Files
call-of-duty-tdm/lua/weapons/mg_m1911/animations.lua
2026-03-30 10:39:52 +03:00

360 lines
14 KiB
Lua

AddCSLuaFile()
SWEP.Animations = {
["Idle"] = {--idle is a special animation index, movement animations are played when this is on
Sequences = {"idle"},
Fps = 30
--does not need NextSequence to loop, it's an exception to the rule
},
["Draw"] = {
Sequences = {"draw"},
Length = 0.25,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Raise")) end}
}
},
["Holster"] = {
Sequences = {"holster"},
Length = 0.3,
Fps = 30,
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Drop")) end}
}
},
["Equip"] = {
Sequences = {"draw_First"},
Length = 1,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0.1, Callback = function(self) self:DoSound(Sound("MW19_M1911.Raise_First_Up")) end},
{Time = 0.33, Callback = function(self) self:DoSound(Sound("MW19_M1911.Raise_First_SlidePull")) end},
{Time = 0.7, Callback = function(self) self:DoSound(Sound("MW19_M1911.Raise_First_SlideRelease")) end}
}
},
["Reload"] = {
Sequences = {"reload"},
Length = 1.35,
Fps = 30,
MagLength = 1,
NextSequence = "Idle",
Events = {
{Time = 0.05, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_Start")) end},
{Time = 0.5, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magout")) end},
{Time = 0.8, Callback = function(self) self:DoSound(Sound("MW19_M1911.Maginsert")) end},
{Time = 1.03, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magin")) end},
{Time = 1, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_End")) end}
}
},
["Reload_Fast"] = {
Sequences = {"reload_fast"},
Length = 1,
Fps = 30,
MagLength = 0.6,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_Start_Fast")) end},
{Time = 0.5, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
{Time = 0.26, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magout_Fast")) end},
{Time = 0.46, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magin_Fast")) end},
{Time = 0.66, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_End_Fast")) end}
}
},
["Reload_XmagLrg"] = {
Sequences = {"reload_xmag"},
Length = 1.35,
Fps = 30,
MagLength = 1,
NextSequence = "Idle",
Events = {
{Time = 0.05, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_Start")) end},
{Time = 0.5, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magout")) end},
{Time = 0.8, Callback = function(self) self:DoSound(Sound("MW19_M1911.Maginsert")) end},
{Time = 1.03, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magin")) end},
{Time = 1, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_End")) end}
}
},
["Reload_Xmag"] = {
Sequences = {"reload_mmag"},
Length = 1.35,
Fps = 30,
MagLength = 1,
NextSequence = "Idle",
Events = {
{Time = 0.05, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_Start")) end},
{Time = 0.5, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magout")) end},
{Time = 0.8, Callback = function(self) self:DoSound(Sound("MW19_M1911.Maginsert")) end},
{Time = 1.03, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magin")) end},
{Time = 1, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_End")) end}
}
},
["Reload_XmagLrg_Fast"] = {
Sequences = {"reload_xmag_fast"},
Length = 1,
Fps = 30,
MagLength = 0.6,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_Start_Fast")) end},
{Time = 0.26, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magout_Fast")) end},
{Time = 0.5, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
{Time = 0.46, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magin_Fast")) end},
{Time = 0.66, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_End_Fast")) end}
}
},
["Reload_Xmag_Fast"] = {
Sequences = {"reload_xmag_fast"},
Length = 1,
Fps = 30,
MagLength = 0.6,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_Start_Fast")) end},
{Time = 0.26, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magout_Fast")) end},
{Time = 0.5, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
{Time = 0.46, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magin_Fast")) end},
{Time = 0.66, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_End_Fast")) end}
}
},
["Reload_Empty"] = {
Sequences = {"reload_empty"},
Length = 1.5,
Fps = 30,
MagLength = 0.9,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_Start_Empty")) end},
{Time = 0.3, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magout_Empty")) end},
{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
{Time = 0.7, Callback = function(self) self:DoSound(Sound("MW19_M1911.Maginsert_Empty")) end},
{Time = 0.9, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magin_Empty")) end},
{Time = 1.2, Callback = function(self) self:DoSound(Sound("MW19_M1911.Charge")) end},
{Time = 1.3, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_End_Empty")) end}
}
},
["Reload_Empty_Fast"] = {
Sequences = {"reload_empty_fast"},
Length = 1,
Fps = 30,
MagLength = 0.6,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_Start_Empty_Fast")) end},
{Time = 0.23, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magout_Empty_Fast")) end},
{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
{Time = 0.46, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magin_Empty_Fast")) end},
{Time = 0.83, Callback = function(self) self:DoSound(Sound("MW19_M1911.Charge_Fast")) end},
{Time = 0.83, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_End_Empty_Fast")) end}
}
},
["Reload_Empty_XmagLrg"] = {
Sequences = {"reload_empty_xmag"},
Length = 1.5,
Fps = 30,
MagLength = 0.9,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_Start_Empty")) end},
{Time = 0.3, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magout_Empty")) end},
{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
{Time = 0.7, Callback = function(self) self:DoSound(Sound("MW19_M1911.Maginsert_Empty")) end},
{Time = 0.9, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magin_Empty")) end},
{Time = 1.2, Callback = function(self) self:DoSound(Sound("MW19_M1911.Charge")) end},
{Time = 1.3, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_End_Empty")) end}
}
},
["Reload_Empty_XmagLrg_Fast"] = {
Sequences = {"reload_empty_xmag_fast"},
Length = 1,
Fps = 30,
MagLength = 0.6,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_Start_Empty_Fast")) end},
{Time = 0.23, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magout_Empty_Fast")) end},
{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
{Time = 0.46, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magin_Empty_Fast")) end},
{Time = 0.83, Callback = function(self) self:DoSound(Sound("MW19_M1911.Charge_Fast")) end},
{Time = 0.83, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_End_Empty_Fast")) end}
}
},
["Reload_Empty_Xmag"] = {
Sequences = {"reload_empty_mmag"},
Length = 1.5,
Fps = 30,
MagLength = 0.9,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_Start_Empty")) end},
{Time = 0.3, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magout_Empty")) end},
{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
{Time = 0.7, Callback = function(self) self:DoSound(Sound("MW19_M1911.Maginsert_Empty")) end},
{Time = 0.9, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magin_Empty")) end},
{Time = 1.2, Callback = function(self) self:DoSound(Sound("MW19_M1911.Charge")) end},
{Time = 1.3, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_End_Empty")) end}
}
},
["Reload_Empty_Xmag_Fast"] = {
Sequences = {"reload_empty_mmag_fast"},
Length = 1,
Fps = 30,
MagLength = 0.6,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_Start_Empty_Fast")) end},
{Time = 0.23, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magout_Empty_Fast")) end},
{Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end},
{Time = 0.46, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magin_Empty_Fast")) end},
{Time = 0.83, Callback = function(self) self:DoSound(Sound("MW19_M1911.Charge_Fast")) end},
{Time = 0.83, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_End_Empty_Fast")) end}
}
},
["Fire"] = {
Sequences = {"fire"},
Fps = 60,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self:DoParticle("MuzzleFlash", "muzzle")
self:DoParticle("Ejection", "shell_eject")
self:DoEjection("shell_eject")
end
}
}
},
["Fire_Last"] = {
Sequences = {"fire_last"},
Fps = 60,
NextSequence = "Idle",
Events = {
{
Time = 0,
Callback = function(self)
self:DoParticle("MuzzleFlash", "muzzle")
self:DoParticle("Ejection", "shell_eject")
self:DoEjection("shell_eject")
end
},
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Lastshot")) end},
}
},
["Ads_In"] = {
Sequences = {"ads_in"},
Length = 0.3,
Fps = 45,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.ADS_Up")) end}
}
},
["Ads_Out"] = {
Sequences = {"ads_out"},
Length = 0.3,
Fps = 45,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.ADS_Down")) end}
}
},
["Sprint_In"] = {
Sequences = {"sprint_in"},
Fps = 24
--NextSequence = "Sprint_Loop",
},
["Sprint_Loop"] = {
Sequences = {"sprint_loop"},
Fps = 30,
NextSequence = "Sprint_Loop" --make our state loop
--while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour)
},
["Sprint_Out"] = {
Sequences = {"sprint_out"},
Length = 0.3,
Fps = 24,
NextSequence = "Idle",
},
["Inspect"] = {
Sequences = {"inspect"},
Length = 5,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Inspect01")) end},
{Time = 1, Callback = function(self) self:DoSound(Sound("MW19_M1911.Inspect02")) end},
{Time = 2, Callback = function(self) self:DoSound(Sound("MW19_M1911.Inspect03")) end},
{Time = 3.65, Callback = function(self) self:DoSound(Sound("MW19_M1911.Inspect04")) end}
}
},
["Jog_Out"] = {
Sequences = {"jog_out"},
Fps = 30,
NextSequence = "Idle"
},
["Jump"] = {
Sequences = {"jump"},
Fps = 15,
NextSequence = "Idle"
},
["Land"] = {
Sequences = {"jump_land"},
Fps = 30,
NextSequence = "Idle"
},
["Melee"] = {
Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"},
Length = 0.6, --if melee misses
Size = 15,
Range = 40,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Small")) end}
}
},
["Melee_Hit"] = {
Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"},
Length = 0.3, --if melee hits
Damage = 45,
Fps = 30,
NextSequence = "Idle",
Events = {
{Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Small")) end}
}
},
}