Files
call-of-duty-tdm/lua/entities/mg_aoe_arrow_gas/init.lua
2026-03-30 10:39:52 +03:00

83 lines
2.2 KiB
Lua

AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
ENT.smokeSound = nil
function ENT:Initialize()
self:SetModel("models/dav0r/hoverball.mdl")
--[[self:PhysicsInit(SOLID_VPHYSICS)
self:GetPhysicsObject():EnableMotion(false)
self:SetCollisionGroup(COLLISION_GROUP_DEBRIS)]]
self:AddFlags(FL_GRENADE)
self:AddFlags(FL_ONFIRE)
local repFil = RecipientFilter()
repFil:AddAllPlayers()
self.smokeSound = CreateSound(self, "MW19_Crossbow.GasOn", repFil)
self.smokeSound:Play()
self:EmitSound("MW19_Crossbow.GasExplode")
ParticleEffectAttach("arrow_gas_dust", PATTACH_ABSORIGIN_FOLLOW, self, 0)
ParticleEffect("arrow_gas_explode", self:GetPos(), self:GetAngles(), self, 0)
self:SetParent(NULL) --detaching from whatever we nailed on
sound.EmitHint(SOUND_DANGER, self:GetPos(), self.GasRadius * 2, self.LifeTime, nil) --make shit run away (nil owner so even rebels run)
end
local function doesEntityBreathe(ent)
return ent:GetBloodColor() != BLOOD_COLOR_MECH && ent:GetBloodColor() != DONT_BLEED
end
function ENT:Think()
if (CurTime() > self:GetCreationTime() + (self.LifeTime - 2)) then
self:StopGas()
end
if (CurTime() - self:GetCreationTime() > self.LifeTime) then
self:Remove()
return
end
for _, e in pairs(ents.FindInSphere(self:GetPos(), self.GasRadius)) do
if (e:IsPlayer() || e:IsNPC() || e:IsNextBot()) then
if (!doesEntityBreathe(e) || !e:IsLineOfSightClear(self:GetPos())) then
continue
end
local dmgInfo = DamageInfo()
dmgInfo:SetAttacker(self:GetOwner())
dmgInfo:SetDamage(8)
dmgInfo:SetDamageType(DMG_NERVEGAS)
dmgInfo:SetInflictor(self)
e:TakeDamageInfo(dmgInfo)
end
end
self:NextThink(CurTime() + 0.25)
return true
end
function ENT:OnRemove()
self:StopGas()
end
ENT.bStoppedGas = false
function ENT:StopGas()
if (self.bStoppedGas) then
return
end
self.bStoppedGas = true
if (self.smokeSound != nil) then
self.smokeSound:Stop()
end
self:StopParticles()
sound.Play("MW19_Crossbow.GasOff", self:GetPos())
end