Files
2026-03-30 10:39:52 +03:00

56 lines
1.5 KiB
Lua

ENT.Base = "base_entity"
ENT.Type = "anim"
ENT.Spawnable = false
ENT.AdminOnly = false
ENT.ExplosionRadius = 430
ENT.ExplosionDamage = 700
game.AddParticles("particles/explosion_fx_ins.pcf")
game.AddParticles("particles/ins_rockettrail.pcf")
PrecacheParticleSystem("ins_C4_explosion")
PrecacheParticleSystem("ins_grenade_explosion")
PrecacheParticleSystem("ins_m203_explosion")
PrecacheParticleSystem("ins_rpg_explosion")
PrecacheParticleSystem("rockettrail")
function ENT:SetupDataTables()
end
--[[---------------------------------------------------------
Name: Initialize
Desc: First function called. Use to set up your entity
-----------------------------------------------------------]]
function ENT:Initialize()
self:SetModel("models/items/ar2_grenade.mdl")
self:AddEFlags(EFL_FORCE_CHECK_TRANSMIT)
self:SetCustomCollisionCheck(true)
if (SERVER) then
self:PhysicsInit(SOLID_VPHYSICS)
self:GetPhysicsObject():SetMaterial("metal")
self:GetPhysicsObject():AddGameFlag(FVPHYSICS_NO_PLAYER_PICKUP)
self:GetPhysicsObject():EnableDrag(false)
self:GetPhysicsObject():EnableGravity(false)
self:GetPhysicsObject():Wake()
self.m_Propel = true
self.m_Fuel = 300
self.m_Stability = 0
self.m_Water = false
self.Target = ents.Create("info_target")
self.Target:Spawn()
self.m_Tracking = true
self.Speed = math.random(1000, 1700)
end
if (CLIENT) then
self.m_SpawnPos = self:GetPos()
self:EmitSound("^viper/shared/move_rpapa7_proj_flame_cls.wav", SNDLVL_180db, 100, 1, CHAN_WEAPON)
end
end