Files
call-of-duty-tdm/lua/weapons/mg_uzulu/customization.lua
2026-03-30 10:39:52 +03:00

1027 lines
40 KiB
Lua

AddCSLuaFile()
function SWEP:doSuppressorStats()
self.Primary.Sound = Sound("weap_uzulu_sup_fire_plr")
self.Reverb = {
RoomScale = 50000,
Sounds = {
Outside = {
Layer = Sound("Atmo_SMG_Sup.Outside"),
Reflection = Sound("Reflection_ARSUP.Outside")
},
Inside = {
Layer = Sound("Atmo_Pistol_Sup.Inside"),
Reflection = Sound("Reflection_ARSUP.Inside")
}
}
}
self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
end
function SWEP:doCalConversionStats()
local bSup1 = self:HasAttachment("attachment_vm_silencer_east01")
local bSup2 = self:HasAttachment("attachment_vm_silencer02")
local bSup3 = self:HasAttachment("attachment_vm_silencer03")
local bSup4 = self:HasAttachment("attachment_vm_silencer04")
local bSup5 = self:HasAttachment("attachment_vm_sm_uzulu_suppressor")
if (!bSup1 && !bSup2 && !bSup3 && !bSup4 && !bSup5) then
self.Primary.Sound = Sound("weap_uzulu_sub_fire_plr")
end
--[[self.Shell.Model = Model("models/viper/mw/shells/fx_pistol_shell_lod0.mdl")
self.Shell.Scale = 0.5
self.Shell.Sound = Sound("MW_Casings.9mm")]]
end
SWEP.Customization = {
{"att_perk", "attachment_vm_sm_uzulu_perk_soh", "att_perk_fmj", "att_perk_ricochet", "att_perk_rof"},
{"attachment_vm_sm_uzulu_stock", "attachment_vm_sm_uzulu_stockh", "attachment_vm_sm_uzulu_stock_folded",
"att_vm_uzulu_stock_heavy01", "att_vm_uzulu_stock_heavy02",
"att_vm_uzulu_stock_light01", "att_vm_uzulu_stock_medium01",
"att_vm_uzulu_stock_no"},
{"attachment_vm_sm_uzulu_mag", "attachment_vm_sm_uzulu_xmags", "attachment_vm_sm_uzulu_xmag2", "attachment_vm_sm_uzulu_magcalcust",
"attachment_vm_sm_uzulu_magcalcust9mm"},
{"attachment_vm_sm_uzulu_receiver"},
{"attachment_vm_sm_uzulu_barrel", "attachment_vm_sm_uzulu_barshort",
"attachment_vm_sm_uzulu_barmid", "attachment_vm_sm_uzulu_barlong", "attachment_vm_sm_uzulu_barcust"},
{"att_muzzle", "att_vm_breacher01", "att_vm_breacher02", "att_vm_compensator01",
"att_vm_compensator02", "att_vm_flashhider01", "att_vm_flashhider02",
"att_vm_flashhider03", "att_vm_flashhider04", "att_vm_muzzlebrake01",
"att_vm_muzzlebrake02", "att_vm_muzzlebrake03",
"att_vm_silencer01", "att_vm_silencer02", "att_vm_silencer03",
"att_vm_silencer04", "att_vm_silencer05", "att_vm_silencer06", "attachment_vm_sm_uzulu_suppressor"},
{"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
"att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
"att_vm_hybrid_west01", "att_vm_hybrid_west03", "att_vm_4x_east01_tall", "att_vm_2x_west01",
"att_vm_4x_west01_tall", "att_vm_4x_west02_tall", "att_vm_reflex_west04"},
{"att_laser", "attachment_vm_sm_uzulu_laser01", "attachment_vm_sm_uzulu_laser02",
"attachment_vm_sm_uzulu_laser03"},
{"att_grip", "attachment_vm_sm_uzulu_bipodgrip", "attachment_vm_sm_uzulu_angledgrip01", "attachment_vm_sm_uzulu_angledgrip02", "attachment_vm_sm_uzulu_stubbygrip01",
"attachment_vm_sm_uzulu_stubbygrip02", "attachment_vm_sm_uzulu_vertgrip01", "attachment_vm_sm_uzulu_vertgrip02",
"attachment_vm_sm_uzulu_vertgrip03"},
}
--NECESSARY: it loads custom attachments from other authors
require("mw_utils")
mw_utils.LoadInjectors(SWEP)
-- SWEP.Customization = {
-- ["Barrel"] = {
-- Slot = 2,
-- {
-- Key = "attachment_vm_sm_uzulu_barrel",
-- },
-- {
-- Key = "attachment_vm_sm_uzulu_barcust",
-- ExcludedAttachments = {
-- ["Muzzle"] = {2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18}
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sm_uzulu_barlong",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sm_uzulu_barmid",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sm_uzulu_barshort",
-- ExcludedAttachments = {
-- ["Muzzle"] = {18}
-- },
-- Stats = function(self)
-- end
-- }
-- },
-- ["Laser"] = {
-- Slot = 6,
-- {
-- Key = "no_laser"
-- },
-- {
-- Key = "attachment_vm_laser_cylinder01",
-- Bodygroups = {
-- ["tag_laser"] = 1
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
-- self.LaserAimPos = Vector(-2, 0, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_laser_cylinder02",
-- Bodygroups = {
-- ["tag_laser"] = 1
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self.LaserAimAngles = Angle(-0.4, 0.265, -45)
-- self.LaserAimPos = Vector(-2, 0, 0)
-- end
-- },
-- {
-- Key = "attachment_vm_laser_cylinder03",
-- Bodygroups = {
-- ["tag_laser"] = 1
-- },
-- VElement = {
-- Bone = "tag_laser_attach",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
-- self.LaserAimPos = Vector(-2, 0, 0)
-- end
-- }
-- },
-- ["Optic"] = {
-- Slot = 4,
-- {
-- Key = "no_sight",
-- },
-- {
-- Key = "attachment_vm_minireddot_tall",
-- Bodygroups = {
-- ["tag_optic_rail"] = 1
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.4)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.02, 0.02, 0)
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Scope
-- self.Animations.Reload_Empty_Fast = self.Animations.Reload_Empty_Fast_Scope
-- self.Animations.Equip_No_Stock = self.Animations.Equip_No_Stock_Scope
-- end
-- },
-- {
-- Key = "attachment_vm_minireddot02_tall",
-- Bodygroups = {
-- ["tag_optic_rail"] = 1
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.35)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0.01, 0.02, 0)
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Scope
-- self.Animations.Reload_Empty_Fast = self.Animations.Reload_Empty_Fast_Scope
-- self.Animations.Equip_No_Stock = self.Animations.Equip_No_Stock_Scope
-- end
-- },
-- {
-- Key = "attachment_vm_minireddot03_tall",
-- Bodygroups = {
-- ["tag_optic_rail"] = 1
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.35)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0.035, 0.02, 0)
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Scope
-- self.Animations.Reload_Empty_Fast = self.Animations.Reload_Empty_Fast_Scope
-- self.Animations.Equip_No_Stock = self.Animations.Equip_No_Stock_Scope
-- end
-- },
-- {
-- Key = "attachment_vm_holo_west02",
-- Bodygroups = {
-- ["tag_optic_rail"] = 1
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.5)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.034, 0.018, 0)
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Scope
-- self.Animations.Reload_Empty_Fast = self.Animations.Reload_Empty_Fast_Scope
-- self.Animations.Equip_No_Stock = self.Animations.Equip_No_Stock_Scope
-- end
-- },
-- {
-- Key = "attachment_vm_holo_east",
-- Bodygroups = {
-- ["tag_optic_rail"] = 1
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.015, 0, -1.423)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.034, 0.018, 0)
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Scope
-- self.Animations.Reload_Empty_Fast = self.Animations.Reload_Empty_Fast_Scope
-- self.Animations.Equip_No_Stock = self.Animations.Equip_No_Stock_Scope
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_east02_tall",
-- Bodygroups = {
-- ["tag_optic_rail"] = 1
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.7)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.01, 0.05, 0)
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Scope
-- self.Animations.Reload_Empty_Fast = self.Animations.Reload_Empty_Fast_Scope
-- self.Animations.Equip_No_Stock = self.Animations.Equip_No_Stock_Scope
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_west03",
-- Bodygroups = {
-- ["tag_optic_rail"] = 1
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.6)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.015, 0.02, 0)
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Scope
-- self.Animations.Reload_Empty_Fast = self.Animations.Reload_Empty_Fast_Scope
-- self.Animations.Equip_No_Stock = self.Animations.Equip_No_Stock_Scope
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_west04",
-- Bodygroups = {
-- ["tag_optic_rail"] = 1
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.55)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.02, 0.013, 0)
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Scope
-- self.Animations.Reload_Empty_Fast = self.Animations.Reload_Empty_Fast_Scope
-- self.Animations.Equip_No_Stock = self.Animations.Equip_No_Stock_Scope
-- end
-- },
-- {
-- Key = "attachment_vm_holo_west_lod0",
-- Bodygroups = {
-- ["tag_optic_rail"] = 1
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.015, 0, -1.63)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0, 0, 0)
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Scope
-- self.Animations.Reload_Empty_Fast = self.Animations.Reload_Empty_Fast_Scope
-- self.Animations.Equip_No_Stock = self.Animations.Equip_No_Stock_Scope
-- end
-- },
-- {
-- Key = "attachment_vm_reflex_east",
-- Bodygroups = {
-- ["tag_optic_rail"] = 1
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.45)
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.1, 0.017, 0)
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Scope
-- self.Animations.Reload_Empty_Fast = self.Animations.Reload_Empty_Fast_Scope
-- self.Animations.Equip_No_Stock = self.Animations.Equip_No_Stock_Scope
-- end
-- },
-- {
-- Key = "attachment_vm_4x_east_tall",
-- Bodygroups = {
-- ["tag_optic_rail"] = 1
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.11, 0, -1.75)
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Scope
-- self.Animations.Reload_Empty_Fast = self.Animations.Reload_Empty_Fast_Scope
-- self.Animations.Equip_No_Stock = self.Animations.Equip_No_Stock_Scope
-- end
-- },
-- {
-- Key = "attachment_vm_4x_west_tall",
-- Bodygroups = {
-- ["tag_optic_rail"] = 1
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.007, 0, -1.85)
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Scope
-- self.Animations.Reload_Empty_Fast = self.Animations.Reload_Empty_Fast_Scope
-- self.Animations.Equip_No_Stock = self.Animations.Equip_No_Stock_Scope
-- end
-- },
-- {
-- Key = "attachment_vm_4x_west02_tall",
-- Bodygroups = {
-- ["tag_optic_rail"] = 1
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.006, 0, -1.745)
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Scope
-- self.Animations.Reload_Empty_Fast = self.Animations.Reload_Empty_Fast_Scope
-- self.Animations.Equip_No_Stock = self.Animations.Equip_No_Stock_Scope
-- end
-- },
-- {
-- Key = "attachment_vm_thermal_east_tall",
-- Bodygroups = {
-- ["tag_optic_rail"] = 1
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.002, 1, -1.68)
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Scope
-- self.Animations.Reload_Empty_Fast = self.Animations.Reload_Empty_Fast_Scope
-- self.Animations.Equip_No_Stock = self.Animations.Equip_No_Stock_Scope
-- end
-- },
-- {
-- Key = "attachment_vm_thermal_hybrid",
-- Bodygroups = {
-- ["tag_optic_rail"] = 1
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.002, 1, -1.255)
-- self.HybridAimAngles = Angle(-0.02, 0.02, -45)
-- self.HybridAimPos = Vector(-1.75, 5, -0.75)
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Scope
-- self.Animations.Reload_Empty_Fast = self.Animations.Reload_Empty_Fast_Scope
-- self.Animations.Equip_No_Stock = self.Animations.Equip_No_Stock_Scope
-- end
-- },
-- {
-- Key = "attachment_vm_thermal_west_01",
-- Bodygroups = {
-- ["tag_optic_rail"] = 1
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.003, -1.5, -1.24)
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Scope
-- self.Animations.Reload_Empty_Fast = self.Animations.Reload_Empty_Fast_Scope
-- self.Animations.Equip_No_Stock = self.Animations.Equip_No_Stock_Scope
-- end
-- },
-- {
-- Key = "weapon_vm_scope_mike14_alt",
-- Bodygroups = {
-- ["tag_optic_rail"] = 1
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.008, 5, -1.635)
-- self.Zoom.Blur.EyeFocusDistance = 3.5
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Scope
-- self.Animations.Reload_Empty_Fast = self.Animations.Reload_Empty_Fast_Scope
-- self.Animations.Equip_No_Stock = self.Animations.Equip_No_Stock_Scope
-- end
-- },
-- {
-- Key = "attachment_vm_scope_vz",
-- Bodygroups = {
-- ["tag_optic_rail"] = 1
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.003, 5, -1.565)
-- self.Zoom.Blur.EyeFocusDistance = 3.5
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Scope
-- self.Animations.Reload_Empty_Fast = self.Animations.Reload_Empty_Fast_Scope
-- self.Animations.Equip_No_Stock = self.Animations.Equip_No_Stock_Scope
-- end
-- },
-- {
-- Key = "attachment_vm_hybrid_west",
-- Bodygroups = {
-- ["tag_optic_rail"] = 1
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.005, 0, -1.393)
-- self.HybridAimAngles = Angle(-0.02, 0.02, 0)
-- self.HybridAimPos = Vector(0,2,-2.55)
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Scope
-- self.Animations.Reload_Empty_Fast = self.Animations.Reload_Empty_Fast_Scope
-- self.Animations.Equip_No_Stock = self.Animations.Equip_No_Stock_Scope
-- end
-- },
-- {
-- Key = "attachment_vm_hybrid_west03",
-- Bodygroups = {
-- ["tag_optic_rail"] = 1
-- },
-- VElement = {
-- Bone = "tag_reflex",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [2] = {Vector(0, 0, 0), Angle()},
-- [3] = {Vector(0, 0, 0), Angle()},
-- [4] = {Vector(0, 0, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0075, 1.5, -1.32)
-- self.Zoom.Blur.EyeFocusDistance = 3.5
-- self.HybridAimAngles = Angle(0, 0.015, -45)
-- self.HybridAimPos = Vector(-1.55, 5, -0.5)
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Scope
-- self.Animations.Reload_Empty_Fast = self.Animations.Reload_Empty_Fast_Scope
-- self.Animations.Equip_No_Stock = self.Animations.Equip_No_Stock_Scope
-- end
-- },
-- },
-- ["Muzzle"] = {
-- Slot = 3,
-- {
-- Key = "no_muzzle"
-- },
-- {
-- Key = "attachment_vm_flashhider01",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 2.2, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- [5] = {Vector(0, -1.5, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
-- end
-- },
-- {
-- Key = "attachment_vm_flashhider02",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 2.2, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- [5] = {Vector(0, -1.5, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
-- end
-- },
-- {
-- Key = "attachment_vm_flashhider03",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 2.2, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- [5] = {Vector(0, -1.5, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
-- end
-- },
-- {
-- Key = "attachment_vm_flashhider05",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 2.2, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- [5] = {Vector(0, -1.5, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed"
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake01",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 2.2, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- [5] = {Vector(0, -1.5, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake02",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 2.2, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- [5] = {Vector(0, -1.5, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake03",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 2.2, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- [5] = {Vector(0, -1.5, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlebrake04",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 2.2, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- [5] = {Vector(0, -1.5, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_compensator01",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 2.2, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- [5] = {Vector(0, -1.5, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_compensator02",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 2.2, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- [5] = {Vector(0, -1.5, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlemelee01",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 2.2, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- [5] = {Vector(0, -1.5, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_muzzlemelee02",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 2.2, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- [5] = {Vector(0, -1.5, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_silencer_east01",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 2.2, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- [5] = {Vector(0, -1.5, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_silencer02",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 2.2, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- [5] = {Vector(0, -1.5, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_silencer03",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 2.2, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- [5] = {Vector(0, -1.5, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_silencer04",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [3] = {Vector(0, 2.2, 0), Angle()},
-- [4] = {Vector(0, 1.7, 0), Angle()},
-- [5] = {Vector(0, -1.5, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sm_uzulu_suppressor",
-- VElement = {
-- Bone = "tag_silencer",
-- Position = Vector(0, 0, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- [1] = {Vector(0, -1.8, 0), Angle()},
-- [2] = {Vector(0, 2.2, 0), Angle()},
-- [3] = {Vector(0, 0.4, 0), Angle()},
-- [4] = {Vector(0, -0.1, 0), Angle()},
-- [5] = {Vector(0, -2.35, 0), Angle()}
-- }
-- }
-- },
-- Stats = function(self)
-- doSuppressorStats(self)
-- end
-- }
-- },
-- ["Perk"] = {
-- Slot = 1,
-- {
-- Key = "no_perk",
-- },
-- {
-- Key = "perk_soh",
-- Stats = function(self)
-- self.Animations.Reload = self.Animations.Reload_Fast
-- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Fast
-- self.Animations.Reload_Empty_Scope = self.Animations.Reload_Empty_Fast_Scope
-- self.Animations.Reload_XmagLrg = self.Animations.Reload_XmagLrg_Fast
-- self.Animations.Reload_Empty_XmagLrg = self.Animations.Reload_Empty_XmagLrg_Fast
-- self.Animations.Reload_Xmag = self.Animations.Reload_Xmag_Fast
-- self.Animations.Reload_Empty_Xmag = self.Animations.Reload_Empty_Xmag_Fast
-- end
-- },
-- {
-- Key = "perk_fastmelee",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "perk_heavymelee",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "perk_fmj",
-- Stats = function(self)
-- end
-- }
-- },
-- ["Stock"] = {
-- Slot = 7,
-- {
-- Key = "attachment_vm_sm_uzulu_stock",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sm_uzulu_stock_folded",
-- Stats = function(self)
-- self.Animations.Equip = self.Animations.Equip_No_Stock
-- end
-- },
-- {
-- Key = "attachment_vm_sm_uzulu_stockh",
-- Stats = function(self)
-- self.Animations.Equip = self.Animations.Equip_No_Stock
-- end
-- },
-- {
-- Key = "attachment_vm_stock_light01",
-- Bodygroups = {
-- ["tag_stock_adapter"] = 1
-- },
-- Stats = function(self)
-- self.Animations.Equip = self.Animations.Equip_No_Stock
-- end
-- },
-- {
-- Key = "attachment_vm_stock_medium01",
-- Bodygroups = {
-- ["tag_stock_adapter"] = 1
-- },
-- Stats = function(self)
-- self.Animations.Equip = self.Animations.Equip_No_Stock
-- end
-- },
-- },
-- ["Underbarrel"] = {
-- Slot = 8,
-- {
-- Key = "no_underbarrel",
-- },
-- {
-- Key = "attachment_vm_angledgrip04",
-- Bodygroups = {
-- ["tag_ub_rail"] = 1
-- },
-- VElement = {
-- Bone = "tag_grip_attach",
-- Position = Vector(0, -1, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self:SetGripPoseParameter("grip_ang_offset")
-- end
-- },
-- {
-- Key = "attachment_vm_vertgrip02_lod0",
-- Bodygroups = {
-- ["tag_ub_rail"] = 1
-- },
-- VElement = {
-- Bone = "tag_grip_attach",
-- Position = Vector(0, -2.15, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self:SetGripPoseParameter("grip_vert_offset")
-- end
-- },
-- {
-- Key = "attachment_vm_vertgrip03",
-- Bodygroups = {
-- ["tag_ub_rail"] = 1
-- },
-- VElement = {
-- Bone = "tag_grip_attach",
-- Position = Vector(0, -2.15, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self:SetGripPoseParameter("grip_vert_offset")
-- end
-- },
-- {
-- Key = "attachment_vm_vertgrip_stubby02",
-- Bodygroups = {
-- ["tag_ub_rail"] = 1
-- },
-- VElement = {
-- Bone = "tag_grip_attach",
-- Position = Vector(0, -2.15, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self:SetGripPoseParameter("grip_vert_offset")
-- end
-- },
-- {
-- Key = "attachment_vm_vertgrip_stubby01",
-- Bodygroups = {
-- ["tag_ub_rail"] = 1
-- },
-- VElement = {
-- Bone = "tag_grip_attach",
-- Position = Vector(0, -2.15, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self:SetGripPoseParameter("grip_vert_offset")
-- end
-- },
-- {
-- Key = "attachment_vm_vertgrip_stubby04",
-- Bodygroups = {
-- ["tag_ub_rail"] = 1
-- },
-- VElement = {
-- Bone = "tag_grip_attach",
-- Position = Vector(0, -2.15, 0),
-- Angles = Angle(),
-- Offsets = {
-- ["Barrel"] = {
-- }
-- }
-- },
-- Stats = function(self)
-- self:SetGripPoseParameter("grip_vert_offset")
-- end
-- },
-- },
-- ["Magazine"] = {
-- Slot = 5,
-- {
-- Key = "attachment_vm_sm_uzulu_mag",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sm_uzulu_xmags",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sm_uzulu_xmag2",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sm_uzulu_magcalcust",
-- Stats = function(self)
-- end
-- },
-- {
-- Key = "attachment_vm_sm_uzulu_magcalcust9mm",
-- Stats = function(self)
-- doCalConversionStats(self)
-- end
-- }
-- },
-- }