AddCSLuaFile() SWEP.Animations = { ["Idle"] = {--idle is a special animation index, movement animations are played when this is on Sequences = {"idle"}, Fps = 30 --does not need NextSequence to loop, it's an exception to the rule }, ["Draw"] = { Sequences = {"draw"}, Length = 0.25, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Raise")) end} } }, ["Holster"] = { Sequences = {"holster"}, Length = 0.3, Fps = 30, Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Drop")) end} } }, ["Equip"] = { Sequences = {"draw_First"}, Length = 1, Fps = 30, NextSequence = "Idle", Events = { {Time = 0.1, Callback = function(self) self:DoSound(Sound("MW19_M1911.Raise_First_Up")) end}, {Time = 0.33, Callback = function(self) self:DoSound(Sound("MW19_M1911.Raise_First_SlidePull")) end}, {Time = 0.7, Callback = function(self) self:DoSound(Sound("MW19_M1911.Raise_First_SlideRelease")) end} } }, ["Reload"] = { Sequences = {"reload"}, Length = 1.35, Fps = 30, MagLength = 1, NextSequence = "Idle", Events = { {Time = 0.05, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_Start")) end}, {Time = 0.5, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magout")) end}, {Time = 0.8, Callback = function(self) self:DoSound(Sound("MW19_M1911.Maginsert")) end}, {Time = 1.03, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magin")) end}, {Time = 1, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_End")) end} } }, ["Reload_Fast"] = { Sequences = {"reload_fast"}, Length = 1, Fps = 30, MagLength = 0.6, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_Start_Fast")) end}, {Time = 0.5, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end}, {Time = 0.26, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magout_Fast")) end}, {Time = 0.46, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magin_Fast")) end}, {Time = 0.66, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_End_Fast")) end} } }, ["Reload_XmagLrg"] = { Sequences = {"reload_xmag"}, Length = 1.35, Fps = 30, MagLength = 1, NextSequence = "Idle", Events = { {Time = 0.05, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_Start")) end}, {Time = 0.5, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magout")) end}, {Time = 0.8, Callback = function(self) self:DoSound(Sound("MW19_M1911.Maginsert")) end}, {Time = 1.03, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magin")) end}, {Time = 1, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_End")) end} } }, ["Reload_Xmag"] = { Sequences = {"reload_mmag"}, Length = 1.35, Fps = 30, MagLength = 1, NextSequence = "Idle", Events = { {Time = 0.05, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_Start")) end}, {Time = 0.5, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magout")) end}, {Time = 0.8, Callback = function(self) self:DoSound(Sound("MW19_M1911.Maginsert")) end}, {Time = 1.03, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magin")) end}, {Time = 1, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_End")) end} } }, ["Reload_XmagLrg_Fast"] = { Sequences = {"reload_xmag_fast"}, Length = 1, Fps = 30, MagLength = 0.6, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_Start_Fast")) end}, {Time = 0.26, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magout_Fast")) end}, {Time = 0.5, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end}, {Time = 0.46, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magin_Fast")) end}, {Time = 0.66, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_End_Fast")) end} } }, ["Reload_Xmag_Fast"] = { Sequences = {"reload_xmag_fast"}, Length = 1, Fps = 30, MagLength = 0.6, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_Start_Fast")) end}, {Time = 0.26, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magout_Fast")) end}, {Time = 0.5, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end}, {Time = 0.46, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magin_Fast")) end}, {Time = 0.66, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_End_Fast")) end} } }, ["Reload_Empty"] = { Sequences = {"reload_empty"}, Length = 1.5, Fps = 30, MagLength = 0.9, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_Start_Empty")) end}, {Time = 0.3, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magout_Empty")) end}, {Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end}, {Time = 0.7, Callback = function(self) self:DoSound(Sound("MW19_M1911.Maginsert_Empty")) end}, {Time = 0.9, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magin_Empty")) end}, {Time = 1.2, Callback = function(self) self:DoSound(Sound("MW19_M1911.Charge")) end}, {Time = 1.3, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_End_Empty")) end} } }, ["Reload_Empty_Fast"] = { Sequences = {"reload_empty_fast"}, Length = 1, Fps = 30, MagLength = 0.6, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_Start_Empty_Fast")) end}, {Time = 0.23, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magout_Empty_Fast")) end}, {Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end}, {Time = 0.46, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magin_Empty_Fast")) end}, {Time = 0.83, Callback = function(self) self:DoSound(Sound("MW19_M1911.Charge_Fast")) end}, {Time = 0.83, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_End_Empty_Fast")) end} } }, ["Reload_Empty_XmagLrg"] = { Sequences = {"reload_empty_xmag"}, Length = 1.5, Fps = 30, MagLength = 0.9, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_Start_Empty")) end}, {Time = 0.3, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magout_Empty")) end}, {Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end}, {Time = 0.7, Callback = function(self) self:DoSound(Sound("MW19_M1911.Maginsert_Empty")) end}, {Time = 0.9, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magin_Empty")) end}, {Time = 1.2, Callback = function(self) self:DoSound(Sound("MW19_M1911.Charge")) end}, {Time = 1.3, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_End_Empty")) end} } }, ["Reload_Empty_XmagLrg_Fast"] = { Sequences = {"reload_empty_xmag_fast"}, Length = 1, Fps = 30, MagLength = 0.6, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_Start_Empty_Fast")) end}, {Time = 0.23, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magout_Empty_Fast")) end}, {Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end}, {Time = 0.46, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magin_Empty_Fast")) end}, {Time = 0.83, Callback = function(self) self:DoSound(Sound("MW19_M1911.Charge_Fast")) end}, {Time = 0.83, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_End_Empty_Fast")) end} } }, ["Reload_Empty_Xmag"] = { Sequences = {"reload_empty_mmag"}, Length = 1.5, Fps = 30, MagLength = 0.9, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_Start_Empty")) end}, {Time = 0.3, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magout_Empty")) end}, {Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end}, {Time = 0.7, Callback = function(self) self:DoSound(Sound("MW19_M1911.Maginsert_Empty")) end}, {Time = 0.9, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magin_Empty")) end}, {Time = 1.2, Callback = function(self) self:DoSound(Sound("MW19_M1911.Charge")) end}, {Time = 1.3, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_End_Empty")) end} } }, ["Reload_Empty_Xmag_Fast"] = { Sequences = {"reload_empty_mmag_fast"}, Length = 1, Fps = 30, MagLength = 0.6, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_Start_Empty_Fast")) end}, {Time = 0.23, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magout_Empty_Fast")) end}, {Time = 0.7, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.SMG.Metal"), Vector(0, 0, 0)) end}, {Time = 0.46, Callback = function(self) self:DoSound(Sound("MW19_M1911.Magin_Empty_Fast")) end}, {Time = 0.83, Callback = function(self) self:DoSound(Sound("MW19_M1911.Charge_Fast")) end}, {Time = 0.83, Callback = function(self) self:DoSound(Sound("MW19_M1911.Reload_End_Empty_Fast")) end} } }, ["Fire"] = { Sequences = {"fire"}, Fps = 60, NextSequence = "Idle", Events = { { Time = 0, Callback = function(self) self:DoParticle("MuzzleFlash", "muzzle") self:DoParticle("Ejection", "shell_eject") self:DoEjection("shell_eject") end } } }, ["Fire_Last"] = { Sequences = {"fire_last"}, Fps = 60, NextSequence = "Idle", Events = { { Time = 0, Callback = function(self) self:DoParticle("MuzzleFlash", "muzzle") self:DoParticle("Ejection", "shell_eject") self:DoEjection("shell_eject") end }, {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Lastshot")) end}, } }, ["Ads_In"] = { Sequences = {"ads_in"}, Length = 0.3, Fps = 45, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.ADS_Up")) end} } }, ["Ads_Out"] = { Sequences = {"ads_out"}, Length = 0.3, Fps = 45, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.ADS_Down")) end} } }, ["Sprint_In"] = { Sequences = {"sprint_in"}, Fps = 24 --NextSequence = "Sprint_Loop", }, ["Sprint_Loop"] = { Sequences = {"sprint_loop"}, Fps = 30, NextSequence = "Sprint_Loop" --make our state loop --while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour) }, ["Sprint_Out"] = { Sequences = {"sprint_out"}, Length = 0.3, Fps = 24, NextSequence = "Idle", }, ["Inspect"] = { Sequences = {"inspect"}, Length = 5, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_M1911.Inspect01")) end}, {Time = 1, Callback = function(self) self:DoSound(Sound("MW19_M1911.Inspect02")) end}, {Time = 2, Callback = function(self) self:DoSound(Sound("MW19_M1911.Inspect03")) end}, {Time = 3.65, Callback = function(self) self:DoSound(Sound("MW19_M1911.Inspect04")) end} } }, ["Jog_Out"] = { Sequences = {"jog_out"}, Fps = 30, NextSequence = "Idle" }, ["Jump"] = { Sequences = {"jump"}, Fps = 15, NextSequence = "Idle" }, ["Land"] = { Sequences = {"jump_land"}, Fps = 30, NextSequence = "Idle" }, ["Melee"] = { Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"}, Length = 0.6, --if melee misses Size = 15, Range = 40, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Small")) end} } }, ["Melee_Hit"] = { Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"}, Length = 0.3, --if melee hits Damage = 45, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Small")) end} } }, }