AddCSLuaFile() SWEP.Animations = { ["Idle"] = {--idle is a special animation index, movement animations are played when this is on Sequences = {"idle"}, Fps = 30, Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, } --does not need NextSequence to loop, it's an exception to the rule }, ["Draw"] = { Sequences = {"draw"}, Length = 0.65, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dpapa12.raise")) end}, } }, ["Holster"] = { Sequences = {"holster"}, Length = 0.6, Fps = 30, Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dpapa12.drop")) end}, {Time = 0.1, Callback = function(self) self:DisableGrip() end}, } }, ["Equip"] = { Sequences = {"draw_First"}, Length = 1.25, Fps = 30, NextSequence = "Idle", Events = { {Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_raise_first_01")) end}, {Time = 0.53, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_empty_end_02")) end}, {Time = 0.96, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_raise_first_02")) end}, } }, ["Reload_Start"] = { Sequences = {"reload_start"}, Length = 1.3, Fps = 30, MagLength = 0.8, MagLength2 = 1.2, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) end}, {Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_start_01")) end}, {Time = 0.76, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_start_02")) end}, {Time = 1.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_start_03")) end}, } }, ["Reload_Start_Onebullet"] = { Sequences = {"reload_start_onebullet"}, Length = 1.3, Fps = 30, MagLength = 0.8, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) end}, {Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_start_01")) end}, {Time = 0.76, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_start_02")) end}, --{Time = 1.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_start_03")) end}, } }, ["Reload_Loop"] = { Sequences = {"reload_loop"}, Length = 0.83, Fps = 30, MagLength = 0.4, MagLength2 = 0.83, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) end}, {Time = 0.26, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_loop_01")) end}, {Time = 0.63, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_loop_01")) end}, } }, ["Reload_End"] = { Sequences = {"reload_end"}, Length = 0.63, Fps = 30, NextSequence = "Idle", Events = { {Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_end_01")) end}, {Time = 0.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_end_02")) end} } }, ["Reload_End_Empty"] = { Sequences = {"reload_end_empty"}, Length = 0.86, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) end}, {Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_empty_end_01")) end}, {Time = 0.3, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_reload_empty_end_02")) end} } }, ["Fire"] = { Sequences = {"fire"}, Fps = 60, NextSequence = "Idle", Events = { { Time = 0, Callback = function(self) self:DoParticle("MuzzleFlash", "muzzle") end }, {Time = 0, Callback = function(self) self:EnableGrip() end}, } }, ["Rechamber"] = { Sequences = {"rechamber"}, Length = 0.5, Fps = 30, NextSequence = "Idle", Events = { { Time = 0.1, Callback = function(self) self:DoEjection("shell_eject") self:DoParticle("Ejection", "shell_eject") end }, {Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_rechamber_02")) end}, {Time = 0.23, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_dpapa12_rechamber_025")) end}, } }, ["Fire_Last"] = { Sequences = {"fire"}, Fps = 60, NextSequence = "Idle", Events = { { Time = 0, Callback = function(self) self:DoParticle("MuzzleFlash", "muzzle") end }, {Time = 0, Callback = function(self) self:EnableGrip() end}, } }, ["Ads_In"] = { Sequences = {"ads_in"}, Length = 0.275, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dpapa12.ads.up")) end}, } }, ["Ads_Out"] = { Sequences = {"ads_out"}, Length = 0.275, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dpapa12.ads.down")) end}, } }, ["Sprint_In"] = { Sequences = {"sprint_in"}, Fps = 24, Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, } --NextSequence = "Sprint_Loop", }, ["Sprint_Loop"] = { Sequences = {"sprint_loop"}, Fps = 30, NextSequence = "Sprint_Loop", --make our state loop --while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour) Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, } }, ["Sprint_Out"] = { Sequences = {"sprint_out"}, Length = 0.3, Fps = 24, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, } }, ["Inspect"] = { Sequences = {"inspect"}, Length = 5, Fps = 30, NextSequence = "Idle", Events = { {Time = 3.36, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_inspect_04")) end}, {Time = 4.23, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_inspect_05")) end}, {Time = 1.4, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_inspect_02")) end}, {Time = 2.43, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_inspect_03")) end}, {Time = 0.167, Callback = function(self) self:DisableGrip() end}, {Time = 0.033, Callback = function(self) self:DoSound(Sound("ps_wfoly_plr_sh_dpapa12_inspect_01")) end}, {Time = 4.433, Callback = function(self) self:EnableGrip() end}, } }, ["Jog_Out"] = { Sequences = {"jog_out"}, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, } }, ["Jump"] = { Sequences = {"jump"}, Fps = 15, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, } }, ["Land"] = { Sequences = {"jump_land"}, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, } }, ["Melee"] = { Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"}, Length = 0.6, --if melee misses Size = 15, Range = 40, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DisableGrip() end}, {Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end}, {Time = 0.8, Callback = function(self) self:EnableGrip() end}, } }, ["Melee_Hit"] = { Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"}, Length = 0.3, --if melee hits Damage = 45, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DisableGrip() end}, {Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end}, {Time = 0.8, Callback = function(self) self:EnableGrip() end}, } }, }