Files
2026-03-30 10:39:52 +03:00

468 lines
14 KiB
Lua

AddCSLuaFile()
require("mw_math")
require("mw_utils")
if (SERVER) then
return
end
local shotgunXhairTickMaterial = Material("mg/shotgunxhairtick")
local normalXhairTickMaterial = Material("mg/normalxhairtick")
local crosshairDotMaterial = Material("mg/crosshairdot")
local function drawBinding(x, y, bind)
local key = string.upper(input.LookupBinding(bind) || MWBLTL.Get("HUD_Key_NotBound")..bind)
local scale = ScrH() / 1080
local size = 26 * scale
surface.SetFont("mgbase_command")
local w = math.max(surface.GetTextSize(key) + 10 * scale, size)
draw.RoundedBox(4, x - (w * 0.5 - 1), y - (size * 0.5 * scale - 1), w, size * scale, Color(0, 0, 0, 150))
draw.SimpleText(key, "mgbase_command", x, y, Color(255, 255, 255, 200), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
return w * 0.5 + (5 * scale)
end
local function drawBaseBinding(x, y, bind)
local bindValue = GetConVar(bind):GetInt()
local key = string.upper(bindValue != 0 && input.GetKeyName(bindValue) || MWBLTL.Get("HUD_Key_NotBound")..bind)
local scale = ScrH() / 1080
local size = 26 * scale
surface.SetFont("mgbase_command")
local w = math.max(surface.GetTextSize(key) + 10 * scale, size)
draw.RoundedBox(4, x - (w * 0.5 - 1), y - (size * 0.5 * scale - 1), w, size * scale, Color(0, 0, 0, 150))
draw.SimpleText(key, "mgbase_command", x, y, Color(255, 255, 255, 200), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
return w * 0.5 + (5 * scale)
end
function SWEP:DrawHUD()
if (self:GetOwner():InVehicle()) then
return
end
if (GetConVar("mgbase_debug_crosshair"):GetBool()) then
--draw.SimpleText("+", "DermaDefault", ScrW() * 0.5, ScrH() * 0.5, Color(0, 255, 0, 100), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
surface.SetDrawColor(0, 255, 0, 127)
surface.DrawLine(ScrW() * 0.5 - 50, ScrH() * 0.5, ScrW() * 0.5 + 50, ScrH() * 0.5)
surface.DrawLine(ScrW() * 0.5, ScrH() * 0.5 - 50, ScrW() * 0.5, ScrH() * 0.5 + 50)
--[[--3x
draw.SimpleText("3x", "DermaDefault", ScrW() * 0.5 - (90 * 1.44), ScrH() * 0.5 - (90 * 1.44), Color(0, 255, 0, 255), TEXT_ALIGN_RIGHT, TEXT_ALIGN_CENTER)
surface.DrawCircle(ScrW() * 0.5, ScrH() * 0.5, 180, 0, 255, 0, 127)
--4x
draw.SimpleText("4x", "DermaDefault", ScrW() * 0.5 - (125 * 1.44), ScrH() * 0.5 - (125 * 1.44), Color(0, 255, 0, 255), TEXT_ALIGN_RIGHT, TEXT_ALIGN_CENTER)
surface.DrawCircle(ScrW() * 0.5, ScrH() * 0.5, 250, 0, 255, 0, 127)
--10x
draw.SimpleText("10x", "DermaDefault", ScrW() * 0.5 - (165 * 1.44), ScrH() * 0.5 - (165 * 1.44), Color(0, 255, 0, 255), TEXT_ALIGN_RIGHT, TEXT_ALIGN_CENTER)
surface.DrawCircle(ScrW() * 0.5, ScrH() * 0.5, 330, 0, 255, 0, 127)]]
local att = self:GetViewModel():GetAttachment(mw_utils.LookupAttachmentCached(self:GetViewModel(), self.ViewModelOffsets.Aim.AlignAttachment || "align"))
if (att != nil) then
local pos = att.Pos:ToScreen()
surface.SetDrawColor(255, 0, 0, 127)
surface.DrawLine(pos.x - 50, pos.y, pos.x + 50, pos.y)
surface.DrawLine(pos.x, pos.y - 50, pos.x, pos.y + 50)
draw.SimpleText(MWBLTL.Get("HUD_Debug_Text1"), "DermaDefault", ScrW() * 0.5, ScrH() * 0.75, Color(255, 50, 50, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_BOTTOM)
draw.SimpleText(MWBLTL.Get("HUD_Debug_Text2"), "DermaDefault", ScrW() * 0.5, ScrH() * 0.75 + 30, Color(255, 50, 50, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_BOTTOM)
end
if (self:GetSight() != nil) then
att = self:GetSight().m_Model:GetAttachment(mw_utils.LookupAttachmentCached(self:GetSight().m_Model, self:GetSight().Reticle.Attachment))
pos = att.Pos:ToScreen()
surface.SetDrawColor(0, 150, 255, 255)
surface.DrawLine(pos.x - 25, pos.y, pos.x + 25, pos.y)
surface.DrawLine(pos.x, pos.y - 25, pos.x, pos.y + 25)
if (self:GetSight().ReticleHybrid != nil) then
att = self:GetSight().m_Model:GetAttachment(mw_utils.LookupAttachmentCached(self:GetSight().m_Model, self:GetSight().ReticleHybrid.Attachment))
pos = att.Pos:ToScreen()
surface.SetDrawColor(0, 150, 255, 255)
surface.DrawLine(pos.x - 25, pos.y, pos.x + 25, pos.y)
surface.DrawLine(pos.x, pos.y - 25, pos.x, pos.y + 25)
end
end
att = self:GetViewModel():GetAttachment(mw_utils.LookupAttachmentCached(self:GetViewModel(), self.ViewModelOffsets.Aim.AlignAttachment || "align"))
if (att != nil) then
--pixel difference
local pos = (att.Pos + att.Ang:Forward() * 1000):ToScreen()
local diffX, diffY = (pos.x - (ScrW() * 0.5)), (pos.y - (ScrH() * 0.5))
local centerX, centerY = ScrW() * 0.5, ScrH() * 0.5
surface.SetDrawColor(255, 0, 255, 255)
surface.DrawLine(centerX, centerY, centerX + (diffX * 10), centerY + (diffY * 10))
draw.SimpleText(MWBLTL.Get("HUD_Debug_Text3")..math.Round(diffX, 2)..", "..math.Round(diffY, 2), "DermaDefault", ScrW() * 0.25, ScrH() * 0.25, Color(255, 0, 255, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_BOTTOM)
draw.SimpleText(MWBLTL.Get("HUD_Debug_Text4"), "DermaDefault", ScrW() * 0.25, ScrH() * 0.25 + 20, Color(255, 0, 255, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_BOTTOM)
end
else
if (GetConVar("mgbase_hud_xhair"):GetBool() && !self:HasFlag("Customizing")) then
self:Crosshair()
end
end
if (GetConVar("mgbase_hud_firemode"):GetBool() && !self:HasFlag("Customizing")) then
self:DrawFiremode()
end
self:DrawCommands()
end
local lastIndex = 0
local transitionAnimation = 0
function SWEP:DrawFiremode()
if (self:HasFlag("Holstering")) then
return
end
-- current firemode (outline commented out)
local x,y = ScrW() * 0.5, ScrH() * 0.8
local scale = ScrH() / 1080
if (!self:HasFlag("Lowered")) then
local index = self:GetFiremode()
transitionAnimation = math.min(transitionAnimation + 10 * RealFrameTime(), 1)
if (lastIndex != index) then
transitionAnimation = 0
lastIndex = index
end
local name = string.upper(self.Firemodes[index].Name)
draw.SimpleTextOutlined(name, "mgbase_firemode", x, y + (24 * (1 - transitionAnimation) * scale), Color(255, 255, 255, 200), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 2, Color(0, 0, 0, 20))
-- next firemode
if (self.Firemodes[index + 1]) then
index = index + 1
else
index = 1
end
if (#self.Firemodes > 1) then
drawBaseBinding(x, y - 30, "mgbase_binds_firemode")
end
if (self:GetFiremode() != index) then
name = string.upper(self.Firemodes[index].Name)
draw.SimpleText(name, "mgbase_firemode_alt", x, y + (24 * transitionAnimation * scale), Color(127, 127, 127, 150), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
end
else
drawBaseBinding(x, y - 30, "mgbase_binds_safety")
draw.SimpleTextOutlined("LOWERED", "mgbase_firemode", x, y, Color(255, 255, 255, 200), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 2, Color(0, 0, 0, 20))
end
end
local bipodIcon = Material("bipodicon")
local bipodDelta = 0
function SWEP:DrawBipod()
if (!self:HasFlag("BipodDeployed")) then
bipodDelta = 0
return
end
bipodDelta = math.min(bipodDelta + RealFrameTime() * 5, 1)
surface.SetAlphaMultiplier(bipodDelta)
local mat = self:GetBipod().Icon
surface.SetMaterial(bipodIcon)
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawTexturedRect(ScrW() * 0.5 - 15, ScrH() * 0.5 + 88 + (bipodDelta * 12), 32, 30)
surface.SetAlphaMultiplier(1)
end
function SWEP:DrawCommands()
local scale = ScrH() / 1080
local x,y = ScrW() * 0.7, ScrH() * 0.5
if (GetConVar("mgbase_hud_sights"):GetBool()) then
surface.SetAlphaMultiplier(self:GetAimDelta())
if ((self:GetSight() != nil && self:GetSight().ReticleHybrid != nil) || self:GetLaser() != nil) then
local w = drawBaseBinding(x, y, "mgbase_binds_switchsights")
draw.SimpleTextOutlined(": SWITCH AIM", "mgbase_commandSecondary", x + w, y, Color(255, 255, 255, 200), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, 2, Color(0, 0, 0, 20))
end
x,y = ScrW() * 0.5, ScrH() * 0.7
if (self:GetSight() != nil && self:GetSight().Optic != nil && self:GetAimModeDelta() <= self.m_hybridSwitchThreshold && !self:GetOwner():KeyDown(IN_SPEED) && GetConVar("mgbase_sv_breathing"):GetInt() > 0) then
local w = drawBinding(x, y, "+speed")
draw.SimpleTextOutlined(MWBLTL.Get("HUD_Commands_Text2"), "mgbase_commandSecondary", x, y + (30 * scale), Color(255, 255, 255, 200), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, 2, Color(0, 0, 0, 20))
end
surface.SetAlphaMultiplier(1)
end
if (GetConVar("mgbase_hud_flashlight"):GetBool() && self:GetFlashlightAttachment() != nil && !self:HasFlag("Customizing")) then
surface.SetFont("mgbase_commandSecondary")
local tw = surface.GetTextSize(MWBLTL.Get("HUD_Commands_Text3")) * 0.5
x,y = ScrW() * 0.5 - tw - 7, ScrH() * 0.9 - 150
--if (self:CanChangeAimMode()) then
local w = drawBinding(x, y + 100, "impulse 100")
draw.SimpleTextOutlined(MWBLTL.Get("HUD_Commands_Text3"), "mgbase_commandSecondary", x + w, y + 100, Color(255, 255, 255, 200), TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, 2, Color(0, 0, 0, 20))
--end
end
end
function SWEP:CanDrawCrosshair()
return !self:HasFlag("Reloading")
&& !self:HasFlag("Sprinting")
&& !self:HasFlag("Holstering")
&& !self:HasFlag("Drawing")
&& !self:HasFlag("Lowered")
&& CurTime() >= self:GetNextInspectTime()
--&& CurTime() > self:GetNextMeleeTime()
end
function SWEP:HUDShouldDraw(name)
if (self:HasFlag("Customizing")) then
return false
end
if (self:HasFlag("Aiming") && name == "CHUDQuickInfo") then
return false
end
if (CurTime() < self:GetNextInspectTime() || self:HasFlag("StoppedInspectAnimation")) then
return false
end
return true
end
function SWEP:DrawCrosshairSticks(x, y, cone)
local aimDelta = 1 - self:GetAimDelta()
surface.SetAlphaMultiplier(aimDelta)
local crosshairAlpha = 200
--dot
local c = self:GetCone()
local m = self.Cone.Max
local h = self.Cone.Hip
local dotDelta = (c - h) / (m - h)
if (m - h <= 0) then
dotDelta = 0
end
local color = string.ToColor(GetConVar("mgbase_hud_xhaircolor"):GetString())
surface.SetDrawColor(color.r, color.g, color.b, 200)
local scale = math.ceil(ScreenScale(2)) -- leadup to appropriate scaling for crosshairs
local size = math.max(scale - bit.band(scale, 1), 4)
surface.SetAlphaMultiplier(aimDelta * (1 - dotDelta))
surface.SetMaterial(crosshairDotMaterial)
surface.DrawTexturedRect(x - size * 0.5, y - size * 0.5, size, size)
surface.SetAlphaMultiplier(aimDelta)
if (self:CanDrawCrosshair()) then
local dist = x - cone -- must be done here for accurate cone representation
local drawRect = surface.DrawTexturedRectRotated
local sizeW = size * 5
local sizeH = size * 5
surface.SetMaterial(normalXhairTickMaterial)
if (self.Bullet.NumBullets > 1) then
surface.SetMaterial(shotgunXhairTickMaterial)
end
--right stick
drawRect(x - dist, y, sizeW, sizeH, 90)
--left stick
drawRect(x + dist, y, sizeW, sizeH, 270)
--down stick
drawRect(x, y - dist, sizeH, sizeW, 0)
if (self.Primary.Automatic || self.Bullet.NumBullets > 1) then
--up stick
drawRect(x, y + dist, sizeH, sizeW, 180)
end
end
surface.SetAlphaMultiplier(1)
surface.SetDrawColor(255, 255, 255, 255)
end
function SWEP:Crosshair()
local x, y = ScrW() * 0.5, ScrH() * 0.5
local vec = EyePos() + (self:GetOwner():EyeAngles() + self:GetOwner():GetViewPunchAngles()):Forward()
local cone = math.floor((vec + ( self:GetCone() * 0.1 * (self:GetOwner():EyeAngles() + self:GetOwner():GetViewPunchAngles()):Right() ) ):ToScreen().x)
local pos = vec:ToScreen()
if (Vector(x, 0, y):DistToSqr(Vector(pos.x, 0, pos.y)) > 2.25) then
x,y = math.floor(pos.x), math.floor(pos.y)
end
self:DrawCrosshairSticks(x, y, cone)
self:DrawBipod(x, y)
end
--FONTS
local function CreateFonts()
local scale = ScrH() / 1080
surface.CreateFont("mgbase_firemode", {
font = "BioSansW05-Light",
size = 30 * scale,
weight = 0
})
surface.CreateFont("mgbase_statName", {
font = "BioSansW05-Light",
size = 24,
weight = 0
})
surface.CreateFont("mgbase_stat", {
font = "BioSansW05-Light",
size = 22,
weight = 0
})
surface.CreateFont("mgbase_control", {
font = "BioSansW05-Light",
size = 22,
weight = 0
})
surface.CreateFont("mgbase_statPositive", {
font = "BioSansW05-Light",
size = 22,
weight = 0,
blursize = 2
})
surface.CreateFont("mgbase_firemode_alt", {
font = "BioSansW05-Light",
size = 24 * scale,
weight = 0
})
surface.CreateFont("mgbase_attSlot", {
font = "Conduit ITC",
size = 24 * scale,
weight = 500
})
surface.CreateFont("mgbase_attSlotMenu", {
font = "Conduit ITC",
size = 24,
weight = 500
})
surface.CreateFont("mgbase_attSlotAttachmentInUse", {
font = "BioSansW05-Light",
size = 24,
weight = 0
})
surface.CreateFont("mgbase_attSlotAttachmentInUse_IsCosmetic", {
font = "Conduit ITC",
size = 20,
weight = 500
})
surface.CreateFont("mgbase_attSlotAttachmentInUse:hover", {
font = "BioSansW05-Light",
size = 24,
weight = 0,
blursize = 1
})
surface.CreateFont("mgbase_attSlotMenu:hover", {
font = "Conduit ITC",
size = 24,
weight = 500,
blursize = 2
})
surface.CreateFont("mgbase_utilityButton", {
font = "BioSansW05-Light",
size = 32,
weight = 0
})
surface.CreateFont("mgbase_utilityButton:hover", {
font = "BioSansW05-Light",
size = 32,
weight = 0,
blursize = 1
})
surface.CreateFont("mgbase_attSlotMenu", {
font = "Conduit ITC",
size = 24,
weight = 500
})
surface.CreateFont("mgbase_attName", {
font = "Conduit ITC",
size = 24 * scale,
weight = 500
})
surface.CreateFont("mgbase_attTitle", {
font = "BioSansW05-Light",
size = 60 * scale,
weight = 0
})
surface.CreateFont("mgbase_attTitle_blur", {
font = "BioSansW05-Light",
size = 60 * scale,
weight = 0,
blursize = 3
})
surface.CreateFont("mgbase_attWeaponName", {
font = "Conduit ITC",
size = 36 * scale,
weight = 500
})
surface.CreateFont("mgbase_command", {
font = "BioSansW05-Light",
size = 26 * scale,
weight = 500
})
surface.CreateFont("mgbase_commandSecondary", {
font = "BioSansW05-Light",
size = 22 * scale,
weight = 500
})
surface.CreateFont("mgbase_presetSpawnMethod", {
font = "BioSansW05-Light",
size = 24,
weight = 0
})
surface.CreateFont("mgbase_presetSpawnMethod_child", {
font = "BioSansW05-Light",
size = 20,
weight = 0
})
end
hook.Add("OnScreenSizeChanged", "MW_UpdateFonts", CreateFonts)
CreateFonts()