Files
call-of-duty-tdm/lua/entities/mg_aoe_arrow_smoke/cl_init.lua
2026-03-30 10:39:52 +03:00

45 lines
1.2 KiB
Lua

include("shared.lua")
killicon.Add("mg_aoe_arrow_gas", "VGUI/entities/mg_crossbow", Color(255, 0, 0, 255))
local smokeEntities = {}
function ENT:Initialize()
table.insert(smokeEntities, self)
self:SetCollisionGroup(self.CollisionGroup)
end
function ENT:OnRemove()
table.RemoveByValue(smokeEntities, self)
end
function ENT:Draw(flags)
self:DrawShadow(false)
end
function ENT:DrawSmokeVision()
if (!IsValid(GetViewEntity())) then
return
end
local dist = GetViewEntity():NearestPoint(self:GetPos()):DistToSqr(self:GetPos()) - (64 * 64)
if (dist > self.SmokeRadius * self.SmokeRadius) then
return
end
local delta = 1 - (dist / (self.SmokeRadius * self.SmokeRadius))
local time = self:GetCreationTime() + self.LifeTime
local fadeout = math.Clamp(time - CurTime(), 0, 0.5) * 2
local fadein = math.Clamp(math.abs(CurTime() - self:GetCreationTime()), 0, 1)
delta = delta * fadein
delta = delta * fadeout
surface.SetDrawColor(150, 150, 150, 255 * delta)
surface.DrawRect(0, 0, ScrW(), ScrH())
end
hook.Add("HUDPaintBackground", "HUDPaint_MW19_SmokeVision", function()
for _, e in pairs(smokeEntities) do
e:DrawSmokeVision()
end
end)