-- Based on Zombie Survival Translation Library -- https://github.com/JetBoom/zombiesurvival/blob/master/gamemodes/zombiesurvival/gamemode/sh_translate.lua MWBLTL = {} local Languages = {} local Translations = {} local AddingLanguage function MWBLTL.GetTranslations(short) return Translations[short] || Translations["en"] end function MWBLTL.AddLanguage(short, long) Languages[short] = long Translations[short] = Translations[short] or {} AddingLanguage = short end function MWBLTL.AddTranslation(id, text) if (not AddingLanguage or not Translations[AddingLanguage]) then return end Translations[AddingLanguage][id] = text end function MWBLTL.Get(id) return MWBLTL.GetTranslations(GetConVar("gmod_language"):GetString())[id] end function MWBLTL.LoadingServerFiles(path) if (SERVER) then include(path) end end function MWBLTL.LoadingClientFiles(path) if (SERVER) then AddCSLuaFile(path) end if (CLIENT) then include(path) end end function MWBLTL.LoadingSharedFiles(path) MWBLTL.LoadingServerFiles(path) MWBLTL.LoadingClientFiles(path) end local dir = "weapons/mg_base/modules" for _, name in pairs(file.Find(dir.."/languages/*.lua", "LUA")) do MWBLTL.LANGUAGE = {} MWBLTL.LoadingSharedFiles(dir.."/languages/"..name) for k, v in pairs(MWBLTL.LANGUAGE) do MWBLTL.AddTranslation(k, v) end MWBLTL.LANGUAGE = nil end