ENT.Base = "base_entity" ENT.Type = "anim" ENT.Spawnable = false ENT.AdminOnly = false ENT.ExplosionRadius = 430 ENT.ExplosionDamage = 700 game.AddParticles("particles/explosion_fx_ins.pcf") game.AddParticles("particles/ins_rockettrail.pcf") PrecacheParticleSystem("ins_C4_explosion") PrecacheParticleSystem("ins_grenade_explosion") PrecacheParticleSystem("ins_m203_explosion") PrecacheParticleSystem("ins_rpg_explosion") PrecacheParticleSystem("rockettrail") function ENT:SetupDataTables() end --[[--------------------------------------------------------- Name: Initialize Desc: First function called. Use to set up your entity -----------------------------------------------------------]] function ENT:Initialize() self:SetModel("models/items/ar2_grenade.mdl") self:AddEFlags(EFL_FORCE_CHECK_TRANSMIT) self:SetCustomCollisionCheck(true) if (SERVER) then self:PhysicsInit(SOLID_VPHYSICS) self:GetPhysicsObject():SetMaterial("metal") self:GetPhysicsObject():AddGameFlag(FVPHYSICS_NO_PLAYER_PICKUP) self:GetPhysicsObject():EnableDrag(false) self:GetPhysicsObject():EnableGravity(false) self:GetPhysicsObject():Wake() self.m_Propel = true self.m_Fuel = 300 self.m_Stability = 0 self.m_Water = false self.Target = ents.Create("info_target") self.Target:Spawn() self.m_Tracking = true self.Speed = math.random(1000, 1700) end if (CLIENT) then self.m_SpawnPos = self:GetPos() self:EmitSound("^viper/shared/move_rpapa7_proj_flame_cls.wav", SNDLVL_180db, 100, 1, CHAN_WEAPON) end end