AddCSLuaFile() function SWEP:doSuppressorStats() self.Primary.Sound = Sound("weap_alpha50_fire_plr_sup") self.Reverb = { RoomScale = 50000, Sounds = { Outside = { Layer = Sound("Atmo_Sniper_Sup.Outside"), Reflection = Sound("Reflection_Sniper.Outside") }, Inside = { Layer = Sound("Atmo_DMR_Sup.Inside"), Reflection = Sound("Reflection_ARSUP.Inside") } } } self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed" end SWEP.Customization = { {"att_perk", "attachment_vm_sn_alpha50_perk_soh", "att_perk_steadywalk", "att_perk_nodrop", "att_perk_scopesway"}, {"attachment_vm_sn_alpha50_stock", "attachment_vm_sn_alpha50_stockh", "attachment_vm_sn_alpha50_stockl", "attachment_vm_sn_alpha50_stocks"}, {"attachment_vm_sn_alpha50_mag", "attachment_vm_sn_alpha50_xmags", "attachment_vm_sn_alpha50_mmags"}, {"attachment_vm_sn_alpha50_barrel", "attachment_vm_sn_alpha50_barshort", "attachment_vm_sn_alpha50_barmid", "attachment_vm_sn_alpha50_barlong"}, {"att_muzzle", "att_vm_alpha50_compensator01", "att_vm_alpha50_flashhider01", "att_vm_alpha50_muzzlebrake01", "att_vm_alpha50_muzzlebrake02", "att_vm_alpha50_silencer01", "att_vm_alpha50_silencer02", "att_vm_alpha50_silencer03"}, {"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "attachment_vm_sn_alpha50_scope", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall", "att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01", "att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03", "att_vm_thermal_east01", "att_vm_thermal_west01", "att_vm_4x_east01_tall", "att_vm_2x_west01", "att_vm_scope_vz"}, {"att_laser", "attachment_vm_sn_alpha50_laser01", "attachment_vm_sn_alpha50_laser02", "attachment_vm_sn_alpha50_laser03"}, } --NECESSARY: it loads custom attachments from other authors require("mw_utils") mw_utils.LoadInjectors(SWEP)