AddCSLuaFile() function SWEP:doSuppressorStats() self.Primary.Sound = Sound("weap_papa90_sup_fire_plr_lfe") self.Reverb = { RoomScale = 50000, Sounds = { Outside = { Layer = Sound("Atmo_SMG_Sup.Outside"), Reflection = Sound("Reflection_ARSUP.Outside") }, Inside = { Layer = Sound("Atmo_Pistol_Sup.Inside"), Reflection = Sound("Reflection_ARSUP.Inside") } } } self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed" end SWEP.Customization = { {"att_perk", "attachment_vm_sm_papa90_perk_soh", "att_perk_fmj", "att_perk_ricochet", "att_perk_rof"}, {"att_stock", "attachment_vm_sm_papa90_stock_tactical", "attachment_vm_sm_papa90_stockl", "attachment_vm_sm_papa90_stocks"}, {"attachment_vm_sm_papa90_receiver"}, {"attachment_vm_sm_papa90_mag"}, {"attachment_vm_sm_papa90_barrel", "attachment_vm_sm_papa90_longbarrel", "attachment_vm_sm_papa90_custombarrel"}, {"att_muzzle", "att_vm_breacher01", "att_vm_breacher02", "att_vm_compensator01", "att_vm_compensator02", "att_vm_flashhider01", "att_vm_flashhider02", "att_vm_flashhider03", "att_vm_flashhider04", "att_vm_muzzlebrake01", "att_vm_muzzlebrake02", "att_vm_muzzlebrake03", "att_vm_silencer01", "att_vm_silencer02", "att_vm_silencer03", "att_vm_silencer04", "att_vm_silencer05", "att_vm_silencer06"}, {"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "attachment_vm_sm_papa90_reddotscope", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall", "att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01", "att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03", "att_vm_hybrid_west01", "att_vm_hybrid_west03", "att_vm_4x_east01_tall", "att_vm_2x_west01", "att_vm_4x_west01_tall", "att_vm_4x_west02_tall", "att_vm_reflex_west04"}, {"att_laser", "attachment_vm_sm_papa90_laser01", "attachment_vm_sm_papa90_laser02", "attachment_vm_sm_papa90_laser03"}, } --NECESSARY: it loads custom attachments from other authors require("mw_utils") mw_utils.LoadInjectors(SWEP)