Files
2026-03-30 10:39:52 +03:00

175 lines
4.5 KiB
Lua

AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
--[[---------------------------------------------------------
Name: KeyValue
Desc: Called when a keyvalue is added to us
-----------------------------------------------------------]]
function ENT:KeyValue( key, value )
end
--[[---------------------------------------------------------
Name: OnRestore
Desc: The game has just been reloaded. This is usually the right place
to call the GetNW* functions to restore the script's values.
-----------------------------------------------------------]]
function ENT:OnRestore()
end
--[[---------------------------------------------------------
Name: AcceptInput
Desc: Accepts input, return true to override/accept input
-----------------------------------------------------------]]
function ENT:AcceptInput( name, activator, caller, data )
return false
end
--[[---------------------------------------------------------
Name: UpdateTransmitState
Desc: Set the transmit state
-----------------------------------------------------------]]
function ENT:UpdateTransmitState()
return TRANSMIT_ALWAYS
end
function ENT:PhysicsCollide(colData, collider)
if (self.m_Water && self:GetVelocity():Length() < 250) then
timer.Simple(0, function()
self:Remove()
end)
return
end
local bHasExploded = false
for i, e in pairs(ents.FindInSphere(self:GetPos(), 16)) do
if (e:IsNPC()) then
self:Explode({
HitEntity = e,
HitNormal = (e:NearestPoint(self:GetPos()) - self:GetPos()):GetNormalized(),
HitPos = e:NearestPoint(self:GetPos())
})
bHasExploded = true
end
end
if (!bHasExploded) then
self:Explode(colData)
end
end
function ENT:PhysicsUpdate(phys)
self.m_Fuel = self.m_Fuel - 100 * FrameTime()
self.m_Stability = self.m_Stability + 700 * FrameTime()
if (self.m_Propel && self.m_Fuel <= 0) then
self.m_Propel = false
phys:EnableDrag(true)
phys:EnableGravity(true)
phys:AddVelocity(phys:GetAngles():Forward() * self.Speed)
end
if (self.m_Propel) then
phys:SetPos(self.LastPos + phys:GetAngles():Forward() * (self.Speed * FrameTime()))
if self.TrackedEntity && self.TrackedEntity:IsValid() then
local dir = self.TrackedEntity:WorldSpaceCenter() - phys:GetPos()
phys:SetAngles(LerpAngle(0.1, phys:GetAngles(), dir:Angle()))
else
self.m_Fuel = 0
end
end
if (!self.bCollided) then
--Aim assist
if (GetConVar("mgbase_debug_projectiles"):GetInt() > 0) then
debugoverlay.Box(phys:GetPos(), -self.Maxs, self.Maxs, 0, Color(0, 200, 50, 10))
end
local trData = {
start = self.LastPos,
endpos = phys:GetPos(),
filter = {self:GetOwner(), self},
mask = MASK_SHOT_PORTAL,
collisiongroup = COLLISION_GROUP_NONE,
mins = -self:OBBMaxs(),
maxs = self:OBBMins()
}
local tr = util.TraceHull(trData)
if (tr.Hit && (tr.Entity:IsPlayer() || tr.Entity:IsNPC())) then
self:SetPos(tr.HitPos)
self:Explode(tr)
return
end
--Normal hitscan
if (GetConVar("mgbase_debug_projectiles"):GetInt() > 0) then
debugoverlay.Line(self.LastPos, phys:GetPos(), 1, Color(255, 0, 0, 1))
end
tr = util.TraceLine(trData)
if (tr.Hit) then
if tr.Entity:GetClass() == "func_breakable_surf" then
--shatter glass windows and other weak surfaces
util.BlastDamage(self, self, tr.HitPos, 1, 1)
elseif tr.Entity:GetClass() != self:GetClass() && tr.Entity:GetClass() != "mg_javelin_airstrike_warhead" then
self:SetPos(tr.HitPos)
self:Explode(tr)
return
end
end
end
self.LastPos = phys:GetPos()
end
function ENT:Explode(trData)
local phys = self:GetPhysicsObject()
if (self:WaterLevel() <= 0) then
ParticleEffect("Generic_explo_mid", phys:GetPos() + trData.HitNormal,Angle(0,0,0))
else
local effectdata = EffectData()
effectdata:SetOrigin(phys:GetPos())
util.Effect("WaterSurfaceExplosion", effectdata)
end
local dmgInfo = DamageInfo()
dmgInfo:SetDamage(self.Damage)
dmgInfo:SetAttacker(IsValid(self:GetOwner()) && self:GetOwner() || self)
dmgInfo:SetInflictor(self)
dmgInfo:SetDamageType(self:GetDamageType())
util.BlastDamageInfo(dmgInfo, phys:GetPos(), 190)
util.ScreenShake(phys:GetPos(), 3500, 1111, 1, 300)
util.Decal("Scorch", trData.HitPos - trData.HitNormal, trData.HitPos + trData.HitNormal, self)
for i, e in pairs(ents.FindInSphere(self:GetPos(), 32)) do
if (e:GetClass() == "npc_strider") then
e:Fire("Explode")
end
end
self:Remove()
end
function ENT:ImpactDamage(ent)
end
function ENT:GetDamageType()
return DMG_BLAST + DMG_AIRBOAT
end