AddCSLuaFile() SWEP.Animations = { ["Idle"] = {--idle is a special animation index, movement animations are played when this is on Sequences = {"idle"}, Fps = 30, Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, } --does not need NextSequence to loop, it's an exception to the rule }, ["Draw"] = { Sequences = {"draw"}, Length = 1, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.akilo47.raise")) end} } }, ["Holster"] = { Sequences = {"holster"}, Length = 1.4, Fps = 30, Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.akilo47.drop")) end}, {Time = 0, Callback = function(self) self:DisableGrip() end}, } }, ["Equip"] = { Sequences = {"draw_First"}, Length = 2.3, Fps = 30, NextSequence = "Idle", Events = { {Time = 0.35, Callback = function(self) self:DoSound(Sound("mw19.akilo47.raise.first")) end}, {Time = 0, Callback = function(self) self:EnableGrip() end} } }, ["Reload"] = { Sequences = {"Reload"}, Length = 8.8, Fps = 30, MagLength = 6.6, NextSequence = "Idle", Events = { } }, ["Reload_fast"] = { Sequences = {"Reload_fast"}, Length = 6.6, Fps = 30, MagLength = 5.1, NextSequence = "Idle", Events = { } }, ["Reload_Empty"] = { Sequences = {"Reload_empty"}, Length = 8.8, Fps = 30, MagLength = 6.6, NextSequence = "Idle", Events = { } }, ["Reload_empty_fast"] = { Sequences = {"Reload_empty_fast"}, Length = 6.6, Fps = 30, MagLength = 5.1, NextSequence = "Idle", Events = { } }, ["Fire"] = { Sequences = {"fire"}, Fps = 60, NextSequence = "Idle", Events = { { Time = 0, Callback = function(self) self:DoParticle("MuzzleFlash", "muzzle") self:DoParticle("Ejection", "shell_eject") self:DoEjection("shell_eject") end }, {Time = 0, Callback = function(self) self:EnableGrip() end}, } }, ["Fire_Last"] = { Sequences = {"fire"}, Fps = 60, NextSequence = "Idle", Events = { { Time = 0, Callback = function(self) self:DoParticle("MuzzleFlash", "muzzle") self:DoParticle("Ejection", "shell_eject") self:DoEjection("shell_eject") end }, {Time = 0, Callback = function(self) self:EnableGrip() end}, } }, ["Ads_In"] = { Sequences = {"ads_in"}, Length = 0.3, Fps = 20, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.akilo47.ads.up")) end} } }, ["Ads_Out"] = { Sequences = {"ads_out"}, Length = 0.3, Fps = 20, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.akilo47.ads.down")) end} } }, ["Sprint_In"] = { Sequences = {"sprint_in"}, Fps = 24, Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, } --NextSequence = "Sprint_Loop", }, ["Sprint_Loop"] = { Sequences = {"sprint_loop"}, Fps = 30, NextSequence = "Sprint_Loop", --make our state loop --while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour) Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, } }, ["Sprint_Out"] = { Sequences = {"sprint_out"}, Length = 0.3, Fps = 20, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, } }, ["Firemode_Auto"] = { Sequences = {"semi_off"}, Length = 0.75, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.akilo47.selector.off")) end} } }, ["Firemode_Semi"] = { Sequences = {"semi_on"}, Length = 0.75, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.akilo47.selector.on")) end} } }, ["Inspect"] = { Sequences = {"inspect"}, Length = 5, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.akilo47.inspect.01")) end}, {Time = 0.13, Callback = function(self) self:DisableGrip() end}, {Time = 1.3, Callback = function(self) self:DoSound(Sound("mw19.akilo47.inspect.02")) end}, {Time = 2.36, Callback = function(self) self:DoSound(Sound("mw19.akilo47.inspect.03")) end}, {Time = 3.6, Callback = function(self) self:DoSound(Sound("mw19.akilo47.inspect.04")) end}, {Time = 4.26, Callback = function(self) self:DoSound(Sound("mw19.akilo47.inspect.05")) end}, {Time = 4.4, Callback = function(self) self:EnableGrip() end}, } }, ["Jog_Out"] = { Sequences = {"jog_out"}, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end} } }, ["Jump"] = { Sequences = {"jump"}, Fps = 15, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end} } }, ["Land"] = { Sequences = {"jump_land"}, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end} } }, ["Melee"] = { Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"}, Length = 0.6, --if melee misses Size = 15, Range = 40, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DisableGrip() end}, {Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end}, {Time = 0.8, Callback = function(self) self:EnableGrip() end} } }, ["Melee_Hit"] = { Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"}, Length = 0.5, --if melee hits Damage = 100, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DisableGrip() end}, {Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end}, {Time = 0.8, Callback = function(self) self:EnableGrip() end} } } }