require("mw_utils") AddCSLuaFile() MW_PRESETS = {} local function loadPresets(dir) dir = dir .. "/" local File, Directory = file.Find(dir.."*", "LUA") for k, v in ipairs(File) do if (string.EndsWith(v, ".lua")) then PRESET = {} local name = string.Replace(v, ".lua", "") if (mw_utils.CompileFile(dir..v)) then PRESET.ClassName = name PRESET._bUserGenerated = false if (!table.IsEmpty(PRESET)) then MW_PRESETS[name] = table.Copy(PRESET) end end end end for k, v in ipairs(Directory) do loadPresets(dir..v) end end loadPresets("weapons/mg_base/modules/presets") if (CLIENT) then local function loadPresetsFromData(dir) dir = dir .. "/" local File, Directory = file.Find(dir.."*", "DATA") for k, v in ipairs(File) do if (string.EndsWith(v, ".json")) then local name = string.Replace(v, ".json", "") local preset = util.JSONToTable(file.Read(dir..v)) if (preset == nil || table.IsEmpty(preset)) then continue end if (preset.Name == nil || preset.SWEP == nil || preset.Attachments == nil) then continue end if (!isstring(preset.Name) || !isstring(preset.SWEP)) then continue end if (!istable(preset.Attachments)) then continue end preset.ClassName = name preset._bUserGenerated = true MW_PRESETS[name] = table.Copy(preset) end end for k, v in ipairs(Directory) do loadPresetsFromData(dir..v) end end loadPresetsFromData("mwbase/presets") end