740 lines
27 KiB
Lua
740 lines
27 KiB
Lua
AddCSLuaFile()
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function SWEP:doSuppressorStats()
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self.Primary.Sound = Sound("weap_dpapa12_sup_plr_lfe")
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self.Reverb = {
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RoomScale = 50000,
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Sounds = {
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Outside = {
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Layer = Sound("Atmo_Shotgun2.Outside"),
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Reflection = Sound("Reflection_ARSUP.Outside")
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},
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Inside = {
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Layer = Sound("Reflection_ARSUP.Inside"),
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Reflection = Sound("Reflection_ShotgunSUP.Inside")
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}
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}
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}
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self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
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end
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function SWEP:doDBStats()
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self.Primary.TrailingSound = Sound("wpn_shotgun_fire_lyr")
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self.ParticleEffects.MuzzleFlash = "AC_muzzle_shotgun_db"
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end
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-- local function doCalConversionStats(self)
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-- local bSup1 = self:HasAttachment("attachment_vm_silencer_east01")
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-- local bSup2 = self:HasAttachment("attachment_vm_silencer02")
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-- local bSup3 = self:HasAttachment("attachment_vm_silencer03")
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-- local bSup4 = self:HasAttachment("attachment_vm_silencer04")
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-- local bSup5 = self:HasAttachment("attachment_vm_ar_mike4_barsil")
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-- local bSup6 = self:HasAttachment("attachment_vm_ar_mike4_mag_v5")
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-- if (!bSup1 && !bSup2 && !bSup3 && !bSup4 && !bSup5 && !bSup6) then
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-- self.Primary.Sound = Sound("mw19_mcharlie.fire.cal")
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-- self.Reverb = {
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-- RoomScale = 50000,
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-- Sounds = {
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-- Outside = {
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-- Layer = Sound("Atmo_SMG.Outside"),
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-- Reflection = Sound("Reflection_AR.Outside")
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-- },
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-- Inside = {
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-- Layer = Sound("Atmo_SMG.Inside"),
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-- Reflection = Sound("Reflection_AR.Inside")
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-- }
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-- }
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-- }
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-- end
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-- self.Primary.Ammo = "SMG1"
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-- self.Shell.Model = Model("models/viper/mw/shells/fx_pistol_shell_lod0.mdl")
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-- self.Shell.Scale = 0.5
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-- self.Shell.Sound = Sound("MW_Casings.9mm")
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-- end
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-- local function doSocomConversionStats(self)
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-- local bSup1 = self:HasAttachment("attachment_vm_silencer_east01")
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-- local bSup2 = self:HasAttachment("attachment_vm_silencer02")
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-- local bSup3 = self:HasAttachment("attachment_vm_silencer03")
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-- local bSup4 = self:HasAttachment("attachment_vm_silencer04")
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-- local bSup5 = self:HasAttachment("attachment_vm_ar_mike4_barsil")
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-- local bSup6 = self:HasAttachment("attachment_vm_ar_mike4_mag_v5")
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-- if (!bSup1 && !bSup2 && !bSup3 && !bSup4 && !bSup5 && !bSup6) then
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-- self.Reverb = {
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-- RoomScale = 50000,
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-- Sounds = {
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-- Outside = {
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-- Layer = Sound("Atmo_LMG.Outside"),
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-- Reflection = Sound("Reflection_AR.Outside")
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-- },
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-- Inside = {
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-- Layer = Sound("Atmo_LMG.Inside"),
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-- Reflection = Sound("Reflection_AR.Inside")
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-- }
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-- }
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-- }
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-- end
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-- self.Shell.Model = Model("models/viper/mw/shells/vfx_9x39_shell.mdl")
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-- self.Shell.Scale = 0.35
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-- end
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SWEP.Customization = {
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{"att_perk", "attachment_vm_sh_dpapa12_perk_soh", "att_perk_hip"},
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{"attachment_vm_sh_dpapa12_barrel", "attachment_vm_sh_dpapa12_barlong", "attachment_vm_sh_dpapa12_barmid",
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"attachment_vm_sh_dpapa12_barshort"},
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{"attachment_vm_sh_dpapa12_pump", "attachment_vm_sh_dpapa12_pump_tactical", "attachment_vm_sh_dpapa12_pump_stable",
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"attachment_vm_sh_dpapa12_pump_light"},
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{"att_ammo_default", "att_ammo_db", "att_ammo_flechette",
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"att_ammo_he", "att_ammo_slugs"},
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{"att_muzzle", "attachment_vm_sh_dpapa12_choke",
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"attachment_vm_sh_dpapa12_flashhider", "attachment_vm_sh_dpapa12_muzzlebrake",
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"attachment_vm_sh_dpapa12_muzzlemelee", "attachment_vm_sh_dpapa12_silencer01",
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"attachment_vm_sh_dpapa12_silencer02", "attachment_vm_sh_dpapa12_silencer03"},
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{"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall",
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"att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01",
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"att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03",
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"att_vm_thermal_east01", "att_vm_thermal_west01", "att_vm_thermal_east01_hybrid",
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"att_vm_hybrid_west01", "att_vm_reflex_west04",
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"att_vm_hybrid_west03", "att_vm_4x_east01_tall",
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"att_vm_4x_west01_tall", "att_vm_4x_west02_tall",
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"att_vm_scope_mike14", "att_vm_scope_vz"},
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{"att_laser", "attachment_vm_sh_dpapa12_laser01", "attachment_vm_sh_dpapa12_laser02", "attachment_vm_sh_dpapa12_laser03"},
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{"attachment_vm_sh_dpapa12_grip"},
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}
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--NECESSARY: it loads custom attachments from other authors
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require("mw_utils")
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mw_utils.LoadInjectors(SWEP)
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-- SWEP.Customization = {
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-- ["Perk"] = {
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-- Slot = 1,
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-- {
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-- Key = "no_perk",
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-- },
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-- {
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-- Key = "perk_soh",
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-- Stats = function(self)
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-- self.Animations.Reload_Start.Fps = self.Animations.Reload_Start.Fps * 1.25
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-- self.Animations.Reload_Start_Onebullet.Fps = self.Animations.Reload_Start_Onebullet.Fps * 1.25
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-- self.Animations.Reload_Loop.Fps = self.Animations.Reload_Loop.Fps * 1.25
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-- self.Animations.Reload_End.Fps = self.Animations.Reload_End.Fps * 1.25
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-- self.Animations.Reload_End_Empty.Fps = self.Animations.Reload_End_Empty.Fps * 1.25
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-- end
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-- },
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-- {
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-- Key = "perk_fastmelee",
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-- Stats = function(self)
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-- end
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-- },
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-- {
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-- Key = "perk_heavymelee",
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-- Stats = function(self)
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-- end
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-- },
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-- --[[{
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-- Key = "perk_fmj",
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-- Stats = function(self)
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-- end
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-- }]]
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-- },
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-- ["Ammo"] = {
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-- Slot = 2,
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-- {
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-- Key = "no_perk",
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-- PostProcess = function(self)
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-- self.Projectile = nil
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-- self.Primary.TrailingSound = nil
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-- end,
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-- },
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-- {
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-- Key = "sh_slugs",
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-- Stats = function(self)
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-- end,
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-- PostProcess = function(self)
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-- self.Primary.TrailingSound = nil
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-- end,
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-- },
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-- {
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-- Key = "sh_db",
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-- Stats = function(self)
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-- doDBStats(self)
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-- end
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-- },
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-- {
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-- Key = "sh_flechette",
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-- Stats = function(self)
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-- end,
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-- PostProcess = function(self)
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-- self.Primary.TrailingSound = nil
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-- end,
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-- },
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-- {
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-- Key = "sh_he",
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-- Stats = function(self)
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-- end,
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-- PostProcess = function(self)
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-- self.Primary.TrailingSound = nil
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-- end,
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-- },
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-- },
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-- ["Barrel"] = {
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-- Slot = 3,
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-- {
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-- Key = "attachment_vm_sh_dpapa12_barrel",
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-- Stats = function(self)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_sh_dpapa12_barmid",
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-- Stats = function(self)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_sh_dpapa12_barlong",
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-- Stats = function(self)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_sh_dpapa12_barshort",
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-- Stats = function(self)
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-- end
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-- }
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-- },
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-- ["Muzzle"] = {
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-- Slot = 4,
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-- {
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-- Key = "no_muzzle"
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-- },
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-- {
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-- Key = "attachment_vm_sh_dpapa12_choke",
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-- Bodygroups = {
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-- ["tag_tip"] = 1,
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-- },
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-- VElement = {
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-- Bone = "tag_silencer",
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-- Position = Vector(0, 0, 0),
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-- Angles = Angle(),
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-- Offsets = {
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-- ["Barrel"] = {
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-- [2] = {Vector(0, 1, 0), Angle()},
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-- [3] = {Vector(0, 1, 0), Angle()},
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-- [4] = {Vector(0, 1, 0), Angle()}
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-- }
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-- }
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-- },
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-- Stats = function(self)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_sh_dpapa12_comp",
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-- Bodygroups = {
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-- ["tag_tip"] = 1,
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-- },
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-- VElement = {
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-- Bone = "tag_silencer",
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-- Position = Vector(0, 0, 0),
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-- Angles = Angle(),
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-- Offsets = {
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-- ["Barrel"] = {
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-- [2] = {Vector(0, 1, 0), Angle()},
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-- [3] = {Vector(0, 1, 0), Angle()},
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-- [4] = {Vector(0, 1, 0), Angle()}
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-- }
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-- }
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-- },
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-- Stats = function(self)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_sh_dpapa12_muzzlebrake",
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-- Bodygroups = {
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-- ["tag_tip"] = 1,
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-- },
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-- VElement = {
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-- Bone = "tag_silencer",
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-- Position = Vector(0, 0, 0),
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-- Angles = Angle(),
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-- Offsets = {
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-- ["Barrel"] = {
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-- [2] = {Vector(0, 1, 0), Angle()},
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-- [3] = {Vector(0, 1, 0), Angle()},
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-- [4] = {Vector(0, 1, 0), Angle()}
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-- }
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-- }
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-- },
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-- Stats = function(self)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_sh_dpapa12_muzzlemelee",
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-- Bodygroups = {
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-- ["tag_tip"] = 1,
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-- },
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-- VElement = {
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-- Bone = "tag_silencer",
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-- Position = Vector(0, 0, 0),
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-- Angles = Angle(),
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-- Offsets = {
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-- ["Barrel"] = {
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-- [2] = {Vector(0, 1, 0), Angle()},
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-- [3] = {Vector(0, 1, 0), Angle()},
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-- [4] = {Vector(0, 1, 0), Angle()}
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-- }
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-- }
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-- },
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-- Stats = function(self)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_sh_dpapa12_flashhider",
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-- Bodygroups = {
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-- ["tag_tip"] = 1,
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-- },
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-- VElement = {
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-- Bone = "tag_silencer",
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-- Position = Vector(0, 0, 0),
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-- Angles = Angle(),
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-- Offsets = {
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-- ["Barrel"] = {
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-- [2] = {Vector(0, 1, 0), Angle()},
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-- [3] = {Vector(0, 1, 0), Angle()},
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-- [4] = {Vector(0, 1, 0), Angle()}
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-- }
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-- }
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-- },
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-- Stats = function(self)
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-- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed"
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_sh_dpapa12_silencer01",
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-- Bodygroups = {
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-- ["tag_tip"] = 1,
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-- },
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-- VElement = {
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-- Bone = "tag_silencer",
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-- Position = Vector(0, 0, 0),
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-- Angles = Angle(),
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-- Offsets = {
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-- ["Barrel"] = {
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-- [2] = {Vector(0, 1, 0), Angle()},
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-- [3] = {Vector(0, 1, 0), Angle()},
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-- [4] = {Vector(0, 1, 0), Angle()}
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-- }
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-- }
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-- },
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-- Stats = function(self)
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-- doSuppressorStats(self)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_sh_dpapa12_silencer02",
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-- Bodygroups = {
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-- ["tag_tip"] = 1,
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-- },
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-- VElement = {
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-- Bone = "tag_silencer",
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-- Position = Vector(0, 0, 0),
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-- Angles = Angle(),
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-- Offsets = {
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-- ["Barrel"] = {
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-- [2] = {Vector(0, 1, 0), Angle()},
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-- [3] = {Vector(0, 1, 0), Angle()},
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-- [4] = {Vector(0, 1, 0), Angle()}
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-- }
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-- }
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-- },
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-- Stats = function(self)
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-- doSuppressorStats(self)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_sh_dpapa12_silencer03",
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-- Bodygroups = {
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-- ["tag_tip"] = 1,
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-- },
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-- VElement = {
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-- Bone = "tag_silencer",
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-- Position = Vector(0, 0, 0),
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-- Angles = Angle(),
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-- Offsets = {
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-- ["Barrel"] = {
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-- [2] = {Vector(0, 1, 0), Angle()},
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-- [3] = {Vector(0, 1, 0), Angle()},
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-- [4] = {Vector(0, 1, 0), Angle()}
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-- }
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-- }
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-- },
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-- Stats = function(self)
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-- doSuppressorStats(self)
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-- end
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-- },
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-- },
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-- ["Optic"] = {
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-- Slot = 5,
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-- {
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-- Key = "no_sight",
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-- },
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-- {
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-- Key = "attachment_vm_minireddot_tall",
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-- Bodygroups = {
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-- ["tag_sight"] = 1,
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-- },
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.25)
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-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) --i know you tell me not to fuck with this but the dot being actually centered on the glass demands it xoxo
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_minireddot02_tall",
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-- Bodygroups = {
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-- ["tag_sight"] = 1,
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-- },
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.3)
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-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_minireddot03_tall",
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-- Bodygroups = {
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-- ["tag_sight"] = 1,
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-- },
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.3)
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-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_holo_west02",
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-- Bodygroups = {
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-- ["tag_sight"] = 1,
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-- },
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.15)
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-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_holo_east",
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-- Bodygroups = {
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-- ["tag_sight"] = 1,
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-- },
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.25)
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-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.1, 0)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_reflex_east02_tall",
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-- Bodygroups = {
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-- ["tag_sight"] = 1,
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-- },
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.05)
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-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_reflex_west03",
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-- Bodygroups = {
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-- ["tag_sight"] = 1,
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-- },
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0)
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-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
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-- end
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-- },
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-- {
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-- Key = "attachment_vm_reflex_west04",
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-- Bodygroups = {
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-- ["tag_sight"] = 1,
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-- },
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-- Stats = function(self)
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-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.1)
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-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_holo_west_lod0",
|
|
-- Bodygroups = {
|
|
-- ["tag_sight"] = 1,
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0)
|
|
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_reflex_east",
|
|
-- Bodygroups = {
|
|
-- ["tag_sight"] = 1,
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.15)
|
|
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.167, 0.035, 0)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_4x_east_tall",
|
|
-- Bodygroups = {
|
|
-- ["tag_sight"] = 1,
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.11, 0, -0.07)
|
|
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_4x_west_tall",
|
|
-- Bodygroups = {
|
|
-- ["tag_sight"] = 1,
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.185)
|
|
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_4x_west02_tall",
|
|
-- Bodygroups = {
|
|
-- ["tag_sight"] = 1,
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.08)
|
|
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_thermal_east_tall",
|
|
-- Bodygroups = {
|
|
-- ["tag_sight"] = 1,
|
|
-- },
|
|
-- VElement = {
|
|
-- Bone = "tag_reflex",
|
|
-- Position = Vector(0, 0, 0),
|
|
-- Angles = Angle(),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- [2] = {Vector(0, 0, 0), Angle()},
|
|
-- [3] = {Vector(0, 0, 0), Angle()},
|
|
-- [4] = {Vector(0, 0, 0), Angle()}
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.01)
|
|
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_thermal_hybrid",
|
|
-- Bodygroups = {
|
|
-- ["tag_sight"] = 2,
|
|
-- },
|
|
-- VElement = {
|
|
-- Bone = "tag_reflex",
|
|
-- Position = Vector(0, 0, 0),
|
|
-- Angles = Angle(),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- [2] = {Vector(0, 0, 0), Angle()},
|
|
-- [3] = {Vector(0, 0, 0), Angle()},
|
|
-- [4] = {Vector(0, 0, 0), Angle()}
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.41)
|
|
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
|
|
-- self.HybridAimAngles = Angle(0, 0, -45)
|
|
-- self.HybridAimPos = Vector(-1.75, 2.5, 0.9)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_thermal_west_01",
|
|
-- Bodygroups = {
|
|
-- ["tag_sight"] = 2,
|
|
-- },
|
|
-- VElement = {
|
|
-- Bone = "tag_reflex",
|
|
-- Position = Vector(0, 0, 0),
|
|
-- Angles = Angle(),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- [2] = {Vector(0, 0, 0), Angle()},
|
|
-- [3] = {Vector(0, 0, 0), Angle()},
|
|
-- [4] = {Vector(0, 0, 0), Angle()}
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.43)
|
|
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_hybrid_west",
|
|
-- Bodygroups = {
|
|
-- ["tag_sight"] = 2,
|
|
-- },
|
|
-- VElement = {
|
|
-- Bone = "tag_reflex",
|
|
-- Position = Vector(0, 0, 0),
|
|
-- Angles = Angle(),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- [2] = {Vector(0, 0, 0), Angle()},
|
|
-- [3] = {Vector(0, 0, 0), Angle()},
|
|
-- [4] = {Vector(0, 0, 0), Angle()}
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.275)
|
|
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0)
|
|
-- self.HybridAimAngles = Angle(-0.01, 0.02, 0)
|
|
-- self.HybridAimPos = Vector(0,1.5,-0.9)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_hybrid_west03",
|
|
-- Bodygroups = {
|
|
-- ["tag_sight"] = 2,
|
|
-- },
|
|
-- VElement = {
|
|
-- Bone = "tag_reflex",
|
|
-- Position = Vector(0, 0, 0),
|
|
-- Angles = Angle(),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- [2] = {Vector(0, 0, 0), Angle()},
|
|
-- [3] = {Vector(0, 0, 0), Angle()},
|
|
-- [4] = {Vector(0, 0, 0), Angle()}
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, 0.355)
|
|
-- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, -0.012, 0)
|
|
-- self.Zoom.Blur.EyeFocusDistance = 1.5
|
|
-- self.HybridAimAngles = Angle(0, 0, -45)
|
|
-- self.HybridAimPos = Vector(-1.55, 2.5, 1.17)
|
|
-- end
|
|
-- },
|
|
-- },
|
|
|
|
-- ["Laser"] = {
|
|
-- Slot = 6,
|
|
-- {
|
|
-- Key = "no_laser"
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_laser01",
|
|
-- VElement = {
|
|
-- Bone = "tag_laser_attach",
|
|
-- Position = Vector(0, 0, 0),
|
|
-- Angles = Angle(),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
|
|
-- self.LaserAimPos = Vector(-2, 0, 0)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_laser02",
|
|
-- VElement = {
|
|
-- Bone = "tag_laser_attach",
|
|
-- Position = Vector(0, 0, 0),
|
|
-- Angles = Angle(),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- self.LaserAimAngles = Angle(-0.4, 0.265, -45)
|
|
-- self.LaserAimPos = Vector(-2, 0, 0)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_laser03",
|
|
-- VElement = {
|
|
-- Bone = "tag_laser_attach",
|
|
-- Position = Vector(0, 0, 0),
|
|
-- Angles = Angle(),
|
|
-- Offsets = {
|
|
-- ["Barrel"] = {
|
|
-- }
|
|
-- }
|
|
-- },
|
|
-- Stats = function(self)
|
|
-- self.LaserAimAngles = Angle(-0.3, 0.2, -45)
|
|
-- self.LaserAimPos = Vector(-2, 0, 0)
|
|
-- end
|
|
-- }
|
|
-- },
|
|
|
|
-- ["Pump"] = {
|
|
-- Slot = 7,
|
|
-- {
|
|
-- Key = "attachment_vm_sh_dpapa12_pump",
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_sh_dpapa12_pump_light",
|
|
-- Stats = function(self)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_sh_dpapa12_pump_stable",
|
|
-- Stats = function(self)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_sh_dpapa12_pump_tactical",
|
|
-- Stats = function(self)
|
|
-- end
|
|
-- },
|
|
-- },
|
|
|
|
-- ["Grip"] = {
|
|
-- Slot = 8,
|
|
-- {
|
|
-- Key = "attachment_vm_sh_dpapa12_grip",
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_vertgrip_stubby02_dpapa12",
|
|
-- Stats = function(self)
|
|
-- end
|
|
-- },
|
|
-- {
|
|
-- Key = "attachment_vm_vertgrip_stubby04_dpapa12",
|
|
-- Stats = function(self)
|
|
-- end
|
|
-- }
|
|
-- },
|
|
-- } |