AddCSLuaFile() SWEP.Animations = { ["Idle"] = {--idle is a special animation index, movement animations are played when this is on Sequences = {"idle"}, Fps = 30 --does not need NextSequence to loop, it's an exception to the rule }, ["Draw"] = { Sequences = {"draw"}, Length = 1.2, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dblmg.inspect.1")) end} } }, ["Holster"] = { Sequences = {"holster"}, Length = 0.8, Fps = 30, Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dblmg.inspect.3")) end} } }, ["Reload"] = { Sequences = {"reload_fast"}, Length = 4, Fps = 30, MagLength = 3, NextSequence = "Idle", Events = { {Time = 0.13, Callback = function(self) self:DoSound(Sound("mw19.dblmg.reload.start")) end}, {Time = 0.85, Callback = function(self) self:DoSound(Sound("mw19.dblmg.belt.out")) end}, {Time = 2.5, Callback = function(self) self:DoSound(Sound("mw19.dblmg.belt.in")) end}, {Time = 3, Callback = function(self) self:DoSound(Sound("mw19.dblmg.reload.end")) end}, } }, ["Reload_Empty"] = { Sequences = {"reload"}, Length = 5.5, Fps = 30, MagLength = 4, NextSequence = "Idle", Events = { {Time = 0.13, Callback = function(self) self:DoSound(Sound("mw19.dblmg.reload.start")) end}, {Time = 1.5, Callback = function(self) self:DoSound(Sound("mw19.dblmg.belt.out")) end}, {Time = 3.5, Callback = function(self) self:DoSound(Sound("mw19.dblmg.belt.in")) end}, {Time = 4.5, Callback = function(self) self:DoSound(Sound("mw19.dblmg.reload.end")) end}, } }, ["spin_up"] = { Sequences = {"spin_loop"}, Length = 1, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dblmg.inspect.3")) end} } }, ["spin_loop"] = { Sequences = {"spin_loop"}, Length = 1, Fps = 30, Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dblmg.inspect.3")) end} } }, ["spin_end"] = { Sequences = {"spin_end"}, Length = 1, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.dblmg.inspect.3")) end} } }, ["Fire"] = { Sequences = {"fire"}, Fps = 60, NextSequence = "Idle", Events = { { Time = 0, Callback = function(self) self:DoParticle("MuzzleFlash", "muzzle") self:DoParticle("Ejection", "shell_eject") self:DoEjection("shell_eject") end }, {Time = 0.01, Callback = function(self) self:DoSound(Sound("mw19.dblmg.spin.loop")) end} } }, ["fire_charge"] = { Sequences = {"fire_charge"}, Fps = 60, NextSequence = "Idle", Events = { } }, ["Ads_In"] = { Sequences = {"idle"}, Length = 0.3, Fps = 20, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_L86.ADS_Up")) end} } }, ["Ads_Out"] = { Sequences = {"idle"}, Length = 0.3, Fps = 20, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW19_L86.ADS_Down")) end} } }, ["Sprint_In"] = { Sequences = {"sprint_in"}, Fps = 10, NextSequence = "Sprint_Loop", }, ["Sprint_Out"] = { Sequences = {"sprint_out"}, Length = 0.3, Fps = 10, NextSequence = "Idle", }, ["Inspect"] = { Sequences = {"inspect"}, Length = 5, Fps = 30, NextSequence = "Idle", Events = { {Time = 0.32, Callback = function(self) self:DoSound(Sound("mw19.dblmg.inspect.1")) end}, {Time = 0.7, Callback = function(self) self:DoSound(Sound("mw19.dblmg.inspect.2")) end}, {Time = 3, Callback = function(self) self:DoSound(Sound("mw19.dblmg.inspect.3")) end} } }, ["Jog_Out"] = { Sequences = {"jog_out"}, Fps = 30, NextSequence = "Idle" }, ["Jump"] = { Sequences = {"jump"}, Fps = 15, NextSequence = "Idle" }, ["Land"] = { Sequences = {"jump_land"}, Fps = 30, NextSequence = "Idle" }, ["Melee"] = { Sequences = {"melee_hit_01"}, Length = 1, --if melee misses Size = 15, Range = 75, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Large")) end} } }, ["Melee_Hit"] = { Sequences = {"melee_hit_01"}, Length = 1, --if melee hits Damage = 75, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Large")) end} } }, }