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2026-03-30 10:39:52 +03:00

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MWBLTL.AddLanguage("zh-CN", "Chinese Simplified")
-- Stat Info
MWBLTL.LANGUAGE["StatInfo_RecoilStability"] = "后坐力稳定性"
MWBLTL.LANGUAGE["StatInfo_Shake"] = "瞄准稳定性"
MWBLTL.LANGUAGE["StatInfo_AimSway"] = "瞄具晃动"
MWBLTL.LANGUAGE["StatInfo_MovementMultiplier"] = "武器移动稳定性"
MWBLTL.LANGUAGE["StatInfo_HeadshotMultiplier"] = "爆头伤害"
MWBLTL.LANGUAGE["StatInfo_ProjectileSpeed"] = "弹道速度"
MWBLTL.LANGUAGE["StatInfo_ProjectileGravity"] = "弹道重力"
MWBLTL.LANGUAGE["StatInfo_ClipSize"] = "弹夹容量"
MWBLTL.LANGUAGE["StatInfo_RPM"] = "每分钟射速"
MWBLTL.LANGUAGE["StatInfo_AimSpeed"] = "切换瞄准速度"
MWBLTL.LANGUAGE["StatInfo_SprintSpeed"] = "切换冲刺速度"
MWBLTL.LANGUAGE["StatInfo_AimLength"] = "切换瞄准耗时"
MWBLTL.LANGUAGE["StatInfo_RechamberSpeed"] = "上膛速度"
MWBLTL.LANGUAGE["StatInfo_AimAccuracy"] = "瞄准精准度"
MWBLTL.LANGUAGE["StatInfo_ConeIncrease"] = "开火散射"
MWBLTL.LANGUAGE["StatInfo_Accuracy"] = "散射"
MWBLTL.LANGUAGE["StatInfo_ReloadSpeed"] = "装填速度"
MWBLTL.LANGUAGE["StatInfo_SwitchSpeed"] = "切换速度"
MWBLTL.LANGUAGE["StatInfo_DrawLength"] = "取出武器耗时"
MWBLTL.LANGUAGE["StatInfo_HolsterLength"] = "收起武器耗时"
MWBLTL.LANGUAGE["StatInfo_ReloadLength"] = "装填耗时"
MWBLTL.LANGUAGE["StatInfo_DamageClose"] = "近距离伤害"
MWBLTL.LANGUAGE["StatInfo_DamageRange"] = "伤害距离"
MWBLTL.LANGUAGE["StatInfo_EffectiveRange"] = "有效距离"
MWBLTL.LANGUAGE["StatInfo_MaxRange"] = "最大距离"
MWBLTL.LANGUAGE["StatInfo_PenetrationThickness"] = "穿透力"
MWBLTL.LANGUAGE["StatInfo_HorizontalRecoil"] = "水平后坐力"
MWBLTL.LANGUAGE["StatInfo_Recoil"] = "击退后坐力"
MWBLTL.LANGUAGE["StatInfo_VerticalRecoil"] = "垂直后坐力"
MWBLTL.LANGUAGE["StatInfo_MeleeSpeed"] = "近战恢复速度"
MWBLTL.LANGUAGE["StatInfo_MeleeDamage"] = "近战伤害"
MWBLTL.LANGUAGE["StatInfo_Bullets"] = "弹丸量"
MWBLTL.LANGUAGE["StatInfo_SprintLength"] = "切换冲刺耗时"
-- HUD
MWBLTL.LANGUAGE["HUD_Debug_Text1"] = "默认瞄具下,绿色十字应该变成黄色(表示完美对齐)"
MWBLTL.LANGUAGE["HUD_Debug_Text2"] = "若你是开发者,你应该将调整用骨骼放在默认瞄具的成像中间,然后调整误差。"
MWBLTL.LANGUAGE["HUD_Debug_Text3"] = "像素差距(越接近 0 越好)"
MWBLTL.LANGUAGE["HUD_Debug_Text4"] = "紫色直线表示角度,根据需要调整角度误差 (!)"
MWBLTL.LANGUAGE["HUD_FireMode_Safety"] = "保险"
MWBLTL.LANGUAGE["HUD_Key_NotBound"] = "未绑定键位: "
MWBLTL.LANGUAGE["HUD_Commands_Text1"] = "x 2: 瞄具"
MWBLTL.LANGUAGE["HUD_Commands_Text2"] = "屏气"
MWBLTL.LANGUAGE["HUD_Commands_Text3"] = ": 手电"
-- Customization Menu
MWBLTL.LANGUAGE["CuzMenu_Nom_Text1"] = "最爱"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text2"] = "预设"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text3"] = "输入名称……"
MWBLTL.LANGUAGE["CuzMenu_Method_Text1"] = ""
MWBLTL.LANGUAGE["CuzMenu_Method_Text2"] = "随机"
MWBLTL.LANGUAGE["CuzMenu_Method_Text3"] = "随机精选"
MWBLTL.LANGUAGE["CuzMenu_Method_Text4"] = "随机最爱"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text4"] = "出生自带:"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text5"] = "被此阻挡: "
MWBLTL.LANGUAGE["CuzMenu_Nom_Text6"] = "外观"
MWBLTL.LANGUAGE["CuzMenu_Title_Text"] = "自定义"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text7"] = "退出"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text8"] = "属性"
MWBLTL.LANGUAGE["CuzMenu_Nom_Text9"] = "" -- (Metre: Unit of length)
MWBLTL.LANGUAGE["CuzMenu_Nom_Text10"] = "" -- (Second: Unit of time)
-- Spawn Menu
MWBLTL.LANGUAGE["SpawnMenu_VM_Title"] = "第一人称模型"
MWBLTL.LANGUAGE["SpawnMenu_VM_Text1"] = "视野"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help1"] = "调整第一人称模型的视野FOV."
MWBLTL.LANGUAGE["SpawnMenu_VM_Text2"] = "视野 - 瞄准"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help2"] = "调整瞄准时的第一人称模型视野FOV"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help3"] = "注意: 小于 1 的值对准镜无效!"
MWBLTL.LANGUAGE["SpawnMenu_VM_Help4"] = "第一人称骨骼架构"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Title"] = "视觉效果"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text1"] = "枪口烟雾"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help1"] = "是否显示武器过热后枪口出现的烟雾。"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Text2"] = "模糊效果"
MWBLTL.LANGUAGE["SpawnMenu_Effs_Help2"] = "是否显示装填/自定义时的景深模糊。"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Title"] = "抬头显示HUD"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help1"] = "十字准星颜色"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text1"] = "十字准星"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help2"] = "启用屏幕中间的十字准星。"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text2"] = "火控指示"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help3"] = "启用显示火控的抬头显示HUD模组。"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text3"] = "手电筒指示"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help4"] = "启用显示手电筒状态的抬头显示HUD模组。"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text4"] = "准镜指示"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help5"] = "切换使用准镜瞄准时的抬头显示HUD模组。"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Text5"] = "自定义激光颜色"
MWBLTL.LANGUAGE["SpawnMenu_HUD_Help6"] = "让激光使用沙盘模式下玩家的武器颜色。"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Title"] = "控制"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text1"] = "切换瞄准"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help1"] = "启用后,按下键位会进入或离开瞄准;禁用时按住键位进入瞄准,松开离开。"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text2"] = "自动装填"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help2"] = "启用后,弹夹空时会立刻装填,不需要按键。"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text3"] = "手动上膛"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help3"] = "使用泵动或栓动武器后,松开开火键才会上膛。"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help4"] = "自定义菜单键位"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help5"] = "设置此键位后,环境菜单键位(默认 C不再会打开自定义菜单"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text4"] = "瞄准辅助"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Help6"] = "启用瞄准辅助。"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text5"] = "出生自带预设:"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text6"] = ""
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text7"] = "随机"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text8"] = "随机精选"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text9"] = "随机最爱"
MWBLTL.LANGUAGE["SpawnMenu_Cont_Text10"] = "自定义武器"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Title"] = "开发者调试"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text1"] = "固定第一人称模型"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help1"] = "模型不会跟随玩家视角移动。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text2"] = "冻结第一人称模型"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help2"] = "动画差值"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text3"] = "刷新动画列表"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text4"] = "机械瞄具下显示十字准星"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help3"] = "切换使用机械瞄具下十字准星的显示。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text5"] = "禁用摇晃和屏气"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help4"] = "禁用后可以固定准镜视角(注意:服务器端仍然会处理摇晃和屏气)。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text6"] = "混响"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help5"] = "显示混响检测(需要启用 \"developer\" 参数)。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text7"] = "射程助手"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help6"] = "显示弹道落点的距离和伤害(需要启用 \"developer\" 参数)。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text8"] = "弹道助手"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help7"] = "显示弹道轨迹和瞄准辅助(需要启用 \"developer\" 参数)。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text9"] = "渲染第一人称模型"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help8"] = "切换第一人称(视觉)模型的显示状态。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text10"] = "渲染第三人称模型"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help9"] = "切换第三人称(世界)模型的显示状态。"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Text11"] = "装填调试"
MWBLTL.LANGUAGE["SpawnMenu_Debug_Help10"] = "弹夹容量固定为 1 发。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Title"] = "服务器设置"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text1"] = "PvP 伤害倍率"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help1"] = "调整武器对玩家的伤害。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text2"] = "PvE 伤害倍率"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help2"] = "调整武器对 NPC 和 Nextbot 的伤害。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text3"] = "后坐力倍率"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help3"] = "调整武器后坐力强度。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text4"] = "精准度倍率"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help4"] = "调准武器精准度。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text5"] = "射程倍率"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help5"] = "调整射程长度。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text6"] = "瞄准辅助"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help6"] = "启用瞄准辅助。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text7"] = "瞄具屏气/晃动"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help7"] = "启用使用瞄具时的晃动效果。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text8"] = "允许自定义"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help8"] = "允许武器自定义。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text9"] = "高质量穿透模拟"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help9"] = "使用更精致的穿透算法(对性能有负面影响)。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text10"] = "武器配件上限"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help10"] = "一个武器能有的最多配件量。设为零则没有上限。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text11"] = "初始取出动画"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help11"] = "第一次装备武器时使用特殊动画。"
MWBLTL.LANGUAGE["SpawnMenu_SC_Text12"] = "冲刺时装填"
MWBLTL.LANGUAGE["SpawnMenu_SC_Help12"] = "允许冲刺时装填。"
MWBLTL.LANGUAGE["SpawnMenu_RC_Text1"] = "骨骼架构"
MWBLTL.LANGUAGE["SpawnMenu_RC_Text2"] = "第一人称手臂"
MWBLTL.LANGUAGE["MWBLTL_Options_Title"] = "语言"
MWBLTL.LANGUAGE["MWBLTL_Options_Text1"] = "选择语言"
MWBLTL.LANGUAGE["MWBLTL_Options_Text2"] = "如果更改没有生效,则需要重启地图。"
-- Attachments
MWBLTL.LANGUAGE["Atts_Category_Accessories"] = "配件"
MWBLTL.LANGUAGE["Atts_Category_Ammo"] = "弹药"
MWBLTL.LANGUAGE["Atts_Category_Arms"] = "弩臂"
MWBLTL.LANGUAGE["Atts_Category_Arrows"] = "弩箭"
MWBLTL.LANGUAGE["Atts_Category_Barrels"] = "枪管"
MWBLTL.LANGUAGE["Atts_Category_Bolts"] = "枪栓"
MWBLTL.LANGUAGE["Atts_Category_Conversions"] = "转换套件"
MWBLTL.LANGUAGE["Atts_Category_Forends"] = "鱼骨"
MWBLTL.LANGUAGE["Atts_Category_Grips"] = "前握把"
MWBLTL.LANGUAGE["Atts_Category_Lasers"] = "激光指示器"
MWBLTL.LANGUAGE["Atts_Category_Magazines"] = "弹匣"
MWBLTL.LANGUAGE["Atts_Category_Misc"] = "杂项"
MWBLTL.LANGUAGE["Atts_Category_Muzzle_Devices"] = "膛口装置"
MWBLTL.LANGUAGE["Atts_Category_Perks"] = "特长"
MWBLTL.LANGUAGE["Atts_Category_Pistol_Grips"] = "后握把"
MWBLTL.LANGUAGE["Atts_Category_Pumps"] = "护木"
MWBLTL.LANGUAGE["Atts_Category_Rails"] = "导轨"
MWBLTL.LANGUAGE["Atts_Category_Receivers"] = "机匣"
MWBLTL.LANGUAGE["Atts_Category_Sights"] = "瞄具"
MWBLTL.LANGUAGE["Atts_Category_Stocks"] = "枪托"
MWBLTL.LANGUAGE["Atts_Category_Toprails"] = "顶部导轨"
MWBLTL.LANGUAGE["Atts_Category_Cables"] = "弩弦"