AddCSLuaFile() EFFECT.Model = Model("models/viper/mw/shells/vfx_rifle_shell_lod0.mdl") EFFECT.Scale = 2 EFFECT.Force = 100 EFFECT.Offset = Vector() EFFECT.Sounds = { Default = Sound("MW_Casings.50bmg.cement"), Water = Sound("MW_Casings.50bmg.water"), [MAT_DIRT] = Sound("MW_Casings.50bmg.dirt"), [MAT_GLASS] = Sound("MW_Casings.50bmg.glass"), [MAT_TILE] = Sound("MW_Casings.50bmg.glass"), [MAT_GRASS] = Sound("MW_Casings.50bmg.grass"), [MAT_FOLIAGE] = Sound("MW_Casings.50bmg.grass"), [MAT_SLOSH] = Sound("MW_Casings.50bmg.mud"), [MAT_FLESH] = Sound("MW_Casings.50bmg.mud"), [MAT_BLOODYFLESH] = Sound("MW_Casings.50bmg.mud"), [MAT_ALIENFLESH] = Sound("MW_Casings.50bmg.mud"), [MAT_EGGSHELL] = Sound("MW_Casings.50bmg.mud"), [MAT_METAL] = Sound("MW_Casings.50bmg.metal"), [MAT_COMPUTER] = Sound("MW_Casings.50bmg.metal"), [MAT_GRATE] = Sound("MW_Casings.50bmg.metal"), [MAT_SAND] = Sound("MW_Casings.50bmg.sand"), [MAT_SNOW] = Sound("MW_Casings.50bmg.sand"), [MAT_VENT] = Sound("MW_Casings.50bmg.metal"), [MAT_WOOD] = Sound("MW_Casings.50bmg.wood_hollow") } include("mwb_shelleject.lua")