ENT.Base = "base_entity" ENT.Type = "anim" ENT.Spawnable = false ENT.AdminOnly = false game.AddParticles("particles/mw19_attachments.pcf") PrecacheParticleSystem("arrow_trail") sound.Add({ name = "MW19_Crossbow.Hit", channel = CHAN_BODY, volume = 1, level = 85, pitch = {95, 105}, sound = {"viper/shared/bullet_small_crossbow_bolt_swt_01.ogg", "viper/shared/bullet_small_crossbow_bolt_swt_02.ogg", "viper/shared/bullet_small_crossbow_bolt_swt_03.ogg"} }) sound.Add({ name = "MW19_Crossbow.HitBody", channel = CHAN_BODY, volume = 1, level = 85, pitch = {95, 105}, sound = {"viper/shared/bullet_flesh_plr_head_01.ogg", "viper/shared/bullet_flesh_plr_head_02.ogg", "viper/shared/bullet_flesh_plr_head_03.ogg"} }) sound.Add({ name = "MW19_Crossbow.Skewer", channel = CHAN_ITEM, volume = 1, level = 85, pitch = {95, 105}, sound = {"weapons/crossbow/bolt_skewer1.wav"} }) function ENT:SetupDataTables() self:NetworkVar("Bool", 0, "Nailed") end