250 lines
7.0 KiB
Lua
250 lines
7.0 KiB
Lua
AddCSLuaFile()
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SWEP.StatDefinitions = {
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["SWEP.Primary.ClipSize"] = "ClipSize",
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["SWEP.Primary.RPM"] = "RPM",
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["SWEP.Animations.Ads_Out.Fps"] = "AimSpeed",
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["SWEP.Animations.Ads_In.Fps"] = "AimSpeed",
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["SWEP.Animations.Sprint_Out.Fps"] = "SprintSpeed",
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["SWEP.Animations.Rechamber.Fps"] = "RechamberSpeed",
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["SWEP.Cone.Ads"] = "Accuracy",
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["SWEP.Cone.Hip"] = "Accuracy",
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["SWEP.Cone.Increase"] = "ConeIncrease",
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--["SWEP.Animations.Reload.Length"] = "ReloadLength",
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-- ["SWEP.Animations.Reload_Empty.Length"] = "ReloadLength", --too confusing for people
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["SWEP.Animations.Reload.Fps"] = "ReloadSpeed",
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["SWEP.Animations.Reload_Empty.Fps"] = "ReloadSpeed",
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["SWEP.Animations.Reload_Start.Fps"] = "ReloadSpeed",
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["SWEP.Animations.Draw.Fps"] = "SwitchSpeed",
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["SWEP.Animations.Holster.Fps"] = "SwitchSpeed",
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["SWEP.Bullet.Damage.1"] = "DamageClose",
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["SWEP.Bullet.Damage.2"] = "DamageRange",
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["SWEP.Bullet.HeadshotMultiplier"] = "HeadshotMultiplier",
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["SWEP.Bullet.EffectiveRange"] = "EffectiveRange",
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["SWEP.Bullet.Penetration.Thickness"] = "PenetrationThickness",
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["SWEP.Recoil.Vertical.1"] = "VerticalRecoil",
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["SWEP.Recoil.AdsMultiplier"] = "Recoil",
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["SWEP.Recoil.Vertical.2"] = "VerticalRecoil",
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["SWEP.Recoil.Horizontal.1"] = "HorizontalRecoil",
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["SWEP.Recoil.Horizontal.2"] = "HorizontalRecoil",
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["SWEP.Recoil.Shake"] = "Shake",
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["SWEP.Animations.Melee_Hit.Length"] = "MeleeSpeed",
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["SWEP.Animations.Melee.Length"] = "MeleeSpeed",
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["SWEP.Animations.Melee_Hit.Damage"] = "MeleeDamage",
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["SWEP.Projectile.Speed"] = "ProjectileSpeed",
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["SWEP.Projectile.Gravity"] = "ProjectileGravity",
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["SWEP.Projectile.Stability"] = "ProjectileStability",
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["SWEP.Projectile.Fuel"] = "ProjectileFuel",
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["SWEP.Projectile.TrackingFraction"] = "TrackingSpeed",
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["SWEP.Bullet.NumBullets"] = "Bullets",
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["SWEP.Zoom.BreathingMultiplier"] = "AimSway",
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["SWEP.Zoom.MovementMultiplier"] = "MovementMultiplier",
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["SWEP.Recoil.DecreaseEveryShot"] = "RecoilStability",
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["SWEP.Trigger.Time"] = "TriggerTime",
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["SWEP.Explosive.BlastRadius"] = "BlastRadius",
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["SWEP.Explosive.ImpactBlastRatio"] = "ImpactDamage",
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["SWEP.TrackingInfo.PingTime"] = "PingSpeed",
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}
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SWEP.StatInfo = {
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["PingSpeed"] = {
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Name = "Tracking Speed",
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ProIfMore = false,
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ShowPercentage = true
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},
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["ImpactDamage"] = {
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Name = "Impact Damage",
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ProIfMore = false,
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ShowPercentage = true
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},
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["BlastRadius"] = {
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Name = "Blast Radius",
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ProIfMore = true,
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ShowPercentage = true
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},
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["TriggerTime"] = {
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Name = "Trigger Weight",
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ProIfMore = false,
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ShowPercentage = true
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},
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["RecoilStability"] = {
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Name = "Recoil Stability",
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ProIfMore = true,
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ShowPercentage = true
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},
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["Shake"] = {
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Name = "Aim Stability",
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ProIfMore = false,
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ShowPercentage = true
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},
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["AimSway"] = {
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Name = "Scope Aim Sway",
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ProIfMore = false,
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ShowPercentage = true
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},
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["MovementMultiplier"] = {
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Name = "Weapon Moving Steadiness",
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ProIfMore = false,
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ShowPercentage = true
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},
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["HeadshotMultiplier"] = {
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Name = "Headshot Damage",
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ProIfMore = true,
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ShowPercentage = true
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},
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["ProjectileSpeed"] = {
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Name = "Projectile Velocity",
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ProIfMore = true,
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ShowPercentage = true
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},
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["ProjectileGravity"] = {
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Name = "Projectile Drop",
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ProIfMore = false,
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ShowPercentage = true
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},
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["ProjectileStability"] = {
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Name = "Projectile Stability",
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ProIfMore = true,
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ShowPercentage = true
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},
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["TrackingSpeed"] = {
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Name = "Tracking Agression",
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ProIfMore = true,
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ShowPercentage = true
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},
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["ProjectileFuel"] = {
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Name = "Projectile Fuel",
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ProIfMore = true,
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ShowPercentage = true
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},
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["ClipSize"] = {
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Name = "Magazine Size",
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ProIfMore = true,
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ShowPercentage = false
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},
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["RPM"] = {
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Name = "Rounds Per Minute",
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ProIfMore = true,
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ShowPercentage = false
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},
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["AimSpeed"] = {
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Name = "ADS Speed",
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ProIfMore = true,
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ShowPercentage = true
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},
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["SprintSpeed"] = {
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Name = "Sprint-to-Fire Speed",
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ProIfMore = true,
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ShowPercentage = true
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},
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["AimLength"] = {
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Name = "ADS Time",
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ProIfMore = false,
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ShowPercentage = true
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},
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["RechamberSpeed"] = {
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Name = "Rechamber Speed",
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ProIfMore = true,
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ShowPercentage = true
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},
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["AimAccuracy"] = {
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Name = "ADS Spread",
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ProIfMore = false,
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ShowPercentage = true
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},
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["ConeIncrease"] = {
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Name = "Firing Inaccuracy",
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ProIfMore = false,
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ShowPercentage = true
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},
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["Accuracy"] = {
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Name = "Spread",
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ProIfMore = false,
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ShowPercentage = true
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},
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["ReloadSpeed"] = {
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Name = "Reload Speed",
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ProIfMore = true,
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ShowPercentage = true
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},
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["SwitchSpeed"] = {
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Name = "Handling Speed",
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ProIfMore = true,
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ShowPercentage = true
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},
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["DrawLength"] = {
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Name = "Draw Time",
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ProIfMore = false,
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ShowPercentage = true
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},
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["HolsterLength"] = {
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Name = "Holster Time",
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ProIfMore = false,
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ShowPercentage = true
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},
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["ReloadLength"] = {
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Name = "Reload Time",
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ProIfMore = false,
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ShowPercentage = false
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},
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["DamageClose"] = {
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Name = "Damage Close",
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ProIfMore = true,
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ShowPercentage = true
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},
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["DamageRange"] = {
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Name = "Damage Range",
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ProIfMore = true,
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ShowPercentage = true
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},
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["EffectiveRange"] = {
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Name = "Effective Range",
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ProIfMore = true,
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ShowPercentage = true
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},
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["MaxRange"] = {
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Name = "Max Range",
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ProIfMore = true,
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ShowPercentage = true
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},
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["PenetrationThickness"] = {
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Name = "Penetration Power",
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ProIfMore = true,
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ShowPercentage = true
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},
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["HorizontalRecoil"] = {
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Name = "Recoil Horizontal",
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ProIfMore = false,
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ShowPercentage = true
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},
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["Recoil"] = {
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Name = "Recoil Kick",
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ProIfMore = false,
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ShowPercentage = true
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},
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["VerticalRecoil"] = {
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Name = "Recoil Vertical",
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ProIfMore = false,
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ShowPercentage = true
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},
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["MeleeSpeed"] = {
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Name = "Melee Recovery",
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ProIfMore = false,
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ShowPercentage = true
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},
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["MeleeDamage"] = {
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Name = "Damage Melee",
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ProIfMore = true,
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ShowPercentage = true
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},
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["Bullets"] = {
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Name = "Number Of Pellets",
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ProIfMore = true,
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ShowPercentage = false
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},
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["SprintLength"] = {
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Name = "Sprint-to-Fire Time",
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ProIfMore = false,
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ShowPercentage = false
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},
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} |