AddCSLuaFile() function SWEP:doSuppressorStats() self.Primary.Sound = Sound("mw19.charlie725.fire.s") self.Reverb = { RoomScale = 50000, Sounds = { Outside = { Layer = Sound("Atmo_Shotgun2.Outside"), Reflection = Sound("Reflection_ARSUP.Outside") }, Inside = { Layer = Sound("Reflection_ARSUP.Inside"), Reflection = Sound("Reflection_ShotgunSUP.Inside") } } } self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed" end function SWEP:doDBStats() self.Primary.TrailingSound = Sound("wpn_shotgun_fire_lyr") self.ParticleEffects.MuzzleFlash = "AC_muzzle_shotgun_db" end SWEP.Customization = { {"att_perk", "attachment_vm_sh_charlie725_perk_soh", "att_perk_hip"}, {"att_receiver"}, {"attachment_vm_sh_charlie725_barrel", "attachment_vm_sh_charlie725_barrel_sawnoff", "attachment_vm_sh_charlie725_barrel_mid", "attachment_vm_sh_charlie725_barrel_long"}, {"attachment_vm_sh_charlie725_guard", "attachment_vm_sh_charlie725_forendtactical", "attachment_vm_sh_charlie725_forendstable", "attachment_vm_sh_charlie725_foreendlight"}, {"att_ammo_default", "att_ammo_db", "att_ammo_flechette", "att_ammo_he", "att_ammo_slugs"}, {"attachment_vm_sh_charlie725_stock", "attachment_vm_sh_charlie725_stock_sawnoff", "attachment_vm_sh_charlie725_stocklight", "attachment_vm_sh_charlie725_stockstable","attachment_vm_sh_charlie725_stocktactical"}, {"att_muzzle", "attachment_vm_sh_charlie725_comp", "attachment_vm_sh_charlie725_flashhider", "attachment_vm_sh_charlie725_muzzlebrake", "attachment_vm_sh_charlie725_muzzlemelee", "attachment_vm_sh_charlie725_silencer01", "attachment_vm_sh_charlie725_silencer02", "attachment_vm_sh_charlie725_silencer03"}, {"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall", "att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01", "att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03", "att_vm_thermal_east01", "att_vm_thermal_west01", "att_vm_thermal_east01_hybrid", "att_vm_hybrid_west01", "att_vm_reflex_west04", "att_vm_charlie725_2x_west01", "att_vm_hybrid_west03", "att_vm_4x_east01_tall", "att_vm_4x_west01_tall", "att_vm_4x_west02_tall", "att_vm_charlie725_scope_mike14", "att_vm_charlie725_scope_vz", "attachment_vm_sn_charlie725_scope"}, {"att_laser", "attachment_vm_sh_charlie725_laser01", "attachment_vm_sh_charlie725_laser02", "attachment_vm_sh_charlie725_laser03"}, {"att_grip", "attachment_vm_sh_charlie725_angledgrip01", "attachment_vm_sh_charlie725_angledgrip02", "attachment_vm_sh_charlie725_stubbygrip01", "attachment_vm_sh_charlie725_stubbygrip02", "attachment_vm_sh_charlie725_vertgrip01", "attachment_vm_sh_charlie725_vertgrip02", "attachment_vm_sh_charlie725_vertgrip03"}, } --NECESSARY: it loads custom attachments from other authors require("mw_utils") mw_utils.LoadInjectors(SWEP) -- SWEP.Customization = { -- ["Perk"] = { -- Slot = 1, -- { -- Key = "no_perk", -- }, -- { -- Key = "perk_soh", -- Stats = function(self) -- self.Animations.Reload = self.Animations.Reload_Fast -- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Fast -- self.Animations.reload_scope = self.Animations.reload_scope_fast -- self.Animations.reload_empty_scope = self.Animations.reload_empty_scope_fast -- end -- }, -- { -- Key = "perk_fastmelee", -- Stats = function(self) -- end -- }, -- { -- Key = "perk_heavymelee", -- Stats = function(self) -- end -- }, -- --[[{ -- Key = "perk_fmj", -- Stats = function(self) -- end -- }]] -- }, -- ["Ammo"] = { -- Slot = 2, -- { -- Key = "no_perk", -- PostProcess = function(self) -- self.Primary.TrailingSound = nil -- self.Projectile = nil -- end, -- }, -- { -- Key = "sh_slugs", -- Stats = function(self) -- end, -- PostProcess = function(self) -- self.Primary.TrailingSound = nil -- end, -- }, -- { -- Key = "sh_db", -- Stats = function(self) -- doDBStats(self) -- end -- }, -- { -- Key = "sh_flechette", -- Stats = function(self) -- end, -- PostProcess = function(self) -- self.Primary.TrailingSound = nil -- end, -- }, -- { -- Key = "sh_he", -- Stats = function(self) -- end, -- PostProcess = function(self) -- self.Primary.TrailingSound = nil -- end, -- }, -- }, -- ["Barrel"] = { -- Slot = 3, -- { -- Key = "attachment_vm_sh_charlie725_barrel", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_charlie725_barrel_long", -- -- Bodygroups = { -- -- ["tag_tip"] = 2, -- -- ["tag_sight_barrel"] = 1, -- -- ["tag_barrel_hide"] = 1, -- -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_charlie725_barrel_mid", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_charlie725_barrel_sawnoff", -- Stats = function(self) -- end -- } -- }, -- ["Guard"] = { -- Slot = 4, -- { -- Key = "attachment_vm_sh_charlie725_guard", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_charlie725_foreendlight", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_charlie725_forendstable", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_charlie725_forendtactical", -- Stats = function(self) -- end -- }, -- }, -- ["Muzzle"] = { -- Slot = 5, -- { -- Key = "no_muzzle" -- }, -- { -- Key = "attachment_vm_sh_charlie725_choke", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 1.2, 0), Angle()}, -- [3] = {Vector(0, -3.4, 0), Angle()}, -- [4] = {Vector(0, -14.65, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_charlie725_comp", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 1.2, 0), Angle()}, -- [3] = {Vector(0, -3.4, 0), Angle()}, -- [4] = {Vector(0, -14.65, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_charlie725_muzzlebrake", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 1.2, 0), Angle()}, -- [3] = {Vector(0, -3.4, 0), Angle()}, -- [4] = {Vector(0, -14.65, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_charlie725_muzzlemelee", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 1.2, 0), Angle()}, -- [3] = {Vector(0, -3.4, 0), Angle()}, -- [4] = {Vector(0, -14.65, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_charlie725_flashhider", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 1.2, 0), Angle()}, -- [3] = {Vector(0, -3.4, 0), Angle()}, -- [4] = {Vector(0, -14.65, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed" -- end -- }, -- { -- Key = "attachment_vm_sh_charlie725_silencer01", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 1.2, 0), Angle()}, -- [3] = {Vector(0, -3.4, 0), Angle()}, -- [4] = {Vector(0, -14.65, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- doSuppressorStats(self) -- end -- }, -- { -- Key = "attachment_vm_sh_charlie725_silencer03", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 1.2, 0), Angle()}, -- [3] = {Vector(0, -3.4, 0), Angle()}, -- [4] = {Vector(0, -14.65, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- doSuppressorStats(self) -- end -- }, -- { -- Key = "attachment_vm_sh_charlie725_silencer02", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 1.2, 0), Angle()}, -- [3] = {Vector(0, -3.4, 0), Angle()}, -- [4] = {Vector(0, -14.65, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- doSuppressorStats(self) -- end -- }, -- }, -- ["Optic"] = { -- Slot = 6, -- { -- Key = "no_sight", -- }, -- { -- Key = "attachment_vm_minireddot_tall", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.95) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0, 0) --i know you tell me not to fuck with this but the dot being actually centered on the glass demands it xoxo -- end -- }, -- { -- Key = "attachment_vm_minireddot02_tall", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.92) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.03, 0, 0) -- end -- }, -- { -- Key = "attachment_vm_minireddot03_tall", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.93) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.03, 0, 0) -- end -- }, -- { -- Key = "attachment_vm_holo_west02", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 1, -1.12) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.045, 0.015, 0) -- end -- }, -- { -- Key = "attachment_vm_holo_east", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.004, 0, -0.95) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.046, 0.07, 0) -- end -- }, -- { -- Key = "attachment_vm_reflex_east02_tall", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.25) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.045, 0, 0) -- end -- }, -- { -- Key = "attachment_vm_reflex_west03", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.2) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.01, 0) -- end -- }, -- { -- Key = "attachment_vm_reflex_west04", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.1) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.015, 0.01, 0) -- end -- }, -- { -- Key = "attachment_vm_holo_west_lod0", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.2) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.04, 0.01, 0) -- end -- }, -- { -- Key = "attachment_vm_reflex_east", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.1) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0.02, 0) -- end -- }, -- { -- Key = "attachment_vm_4x_east_tall", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.115, 0, -1.27) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0.02, 0) -- end -- }, -- { -- Key = "attachment_vm_4x_west_tall", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.3715) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0.022, 0) -- end -- }, -- { -- Key = "attachment_vm_4x_west02_tall", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.264) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0.018, 0) -- end -- }, -- { -- Key = "attachment_vm_thermal_east_tall", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.201) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0.006, 0) -- end -- }, -- { -- Key = "attachment_vm_thermal_hybrid", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.7735) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0.0065, 0) -- self.HybridAimAngles = Angle(-0.04, 0.02, -45) -- self.HybridAimPos = Vector(-1.78, 0, -0.32) -- end -- }, -- { -- Key = "attachment_vm_thermal_west_01", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.753) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0.014, 0) -- end -- }, -- { -- Key = "weapon_vm_scope_mike14_alt", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.Animations.Reload = self.Animations.reload_scope -- self.Animations.Reload_Empty = self.Animations.reload_empty_scope -- self.Animations.Inspect = self.Animations.inspect_scope -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 3.5, -1.178) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0.028, 0) -- self.Zoom.Blur.EyeFocusDistance = 3.5 -- end -- }, -- { -- Key = "attachment_vm_scope_vz", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- Stats = function(self) -- self.Animations.Reload = self.Animations.reload_scope -- self.Animations.Reload_Empty = self.Animations.reload_empty_scope -- self.Animations.Inspect = self.Animations.inspect_scope -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 3.5, -1.109) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0.017, 0) -- self.Zoom.Blur.EyeFocusDistance = 3.5 -- end -- }, -- { -- Key = "attachment_vm_hybrid_west", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.91) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0.01, 0) -- self.HybridAimAngles = Angle(-0.01, 0.02, 0) -- self.HybridAimPos = Vector(0,2,-2.15) -- end -- }, -- { -- Key = "attachment_vm_hybrid_west03", -- Bodygroups = { -- ["tag_rail"] = 1, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -0.84) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, -0.012, 0) -- self.Zoom.Blur.EyeFocusDistance = 1.5 -- self.HybridAimAngles = Angle(-0.04, 0.02, -45) -- self.HybridAimPos = Vector(-1.6, 0, -0.08) -- end -- }, -- }, -- ["Stock"] = { -- Slot = 7, -- { -- Key = "attachment_vm_sh_charlie725_stock", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_charlie725_stock_sawnoff", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_charlie725_stocklight", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_charlie725_stockstable", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_charlie725_stocktactical", -- Stats = function(self) -- end -- }, -- }, -- ["Laser"] = { -- Slot = 8, -- { -- Key = "no_laser" -- }, -- { -- Key = "attachment_vm_laser_cylinder01", -- VElement = { -- Bone = "tag_laser_attach", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- } -- } -- }, -- Bodygroups = { -- ["tag_laser"] = 1 -- }, -- Stats = function(self) -- self.LaserAimAngles = Angle(-0.3, 0.2, -45) -- self.LaserAimPos = Vector(-2, 0, 0) -- end -- }, -- { -- Key = "attachment_vm_laser_cylinder02", -- VElement = { -- Bone = "tag_laser_attach", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- } -- } -- }, -- Bodygroups = { -- ["tag_laser"] = 1 -- }, -- Stats = function(self) -- self.LaserAimAngles = Angle(-0.4, 0.265, -45) -- self.LaserAimPos = Vector(-2, 0, 0) -- end -- }, -- { -- Key = "attachment_vm_laser_cylinder03", -- VElement = { -- Bone = "tag_laser_attach", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- } -- } -- }, -- Bodygroups = { -- ["tag_laser"] = 1 -- }, -- Stats = function(self) -- self.LaserAimAngles = Angle(-0.3, 0.2, -45) -- self.LaserAimPos = Vector(-2, 0, 0) -- end -- } -- }, -- ["Underbarrel"] = { -- Slot = 9, -- { -- Key = "no_underbarrel", -- }, -- { -- Key = "attachment_vm_angledgrip_lod0", -- VElement = { -- Bone = "tag_grip_attach", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- } -- } -- }, -- Stats = function(self) -- self:SetGripPoseParameter("grip_ang_offset") -- end -- }, -- { -- Key = "attachment_vm_angledgrip04", -- VElement = { -- Bone = "tag_grip_attach", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- } -- } -- }, -- Stats = function(self) -- self:SetGripPoseParameter("grip_ang_offset") -- end -- }, -- { -- Key = "attachment_vm_vertgrip02_lod0", -- VElement = { -- Bone = "tag_folding_grip", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- } -- } -- }, -- Stats = function(self) -- self:SetGripPoseParameter("grip_vert_offset") -- end -- }, -- { -- Key = "attachment_vm_vertgrip03", -- VElement = { -- Bone = "tag_folding_grip", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- } -- } -- }, -- Stats = function(self) -- self:SetGripPoseParameter("grip_vert_offset") -- end -- }, -- { -- Key = "attachment_vm_vertgrip_stubby02", -- VElement = { -- Bone = "tag_folding_grip", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- } -- } -- }, -- Stats = function(self) -- self:SetGripPoseParameter("grip_vert_offset") -- end -- }, -- { -- Key = "attachment_vm_vertgrip_stubby01", -- VElement = { -- Bone = "tag_folding_grip", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- } -- } -- }, -- Stats = function(self) -- self:SetGripPoseParameter("grip_vert_offset") -- end -- }, -- { -- Key = "attachment_vm_vertgrip_stubby04", -- VElement = { -- Bone = "tag_folding_grip", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- } -- } -- }, -- Stats = function(self) -- self:SetGripPoseParameter("grip_vert_offset") -- end -- }, -- }, -- }