Files
call-of-duty-tdm/lua/weapons/mg_crossbow/animations.lua
2026-03-30 10:39:52 +03:00

271 lines
10 KiB
Lua

AddCSLuaFile()
SWEP.Animations = {
["Idle"] = {--idle is a special animation index, movement animations are played when this is on
Sequences = {"idle"},
Fps = 30,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
--does not need NextSequence to loop, it's an exception to the rule
},
["Draw"] = {
Sequences = {"draw"},
Length = 0.85,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0.067, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_raise_01")) end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Holster"] = {
Sequences = {"holster"},
Length = 0.6,
Fps = 30,
Events = {
{Time = 0.067, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_drop_01")) end},
}
},
["Equip"] = {
Sequences = {"draw_First"},
Length = 1.25,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0.333, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_raise_first_01")) end},
{Time = 0.567, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_raise_first_02")) end},
{Time = 0.7, Callback = function(self) self:EnableGrip() end},
}
},
["Reload"] = {
Sequences = {"reload"},
Length = 3.1,
MagLength = 2.3,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 2.167, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_04")) end},
{Time = 0.133, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_01")) end},
{Time = 0.433, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_02")) end},
{Time = 1.833, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_03")) end},
{Time = 0.0, Callback = function(self) self:DisableGrip() end},
{Time = 2.767, Callback = function(self) self:EnableGrip() end},
{Time = 2.367, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_045")) end},
{Time = 2.633, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_05")) end},
}
},
["Reload_Fast"] = {
Sequences = {"reload_fast"},
Length = 2.26,
MagLength = 1.66,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 1.467, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_fast_04")) end},
{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_fast_01")) end},
{Time = 0.0, Callback = function(self) self:DisableGrip() end},
{Time = 2.033, Callback = function(self) self:EnableGrip() end},
{Time = 1.667, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_fast_045")) end},
{Time = 0.467, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_fast_02")) end},
{Time = 1.133, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_fast_03")) end},
{Time = 1.8, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_fast_05")) end},
}
},
["Reload_Empty"] = {
Sequences = {"reload"},
Length = 3.1,
MagLength = 2.3,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 2.167, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_04")) end},
{Time = 0.133, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_01")) end},
{Time = 0.433, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_02")) end},
{Time = 1.833, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_03")) end},
{Time = 0.0, Callback = function(self) self:DisableGrip() end},
{Time = 2.767, Callback = function(self) self:EnableGrip() end},
{Time = 2.367, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_045")) end},
{Time = 2.633, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_05")) end},
}
},
["Reload_Empty_Fast"] = {
Sequences = {"reload_fast"},
Length = 2.26,
MagLength = 1.66,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 1.467, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_fast_04")) end},
{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_fast_01")) end},
{Time = 0.0, Callback = function(self) self:DisableGrip() end},
{Time = 2.033, Callback = function(self) self:EnableGrip() end},
{Time = 1.667, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_fast_045")) end},
{Time = 0.467, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_fast_02")) end},
{Time = 1.133, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_fast_03")) end},
{Time = 1.8, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_reload_fast_05")) end},
}
},
["Fire"] = {
Sequences = {"fire"},
Fps = 60,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
},
["Fire_Last"] = {
Sequences = {"fire"},
Fps = 60,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
},
["Ads_In"] = {
Sequences = {"ads_in"},
Length = 0.25,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.sksierra.ads.up")) end},
}
},
["Ads_Out"] = {
Sequences = {"ads_out"},
Length = 0.25,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
{Time = 0, Callback = function(self) self:DoSound(Sound("mw19.sksierra.ads.down")) end},
}
},
["Sprint_In"] = {
Sequences = {"sprint_in"},
Fps = 24,
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
--NextSequence = "Sprint_Loop",
},
["Sprint_Loop"] = {
Sequences = {"sprint_loop"},
Fps = 30,
NextSequence = "Sprint_Loop", --make our state loop
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
},
["Sprint_Out"] = {
Sequences = {"sprint_out"},
Length = 0.3,
Fps = 24,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
},
["Inspect"] = {
Sequences = {"inspect"},
Length = 5,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0.133, Callback = function(self) self:DisableGrip() end},
{Time = 4.3, Callback = function(self) self:EnableGrip() end},
{Time = 3.333, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_inspect_04")) end},
{Time = 4.233, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_inspect_05")) end},
{Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_inspect_01")) end},
{Time = 1.333, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_inspect_02")) end},
{Time = 2.367, Callback = function(self) self:DoSound(Sound("wfoly_plr_sn_crossbow_inspect_03")) end},
}
},
["Jog_Out"] = {
Sequences = {"jog_out"},
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
},
["Jump"] = {
Sequences = {"jump"},
Fps = 15,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
},
["Land"] = {
Sequences = {"jump_land"},
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:EnableGrip() end},
{Time = 0, Callback = function(self) self:EnableGrip2() end},
}
},
["Melee"] = {
Sequences = {"melee_miss_01", "melee_miss_02"},
Length = 0.6, --if melee misses
Size = 15,
Range = 40,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end},
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
["Melee_Hit"] = {
Sequences = {"melee_hit_01", "melee_hit_02"},
Length = 0.3, --if melee hits
Damage = 45,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end},
{Time = 0, Callback = function(self) self:EnableGrip() end},
}
},
}