Files
call-of-duty-tdm/lua/entities/mg_aoe_arrow_explosion/init.lua
2026-03-30 10:39:52 +03:00

59 lines
1.6 KiB
Lua

AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
ENT.ExplosionRadius = 256
function ENT:Initialize()
self:SetModel("models/dav0r/hoverball.mdl")
--[[self:PhysicsInit(SOLID_VPHYSICS)
self:GetPhysicsObject():EnableMotion(false)
self:SetCollisionGroup(COLLISION_GROUP_DEBRIS)]]
self:SetLifeTime(1.5)
self:AddFlags(FL_GRENADE)
self:AddFlags(FL_ONFIRE)
self.nextBeep = self:GetLifeTime()
end
function ENT:Think()
if (IsValid(self:GetParent()) && self:GetParent():Health() <= 0 && self:GetParent():GetMaxHealth() > 1) then
self:Explode()
self:Remove()
return
end
self:SetLifeTime(self:GetLifeTime() - FrameTime())
if (self:GetLifeTime() > 0.1 && self:GetLifeTime() <= self.nextBeep) then
sound.EmitHint(SOUND_DANGER, self:GetPos(), self.ExplosionRadius * 2, 1, nil) --make shit run away (nil owner so even rebels run)
self.nextBeep = self:GetLifeTime() * 0.75
BroadcastLua("Entity("..self:EntIndex().."):Beep()")
end
if (self:GetLifeTime() <= 0) then
self:Explode()
self:Remove()
end
self:NextThink(CurTime())
return true
end
function ENT:Explode()
local dmgInfo = DamageInfo()
dmgInfo:SetAttacker(self:GetOwner())
dmgInfo:SetDamage(150)
dmgInfo:SetDamageType(DMG_BLAST + DMG_AIRBOAT)
dmgInfo:SetInflictor(self)
util.BlastDamageInfo(dmgInfo, self:GetPos(), self.ExplosionRadius)
util.ScreenShake(self:GetPos(), 3500, 1111, 1, self.ExplosionRadius * 4)
if (IsValid(self.arrow)) then
self.arrow:Remove()
end
end
function ENT:OnRemove()
self:Explode()
end