Files
call-of-duty-tdm/gamemodes/cod_custom/entities/weapons/tdm_infection_knife.lua
2026-03-30 10:39:52 +03:00

102 lines
2.4 KiB
Lua

AddCSLuaFile()
SWEP.PrintName = "Knife"
SWEP.Slot = 0
SWEP.SlotPos = 4
SWEP.Spawnable = true
SWEP.ViewModel = Model( "models/tdmg/wep/c_knife.mdl" )
SWEP.WorldModel = ""
SWEP.ViewModelFOV = 70
SWEP.UseHands = true
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = "none"
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = true
SWEP.Secondary.Ammo = "none"
SWEP.DrawAmmo = false
SWEP.HitDistance = 48
local SwingSound = Sound( "WeaponFrag.Throw" )
local HitSound = Sound( "Flesh.ImpactHard" )
function SWEP:Initialize()
self:SetHoldType( "fist" )
end
function SWEP:PrimaryAttack()
self:SetNextPrimaryFire(CurTime()+0.75)
self:SendWeaponAnim(ACT_VM_HITRIGHT)
self:SetAnimation(PLAYER_ATTACK1)
if SERVER then
timer.Simple(0.1, function()
if !IsValid(self) then return end
self:DealDamage()
end)
end
timer.Simple(0.6, function()
if !IsValid(self) then return end
self:SendWeaponAnim(ACT_VM_IDLE)
end)
end
function SWEP:SecondaryAttack() end
function SWEP:DealDamage()
local tr = util.TraceLine( {
start = self.Owner:GetShootPos(),
endpos = self.Owner:GetShootPos() + self.Owner:GetAimVector() * self.HitDistance,
filter = self.Owner,
mask = MASK_SHOT_HULL
} )
if ( !IsValid( tr.Entity ) ) then
tr = util.TraceHull( {
start = self.Owner:GetShootPos(),
endpos = self.Owner:GetShootPos() + self.Owner:GetAimVector() * self.HitDistance,
filter = self.Owner,
mins = Vector( -10, -10, -8 ),
maxs = Vector( 10, 10, 8 ),
mask = MASK_SHOT_HULL
} )
end
local tar = tr.Entity
if IsValid(tar) then
tar:TakeDamage(100, self:GetOwner(), self)
if tar:IsPlayer() or tar:IsNPC() then
self:EmitSound("tdmg/wep/melee_knife_0"..math.random(1,2)..".wav")
else
self:EmitSound("tdmg/wep/knife_impact_world"..math.random(1,2)..".wav")
end
else
self:EmitSound("tdmg/wep/knife_swing_miss"..math.random(1,2)..".wav")
end
end
function SWEP:OnDrop()
self:Remove()
end
function SWEP:Deploy()
self:EmitSound("tdmg/wep/knife_deploy.wav")
self:SendWeaponAnim(ACT_VM_DRAW)
timer.Simple(1, function()
if !IsValid(self) then return end
self:SendWeaponAnim(ACT_VM_IDLE)
end)
return true
end
function SWEP:Holster()
return true
end