Files
call-of-duty-tdm/lua/weapons/mg_base/modules/reverb/mw_reverbimpl.lua
2026-03-30 10:39:52 +03:00

74 lines
2.2 KiB
Lua

AddCSLuaFile()
local REVERB_RESOLUTION = 0.25 --Default: 0.1. Less means more raycasts.
local REVERB_ROOMSIZE = 2048
local REVERB_TINYROOMSIZE = 320
function SWEP:CheckRoomScale(dist)
return dist > (REVERB_ROOMSIZE * REVERB_ROOMSIZE);
end
local reverbSize = Vector(4, 4, 4)
function SWEP:mg_IsPlayerReverbOutside()
if (!IsValid(self:GetOwner()) || !IsFirstTimePredicted()) then
coroutine.yield(nil)
end
coroutine.wait(0.1)
local dist = 0
local start = self:GetOwner():EyePos()
local len = math.pow(self.Reverb.RoomScale, 1/3) * 100
local resolution = 1
for r = 0.5, 0.1, (REVERB_RESOLUTION / resolution) * -0.5 do
local hCos = math.sin(r * math.pi)
for i = -1, 1, (REVERB_RESOLUTION / resolution) do
local sin = math.sin(i * math.pi) * hCos
local cos = math.cos(i * math.pi) * hCos
local dir = Vector(sin, cos, math.cos(r * math.pi))
local tr = util.TraceHull({
start = start,
endpos = start + dir * 32768,
mask = MASK_SHOT,
mins = -reverbSize,
maxs = reverbSize,
filter = self:GetOwner()
})
local distToHitPos = start:DistToSqr(tr.HitPos)
local acceptableCloseDistance = REVERB_TINYROOMSIZE * REVERB_TINYROOMSIZE
if (tr.HitSky || self:CheckRoomScale(distToHitPos)) then
dist = dist + (REVERB_ROOMSIZE * REVERB_ROOMSIZE) * 0.3
else
if (distToHitPos <= acceptableCloseDistance) then
dist = dist - (REVERB_ROOMSIZE * REVERB_ROOMSIZE) * 0.15
else
dist = dist - (distToHitPos * 0.4)
end
end
if (GetConVar("mgbase_debug_reverb"):GetInt() > 0) then
local color = distToHitPos <= acceptableCloseDistance && Color(0, 255, 0, 1) || Color(255, 150, 0, 1)
debugoverlay.Line(start, tr.HitPos, 1, color)
debugoverlay.Box(tr.HitPos, -reverbSize, reverbSize, 1, color)
debugoverlay.Text(tr.HitPos, math.Round(math.sqrt(distToHitPos)), 1)
end
--If room scale is already big enough, no need to cast any more rays.
if self:CheckRoomScale(dist) then
break
end
end
coroutine.wait(0)
end
if (GetConVar("mgbase_debug_reverb"):GetInt() > 0) then
debugoverlay.ScreenText(0, 0.1, "Room scale: "..math.Round(math.sqrt(dist)), 0, Color(255, 150, 0, 255))
end
coroutine.yield(self:CheckRoomScale(dist))
end