, 0, 0), Angle()},
--                         [3] = {Vector(0, 0, 0), Angle()},
--                         [4] = {Vector(0, 0, 0), Angle()}
--                     }
--                 }
--             },
--             Stats = function(self)
--                 self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -1.42)
--                 self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
--                 self.HybridAimAngles = Angle(-0.01, 0.02, 0)
--                 self.HybridAimPos = Vector(0,3.5,-2.6)
--                 self.Zoom.FovMultiplier = 0.75
--                 self.Zoom.ViewModelFovMultiplier = 0.8
--             end,
--             PostProcess = disableShotgunReload
--         }, 
--         {
--             Key = "attachment_vm_hybrid_west02",
--             Bodygroups = {
--                 ["tag_rail"] = 1
--             },
--             Stats = function(self)
--                 self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.025, 0, -1.68)
--                 self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
--                 self.HybridAimAngles = Angle(0, 0, 0)
--                 self.HybridAimPos = Vector(-0.015, 0, -1.65)
--                 self.Zoom.Blur.EyeFocusDistance = 3.5
--                 self.Zoom.FovMultiplier = 0.75
--                 self.Zoom.ViewModelFovMultiplier = 0.85
--             end,
--             PostProcess = disableShotgunReload
--         },
--         {
--             Key = "attachment_vm_hybrid_west02_thermal",
--             Bodygroups = {
--                 ["tag_rail"] = 1,
--             },
--             Stats = function(self)
--                 self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.025, 0, -1.68)
--                 self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
--                 self.HybridAimAngles = Angle(0, 0, 0)
--                 self.HybridAimPos = Vector(-0.015, 0, -1.65)
--                 self.Zoom.Blur.EyeFocusDistance = 3.5
--                 self.Zoom.FovMultiplier = 0.75
--                 self.Zoom.ViewModelFovMultiplier = 0.85
--             end,
--             PostProcess = disableShotgunReload
--         }, 
--         {
--             Key = "attachment_vm_hybrid_west03",
--             Bodygroups = {
--                 ["tag_rail"] = 1,
--             },
--             VElement = {
--                 Bone = "tag_reflex",
--                 Position = Vector(0, 0, 0),
--                 Angles = Angle(),
--                 Offsets = { 
--                     ["Barrel"] = {
--                         [2] = {Vector(0, 0, 0), Angle()},
--                         [3] = {Vector(0, 0, 0), Angle()},
--                         [4] = {Vector(0, 0, 0), Angle()}
--                     }
--                 }
--             },
--             Stats = function(self)
--                 self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -1.35)
--                 self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0)
--                 self.Zoom.Blur.EyeFocusDistance = 1.5
--                 self.HybridAimAngles = Angle(0, 0, -45)
--                 self.HybridAimPos = Vector(-1.55, 2.5, -0.5)
--                 self.Zoom.FovMultiplier = 0.75
--                 self.Zoom.ViewModelFovMultiplier = 0.85
--             end,
--             PostProcess = disableShotgunReload
--         }, 
--     },
    
--     ["Laser"] = {
--         Slot = 5,
--         {
--             Key = "no_laser"
--         },
--         {
--             Key = "attachment_vm_laser_cylinder01",
--             Bodygroups = {
--                 ["tag_laser"] = 1,
--             },
--             VElement = {
--                 Bone = "tag_laser_attach",
--                 Position = Vector(0, 0, 0),
--                 Angles = Angle(),
--                 Offsets = { 
--                     ["Barrel"] = {
--                     }
--                 }
--             },
--             Stats = function(self)
--             end
--         },
--         {
--             Key = "attachment_vm_laser_cylinder02",
--             Bodygroups = {
--                 ["tag_laser"] = 1,
--             },
--             VElement = {
--                 Bone = "tag_laser_attach",
--                 Position = Vector(0, 0, 0),
--                 Angles = Angle(),
--                 Offsets = { 
--                     ["Barrel"] = {
--                     }
--                 }
--             },
--             Stats = function(self)
--             end
--         },       
--         {
--             Key = "attachment_vm_laser_cylinder03",
--             Bodygroups = {
--                 ["tag_laser"] = 1,
--             },
--             VElement = {
--                 Bone = "tag_laser_attach",
--                 Position = Vector(0, 0, 0),
--                 Angles = Angle(),
--                 Offsets = { 
--                     ["Barrel"] = {
--                     }
--                 }
--             },
--             Stats = function(self)
--             end
--         }
--     },

--     ["Stock"] = {
--         Slot = 6,
--         {
--             Key = "no_attachment",
--         },
--         {
--             Key = "attachment_vm_sn_kilo98_stock_tactical",
--             Stats = function(self)
--             end
--         },
--         {
--             Key = "attachment_vm_sn_kilo98_stocks",
--             Stats = function(self)
--             end
--         },
--         {
--             Key = "attachment_vm_sn_kilo98_stockl",
--             Stats = function(self)
--             end
--         },
--         {
--             Key = "attachment_vm_sn_kilo98_sling",
--             Bodygroups = {
--                 ["sling"] = 1,
--             },
--             Stats = function(self)
--             end
--         },
--     },
-- }