Files
call-of-duty-tdm/lua/autorun/mw_assets/attachments.lua
2026-03-30 10:39:52 +03:00

104 lines
2.9 KiB
Lua

require("mw_utils")
AddCSLuaFile()
MW_ATTS = {}
function GetAttachmentBaseClass(base)
MW_ATTS[base] = MW_ATTS[base] || {}
return MW_ATTS[base]
end
function LoadAttachment(path, fileName)
ATTACHMENT = {}
if (mw_utils.CompileFile(path..fileName)) then
local name = string.Replace(fileName, ".lua", "")
ATTACHMENT.ClassName = name
ATTACHMENT.Folder = path
table.Merge(GetAttachmentBaseClass(name), table.Copy(ATTACHMENT))
end
end
local oldModel = Model
function Model(dir) --sorry
if (GetConVar("mgbase_precacheatts"):GetInt() > 0) then
util.PrecacheModel(dir)
end
return dir
end
local function loadAttachments(dir)
dir = dir .. "/"
local File, Directory = file.Find(dir.."*", "LUA")
for k, v in ipairs(File) do
if (string.EndsWith(v, ".lua")) then
LoadAttachment(dir, v)
end
end
for k, v in ipairs(Directory) do
loadAttachments(dir..v)
end
end
loadAttachments("weapons/mg_base/modules/attachmentss")
Model = oldModel
--check baseclass
local function checkBaseClassInAttachments()
for name, att in pairs(MW_ATTS) do
if (istable(name)) then
mw_utils.ErrorPrint("checkBaseClassInAttachments: You may have defined BaseClass twice! "..(name.Name || "error class"))
MW_ATTS[name] = nil
end
if (name != "att_base") then
if (att.Base == nil) then
mw_utils.ErrorPrint("checkBaseClassInAttachments: "..name.." doesn't inherit from anything! This will cause problems...")
MW_ATTS[name] = nil
end
if (att.Base == name) then
mw_utils.ErrorPrint("checkBaseClassInAttachments: You are inheriting from self (Base = myself)! This would freeze your game. ("..name..")")
MW_ATTS[name] = nil
end
if (MW_ATTS[att.Base] == nil) then
mw_utils.ErrorPrint("checkBaseClassInAttachments: "..name.." is trying to inherit from missing attachment! ("..(att.Base || "missing class")..")")
MW_ATTS[name] = nil
end
end
end
end
checkBaseClassInAttachments()
--inherit
local function inherit(current, base)
for k, v in pairs(base) do
if (!istable(v)) then
if (current[k] == nil) then
current[k] = v
end
else
if (current[k] == nil) then
current[k] = {}
end
inherit(current[k], v)
end
end
end
function DoAttachmentInheritance(att)
local baseClass = MW_ATTS[att.Base]
while (baseClass != nil) do
inherit(att, baseClass)
baseClass = MW_ATTS[baseClass.Base]
end
end
local function finishAttachments()
for name, att in pairs(MW_ATTS) do
DoAttachmentInheritance(att)
end
end
finishAttachments()