271 lines
10 KiB
Lua
271 lines
10 KiB
Lua
AddCSLuaFile()
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SWEP.Animations = {
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["Idle"] = {--idle is a special animation index, movement animations are played when this is on
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Sequences = {"idle"},
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Fps = 30,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:EnableGrip2() end},
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}
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--does not need NextSequence to loop, it's an exception to the rule
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},
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["Draw"] = {
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Sequences = {"draw"},
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Length = 0.85,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.067, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_raise_01")) end},
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{Time = 0, Callback = function(self) self:EnableGrip2() end},
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Holster"] = {
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Sequences = {"holster"},
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Length = 0.6,
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Fps = 30,
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Events = {
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{Time = 0.067, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_drop_01")) end},
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}
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},
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["Equip"] = {
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Sequences = {"draw_First"},
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Length = 1.25,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.333, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_raise_first_01")) end},
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{Time = 0.567, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_raise_first_02")) end},
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{Time = 0.7, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Reload"] = {
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Sequences = {"reload"},
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Length = 3.1,
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MagLength = 2.3,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 2.167, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_04")) end},
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{Time = 0.133, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_01")) end},
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{Time = 0.433, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_02")) end},
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{Time = 1.833, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_03")) end},
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{Time = 0.0, Callback = function(self) self:DisableGrip() end},
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{Time = 2.767, Callback = function(self) self:EnableGrip() end},
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{Time = 2.367, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_045")) end},
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{Time = 2.633, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_05")) end},
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}
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},
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["Reload_Fast"] = {
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Sequences = {"reload_fast"},
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Length = 2.26,
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MagLength = 1.66,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 1.467, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_fast_04")) end},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_fast_01")) end},
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{Time = 0.0, Callback = function(self) self:DisableGrip() end},
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{Time = 2.033, Callback = function(self) self:EnableGrip() end},
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{Time = 1.667, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_fast_045")) end},
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{Time = 0.467, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_fast_02")) end},
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{Time = 1.133, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_fast_03")) end},
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{Time = 1.8, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_fast_05")) end},
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}
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},
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["Reload_Empty"] = {
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Sequences = {"reload"},
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Length = 3.1,
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MagLength = 2.3,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 2.167, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_04")) end},
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{Time = 0.133, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_01")) end},
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{Time = 0.433, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_02")) end},
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{Time = 1.833, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_03")) end},
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{Time = 0.0, Callback = function(self) self:DisableGrip() end},
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{Time = 2.767, Callback = function(self) self:EnableGrip() end},
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{Time = 2.367, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_045")) end},
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{Time = 2.633, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_05")) end},
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}
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},
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["Reload_Empty_Fast"] = {
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Sequences = {"reload_fast"},
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Length = 2.26,
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MagLength = 1.66,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 1.467, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_fast_04")) end},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_fast_01")) end},
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{Time = 0.0, Callback = function(self) self:DisableGrip() end},
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{Time = 2.033, Callback = function(self) self:EnableGrip() end},
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{Time = 1.667, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_fast_045")) end},
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{Time = 0.467, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_fast_02")) end},
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{Time = 1.133, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_fast_03")) end},
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{Time = 1.8, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_fast_05")) end},
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}
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},
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["Fire"] = {
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Sequences = {"fire"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:EnableGrip2() end},
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}
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},
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["Fire_Last"] = {
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Sequences = {"fire"},
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Fps = 60,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:EnableGrip2() end},
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}
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},
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["Ads_In"] = {
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Sequences = {"ads_in"},
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Length = 0.25,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:EnableGrip2() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.sksierra.ads.up")) end},
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}
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},
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["Ads_Out"] = {
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Sequences = {"ads_out"},
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Length = 0.25,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:EnableGrip2() end},
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{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.sksierra.ads.down")) end},
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}
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},
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["Sprint_In"] = {
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Sequences = {"sprint_in"},
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Fps = 24,
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:EnableGrip2() end},
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}
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--NextSequence = "Sprint_Loop",
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},
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["Sprint_Loop"] = {
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Sequences = {"sprint_loop"},
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Fps = 30,
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NextSequence = "Sprint_Loop", --make our state loop
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--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:EnableGrip2() end},
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}
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},
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["Sprint_Out"] = {
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Sequences = {"sprint_out"},
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Length = 0.3,
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Fps = 24,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:EnableGrip2() end},
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}
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},
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["Inspect"] = {
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Sequences = {"inspect"},
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Length = 5,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0.133, Callback = function(self) self:DisableGrip() end},
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{Time = 4.3, Callback = function(self) self:EnableGrip() end},
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{Time = 3.333, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_inspect_04")) end},
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{Time = 4.233, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_inspect_05")) end},
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{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_inspect_01")) end},
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{Time = 1.333, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_inspect_02")) end},
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{Time = 2.367, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_inspect_03")) end},
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}
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},
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["Jog_Out"] = {
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Sequences = {"jog_out"},
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:EnableGrip2() end},
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}
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},
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["Jump"] = {
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Sequences = {"jump"},
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Fps = 15,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:EnableGrip2() end},
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}
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},
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["Land"] = {
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Sequences = {"jump_land"},
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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{Time = 0, Callback = function(self) self:EnableGrip2() end},
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}
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},
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["Melee"] = {
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Sequences = {"melee_miss_01", "melee_miss_02"},
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Length = 0.6, --if melee misses
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Size = 15,
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Range = 40,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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["Melee_Hit"] = {
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Sequences = {"melee_hit_01", "melee_hit_02"},
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Length = 0.3, --if melee hits
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Damage = 45,
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Fps = 30,
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NextSequence = "Idle",
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Events = {
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{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
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{Time = 0, Callback = function(self) self:EnableGrip() end},
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}
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},
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} |