AddCSLuaFile() function SWEP:doSuppressorStats() self.Primary.Sound = Sound("weap_dpapa12_sup_plr_lfe") self.Reverb = { RoomScale = 50000, Sounds = { Outside = { Layer = Sound("Atmo_Shotgun2.Outside"), Reflection = Sound("Reflection_ARSUP.Outside") }, Inside = { Layer = Sound("Reflection_ARSUP.Inside"), Reflection = Sound("Reflection_ShotgunSUP.Inside") } } } self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed" end function SWEP:doDBStats() self.Primary.TrailingSound = Sound("wpn_shotgun_fire_lyr") self.ParticleEffects.MuzzleFlash = "AC_muzzle_shotgun_db" end -- local function doCalConversionStats(self) -- local bSup1 = self:HasAttachment("attachment_vm_silencer_east01") -- local bSup2 = self:HasAttachment("attachment_vm_silencer02") -- local bSup3 = self:HasAttachment("attachment_vm_silencer03") -- local bSup4 = self:HasAttachment("attachment_vm_silencer04") -- local bSup5 = self:HasAttachment("attachment_vm_ar_mike4_barsil") -- local bSup6 = self:HasAttachment("attachment_vm_ar_mike4_mag_v5") -- if (!bSup1 && !bSup2 && !bSup3 && !bSup4 && !bSup5 && !bSup6) then -- self.Primary.Sound = Sound("mw19_mcharlie.fire.cal") -- self.Reverb = { -- RoomScale = 50000, -- Sounds = { -- Outside = { -- Layer = Sound("Atmo_SMG.Outside"), -- Reflection = Sound("Reflection_AR.Outside") -- }, -- Inside = { -- Layer = Sound("Atmo_SMG.Inside"), -- Reflection = Sound("Reflection_AR.Inside") -- } -- } -- } -- end -- self.Primary.Ammo = "SMG1" -- self.Shell.Model = Model("models/viper/mw/shells/fx_pistol_shell_lod0.mdl") -- self.Shell.Scale = 0.5 -- self.Shell.Sound = Sound("MW_Casings.9mm") -- end -- local function doSocomConversionStats(self) -- local bSup1 = self:HasAttachment("attachment_vm_silencer_east01") -- local bSup2 = self:HasAttachment("attachment_vm_silencer02") -- local bSup3 = self:HasAttachment("attachment_vm_silencer03") -- local bSup4 = self:HasAttachment("attachment_vm_silencer04") -- local bSup5 = self:HasAttachment("attachment_vm_ar_mike4_barsil") -- local bSup6 = self:HasAttachment("attachment_vm_ar_mike4_mag_v5") -- if (!bSup1 && !bSup2 && !bSup3 && !bSup4 && !bSup5 && !bSup6) then -- self.Reverb = { -- RoomScale = 50000, -- Sounds = { -- Outside = { -- Layer = Sound("Atmo_LMG.Outside"), -- Reflection = Sound("Reflection_AR.Outside") -- }, -- Inside = { -- Layer = Sound("Atmo_LMG.Inside"), -- Reflection = Sound("Reflection_AR.Inside") -- } -- } -- } -- end -- self.Shell.Model = Model("models/viper/mw/shells/vfx_9x39_shell.mdl") -- self.Shell.Scale = 0.35 -- end SWEP.Customization = { {"att_perk", "attachment_vm_sh_dpapa12_perk_soh", "att_perk_hip"}, {"attachment_vm_sh_dpapa12_barrel", "attachment_vm_sh_dpapa12_barlong", "attachment_vm_sh_dpapa12_barmid", "attachment_vm_sh_dpapa12_barshort"}, {"attachment_vm_sh_dpapa12_pump", "attachment_vm_sh_dpapa12_pump_tactical", "attachment_vm_sh_dpapa12_pump_stable", "attachment_vm_sh_dpapa12_pump_light"}, {"att_ammo_default", "att_ammo_db", "att_ammo_flechette", "att_ammo_he", "att_ammo_slugs"}, {"att_muzzle", "attachment_vm_sh_dpapa12_choke", "attachment_vm_sh_dpapa12_flashhider", "attachment_vm_sh_dpapa12_muzzlebrake", "attachment_vm_sh_dpapa12_muzzlemelee", "attachment_vm_sh_dpapa12_silencer01", "attachment_vm_sh_dpapa12_silencer02", "attachment_vm_sh_dpapa12_silencer03"}, {"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall", "att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01", "att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03", "att_vm_thermal_east01", "att_vm_thermal_west01", "att_vm_thermal_east01_hybrid", "att_vm_hybrid_west01", "att_vm_reflex_west04", "att_vm_hybrid_west03", "att_vm_4x_east01_tall", "att_vm_4x_west01_tall", "att_vm_4x_west02_tall", "att_vm_scope_mike14", "att_vm_scope_vz"}, {"att_laser", "attachment_vm_sh_dpapa12_laser01", "attachment_vm_sh_dpapa12_laser02", "attachment_vm_sh_dpapa12_laser03"}, {"attachment_vm_sh_dpapa12_grip"}, } --NECESSARY: it loads custom attachments from other authors require("mw_utils") mw_utils.LoadInjectors(SWEP) -- SWEP.Customization = { -- ["Perk"] = { -- Slot = 1, -- { -- Key = "no_perk", -- }, -- { -- Key = "perk_soh", -- Stats = function(self) -- self.Animations.Reload_Start.Fps = self.Animations.Reload_Start.Fps * 1.25 -- self.Animations.Reload_Start_Onebullet.Fps = self.Animations.Reload_Start_Onebullet.Fps * 1.25 -- self.Animations.Reload_Loop.Fps = self.Animations.Reload_Loop.Fps * 1.25 -- self.Animations.Reload_End.Fps = self.Animations.Reload_End.Fps * 1.25 -- self.Animations.Reload_End_Empty.Fps = self.Animations.Reload_End_Empty.Fps * 1.25 -- end -- }, -- { -- Key = "perk_fastmelee", -- Stats = function(self) -- end -- }, -- { -- Key = "perk_heavymelee", -- Stats = function(self) -- end -- }, -- --[[{ -- Key = "perk_fmj", -- Stats = function(self) -- end -- }]] -- }, -- ["Ammo"] = { -- Slot = 2, -- { -- Key = "no_perk", -- PostProcess = function(self) -- self.Projectile = nil -- self.Primary.TrailingSound = nil -- end, -- }, -- { -- Key = "sh_slugs", -- Stats = function(self) -- end, -- PostProcess = function(self) -- self.Primary.TrailingSound = nil -- end, -- }, -- { -- Key = "sh_db", -- Stats = function(self) -- doDBStats(self) -- end -- }, -- { -- Key = "sh_flechette", -- Stats = function(self) -- end, -- PostProcess = function(self) -- self.Primary.TrailingSound = nil -- end, -- }, -- { -- Key = "sh_he", -- Stats = function(self) -- end, -- PostProcess = function(self) -- self.Primary.TrailingSound = nil -- end, -- }, -- }, -- ["Barrel"] = { -- Slot = 3, -- { -- Key = "attachment_vm_sh_dpapa12_barrel", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_dpapa12_barmid", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_dpapa12_barlong", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_dpapa12_barshort", -- Stats = function(self) -- end -- } -- }, -- ["Muzzle"] = { -- Slot = 4, -- { -- Key = "no_muzzle" -- }, -- { -- Key = "attachment_vm_sh_dpapa12_choke", -- Bodygroups = { -- ["tag_tip"] = 1, -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 1, 0), Angle()}, -- [3] = {Vector(0, 1, 0), Angle()}, -- [4] = {Vector(0, 1, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_dpapa12_comp", -- Bodygroups = { -- ["tag_tip"] = 1, -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 1, 0), Angle()}, -- [3] = {Vector(0, 1, 0), Angle()}, -- [4] = {Vector(0, 1, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_dpapa12_muzzlebrake", -- Bodygroups = { -- ["tag_tip"] = 1, -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 1, 0), Angle()}, -- [3] = {Vector(0, 1, 0), Angle()}, -- [4] = {Vector(0, 1, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_dpapa12_muzzlemelee", -- Bodygroups = { -- ["tag_tip"] = 1, -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 1, 0), Angle()}, -- [3] = {Vector(0, 1, 0), Angle()}, -- [4] = {Vector(0, 1, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_dpapa12_flashhider", -- Bodygroups = { -- ["tag_tip"] = 1, -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 1, 0), Angle()}, -- [3] = {Vector(0, 1, 0), Angle()}, -- [4] = {Vector(0, 1, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed" -- end -- }, -- { -- Key = "attachment_vm_sh_dpapa12_silencer01", -- Bodygroups = { -- ["tag_tip"] = 1, -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 1, 0), Angle()}, -- [3] = {Vector(0, 1, 0), Angle()}, -- [4] = {Vector(0, 1, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- doSuppressorStats(self) -- end -- }, -- { -- Key = "attachment_vm_sh_dpapa12_silencer02", -- Bodygroups = { -- ["tag_tip"] = 1, -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 1, 0), Angle()}, -- [3] = {Vector(0, 1, 0), Angle()}, -- [4] = {Vector(0, 1, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- doSuppressorStats(self) -- end -- }, -- { -- Key = "attachment_vm_sh_dpapa12_silencer03", -- Bodygroups = { -- ["tag_tip"] = 1, -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 1, 0), Angle()}, -- [3] = {Vector(0, 1, 0), Angle()}, -- [4] = {Vector(0, 1, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- doSuppressorStats(self) -- end -- }, -- }, -- ["Optic"] = { -- Slot = 5, -- { -- Key = "no_sight", -- }, -- { -- Key = "attachment_vm_minireddot_tall", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.25) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) --i know you tell me not to fuck with this but the dot being actually centered on the glass demands it xoxo -- end -- }, -- { -- Key = "attachment_vm_minireddot02_tall", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.3) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- end -- }, -- { -- Key = "attachment_vm_minireddot03_tall", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.3) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- end -- }, -- { -- Key = "attachment_vm_holo_west02", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.15) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- end -- }, -- { -- Key = "attachment_vm_holo_east", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.25) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.1, 0) -- end -- }, -- { -- Key = "attachment_vm_reflex_east02_tall", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.05) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- end -- }, -- { -- Key = "attachment_vm_reflex_west03", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- end -- }, -- { -- Key = "attachment_vm_reflex_west04", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.1) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- end -- }, -- { -- Key = "attachment_vm_holo_west_lod0", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- end -- }, -- { -- Key = "attachment_vm_reflex_east", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.15) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.167, 0.035, 0) -- end -- }, -- { -- Key = "attachment_vm_4x_east_tall", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.11, 0, -0.07) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0) -- end -- }, -- { -- Key = "attachment_vm_4x_west_tall", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.185) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- end -- }, -- { -- Key = "attachment_vm_4x_west02_tall", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.08) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- end -- }, -- { -- Key = "attachment_vm_thermal_east_tall", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.01) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- end -- }, -- { -- Key = "attachment_vm_thermal_hybrid", -- Bodygroups = { -- ["tag_sight"] = 2, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.41) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- self.HybridAimAngles = Angle(0, 0, -45) -- self.HybridAimPos = Vector(-1.75, 2.5, 0.9) -- end -- }, -- { -- Key = "attachment_vm_thermal_west_01", -- Bodygroups = { -- ["tag_sight"] = 2, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.43) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- end -- }, -- { -- Key = "attachment_vm_hybrid_west", -- Bodygroups = { -- ["tag_sight"] = 2, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, 0.275) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- self.HybridAimAngles = Angle(-0.01, 0.02, 0) -- self.HybridAimPos = Vector(0,1.5,-0.9) -- end -- }, -- { -- Key = "attachment_vm_hybrid_west03", -- Bodygroups = { -- ["tag_sight"] = 2, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, 0.355) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, -0.012, 0) -- self.Zoom.Blur.EyeFocusDistance = 1.5 -- self.HybridAimAngles = Angle(0, 0, -45) -- self.HybridAimPos = Vector(-1.55, 2.5, 1.17) -- end -- }, -- }, -- ["Laser"] = { -- Slot = 6, -- { -- Key = "no_laser" -- }, -- { -- Key = "attachment_vm_laser01", -- VElement = { -- Bone = "tag_laser_attach", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- } -- } -- }, -- Stats = function(self) -- self.LaserAimAngles = Angle(-0.3, 0.2, -45) -- self.LaserAimPos = Vector(-2, 0, 0) -- end -- }, -- { -- Key = "attachment_vm_laser02", -- VElement = { -- Bone = "tag_laser_attach", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- } -- } -- }, -- Stats = function(self) -- self.LaserAimAngles = Angle(-0.4, 0.265, -45) -- self.LaserAimPos = Vector(-2, 0, 0) -- end -- }, -- { -- Key = "attachment_vm_laser03", -- VElement = { -- Bone = "tag_laser_attach", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- } -- } -- }, -- Stats = function(self) -- self.LaserAimAngles = Angle(-0.3, 0.2, -45) -- self.LaserAimPos = Vector(-2, 0, 0) -- end -- } -- }, -- ["Pump"] = { -- Slot = 7, -- { -- Key = "attachment_vm_sh_dpapa12_pump", -- }, -- { -- Key = "attachment_vm_sh_dpapa12_pump_light", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_dpapa12_pump_stable", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_dpapa12_pump_tactical", -- Stats = function(self) -- end -- }, -- }, -- ["Grip"] = { -- Slot = 8, -- { -- Key = "attachment_vm_sh_dpapa12_grip", -- }, -- { -- Key = "attachment_vm_vertgrip_stubby02_dpapa12", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_vertgrip_stubby04_dpapa12", -- Stats = function(self) -- end -- } -- }, -- }