AddCSLuaFile() function SWEP:doSuppressorStats() self.Primary.Sound = Sound("mw19.sbeta.fire.s") self.Reverb = { RoomScale = 50000, Sounds = { Outside = { Layer = Sound("Atmo_DMR_Sup.Outside"), Reflection = Sound("Reflection_Sniper.Outside") }, Inside = { Layer = Sound("Atmo_DMR_Sup.Inside"), Reflection = Sound("Reflection_ShotgunSUP.Inside") } } } self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed" end SWEP.Customization = { {"att_perk", "attachment_vm_sn_sbeta_perk_soh", "att_perk_fmj", "attachment_vm_sn_sbeta_perk_bolt", "att_perk_ricochet"}, {"att_stock", "attachment_vm_sn_sbeta_rack", "attachment_vm_sn_sbeta_stock_light", "attachment_vm_sn_sbeta_stock_stable", "attachment_vm_sn_sbeta_stock_tactical"}, {"attachment_vm_sn_sbeta_barrel", "attachment_vm_sn_sbeta_barshort", "attachment_vm_sn_sbeta_barmid", "attachment_vm_sn_sbeta_barlong"}, {"att_muzzle", "att_vm_breacher01", "att_vm_breacher02", "att_vm_compensator01", "att_vm_compensator02", "att_vm_flashhider01", "att_vm_flashhider02", "att_vm_flashhider03", "att_vm_flashhider04", "att_vm_muzzlebrake01", "att_vm_muzzlebrake02", "att_vm_muzzlebrake03", "att_vm_silencer01", "att_vm_silencer02", "att_vm_silencer03", "att_vm_silencer04", "att_vm_silencer05", "att_vm_silencer06"}, {"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall", "att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01", "att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03", "att_vm_thermal_east01", "att_vm_thermal_west01", "att_vm_hybrid_west01", "att_vm_4x_east01_tall", "att_vm_2x_west01", "att_vm_4x_west01_tall", "att_vm_4x_west02_tall", "att_vm_reflex_west04", "att_vm_scope_mike14", "att_vm_scope_vz", "attachment_vm_sn_sbeta_scope"}, {"att_laser", "attachment_vm_sn_sbeta_laser01", "attachment_vm_sn_sbeta_laser02", "attachment_vm_sn_sbeta_laser03"}, } --NECESSARY: it loads custom attachments from other authors require("mw_utils") mw_utils.LoadInjectors(SWEP) -- SWEP.Customization = { -- ["Perk"] = { -- Slot = 1, -- { -- Key = "no_perk", -- }, -- { -- Key = "perk_soh", -- Stats = function(self) -- self.Animations.Reload_Start.Fps = self.Animations.Reload_Start.Fps * 1.25 -- self.Animations.Reload_Loop.Fps = self.Animations.Reload_Loop.Fps * 1.25 -- self.Animations.Reload_End.Fps = self.Animations.Reload_End.Fps * 1.25 -- self.Animations.Reload_End_Empty.Fps = self.Animations.Reload_End_Empty.Fps * 1.25 -- end -- }, -- { -- Key = "perk_fastmelee", -- Stats = function(self) -- end -- }, -- { -- Key = "perk_heavymelee", -- Stats = function(self) -- end -- }, -- { -- Key = "perk_fmj", -- Stats = function(self) -- end -- } -- }, -- ["Barrel"] = { -- Slot = 2, -- { -- Key = "attachment_vm_sh_sbeta_barrel", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sn_sbeta_barlong", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sn_sbeta_barmid", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sn_sbeta_barshort", -- Stats = function(self) -- end -- }, -- }, -- ["Muzzle"] = { -- Slot = 3, -- { -- Key = "no_muzzle" -- }, -- { -- Key = "attachment_vm_flashhider01", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 5.5, 0), Angle()}, -- [3] = {Vector(0, 2.9, 0), Angle()}, -- [4] = {Vector(0, 1.7, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed" -- end -- }, -- { -- Key = "attachment_vm_flashhider02", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 5.5, 0), Angle()}, -- [3] = {Vector(0, 2.9, 0), Angle()}, -- [4] = {Vector(0, 1.7, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed" -- end -- }, -- { -- Key = "attachment_vm_flashhider05", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 5.5, 0), Angle()}, -- [3] = {Vector(0, 2.9, 0), Angle()}, -- [4] = {Vector(0, 1.7, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed" -- end -- }, -- { -- Key = "attachment_vm_muzzlebrake01", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 5.5, 0), Angle()}, -- [3] = {Vector(0, 2.9, 0), Angle()}, -- [4] = {Vector(0, 1.7, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_muzzlebrake02", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 5.5, 0), Angle()}, -- [3] = {Vector(0, 2.9, 0), Angle()}, -- [4] = {Vector(0, 1.7, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_muzzlebrake03", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 5.5, 0), Angle()}, -- [3] = {Vector(0, 2.9, 0), Angle()}, -- [4] = {Vector(0, 1.7, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_muzzlebrake04", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 5.5, 0), Angle()}, -- [3] = {Vector(0, 2.9, 0), Angle()}, -- [4] = {Vector(0, 1.7, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_compensator01", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 5.5, 0), Angle()}, -- [3] = {Vector(0, 2.9, 0), Angle()}, -- [4] = {Vector(0, 1.7, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_compensator02", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 5.5, 0), Angle()}, -- [3] = {Vector(0, 2.9, 0), Angle()}, -- [4] = {Vector(0, 1.7, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_muzzlemelee01", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 5.5, 0), Angle()}, -- [3] = {Vector(0, 2.9, 0), Angle()}, -- [4] = {Vector(0, 1.7, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_muzzlemelee02", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 5.5, 0), Angle()}, -- [3] = {Vector(0, 2.9, 0), Angle()}, -- [4] = {Vector(0, 1.7, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_silencer_east01", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 5.5, 0), Angle()}, -- [3] = {Vector(0, 2.9, 0), Angle()}, -- [4] = {Vector(0, 1.7, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- doSuppressorStats(self) -- end -- }, -- { -- Key = "attachment_vm_silencer02", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 5.5, 0), Angle()}, -- [3] = {Vector(0, 2.9, 0), Angle()}, -- [4] = {Vector(0, 1.7, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- doSuppressorStats(self) -- end -- }, -- { -- Key = "attachment_vm_silencer03", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 5.5, 0), Angle()}, -- [3] = {Vector(0, 2.9, 0), Angle()}, -- [4] = {Vector(0, 1.7, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- doSuppressorStats(self) -- end -- }, -- { -- Key = "attachment_vm_silencer04", -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [1] = {Vector(0, 0, 0), Angle()}, -- [2] = {Vector(0, 5.5, 0), Angle()}, -- [3] = {Vector(0, 2.9, 0), Angle()}, -- [4] = {Vector(0, 1.7, 0), Angle()}, -- } -- } -- }, -- Stats = function(self) -- doSuppressorStats(self) -- end -- }, -- }, -- ["Optic"] = { -- Slot = 4, -- { -- Key = "no_sight", -- }, -- { -- Key = "attachment_vm_minireddot_tall", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.75) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0) --i know you tell me not to fuck with this but the dot being actually centered on the glass demands it xoxo -- end -- }, -- { -- Key = "attachment_vm_minireddot02_tall", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.7) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- end -- }, -- { -- Key = "attachment_vm_minireddot03_tall", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.7) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- end -- }, -- { -- Key = "attachment_vm_holo_west02", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.85) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- end -- }, -- { -- Key = "attachment_vm_holo_east", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.017, 0, -0.775) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- end -- }, -- { -- Key = "attachment_vm_reflex_east02_tall", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- end -- }, -- { -- Key = "attachment_vm_reflex_west03", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.95) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- end -- }, -- { -- Key = "attachment_vm_reflex_west04", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.015, 0, -0.9) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- end -- }, -- { -- Key = "attachment_vm_holo_west_lod0", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.015, 0, -0.95) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- end -- }, -- { -- Key = "attachment_vm_reflex_east", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.85) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.15,0,0) -- end -- }, -- { -- Key = "attachment_vm_4x_east_tall", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.11, 0, -1.11) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- end -- }, -- { -- Key = "attachment_vm_4x_west_tall", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.215) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- end -- }, -- { -- Key = "attachment_vm_4x_west02_tall", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01, 0, -1.11) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- end -- }, -- { -- Key = "attachment_vm_thermal_east_tall", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0015, 0, -1.045) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- end -- }, -- { -- Key = "attachment_vm_thermal_hybrid", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.615) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- self.HybridAimAngles = Angle(0, 0, -45) -- self.HybridAimPos = Vector(-1.75, 2.5, -0.15) -- end -- }, -- { -- Key = "attachment_vm_thermal_west_01", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -0.6) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- end -- }, -- { -- Key = "weapon_vm_scope_sbeta_alt", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.01,3.5,-0.99) -- self.Zoom.Blur.EyeFocusDistance = 3.5 -- end -- }, -- { -- Key = "attachment_vm_scope_vz", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.0035,3.5,-0.92) -- self.Zoom.Blur.EyeFocusDistance = 3.5 -- end -- }, -- { -- Key = "attachment_vm_hybrid_west", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -0.75) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- self.HybridAimAngles = Angle(-0.01, 0.02, 0) -- self.HybridAimPos = Vector(0,1.5,-1.9) -- end -- }, -- { -- Key = "attachment_vm_hybrid_west02", -- Bodygroups = { -- ["tag_sight"] = 1 -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.025, 0, -1.02) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- self.HybridAimAngles = Angle(0, 0, 0) -- self.HybridAimPos = Vector(-0.015, 0, -1) -- self.Zoom.Blur.EyeFocusDistance = 3.5 -- end -- }, -- { -- Key = "attachment_vm_hybrid_west02_thermal", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.025, 0, -1.02) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- self.HybridAimAngles = Angle(0, 0, 0) -- self.HybridAimPos = Vector(-0.015, 0, -1) -- self.Zoom.Blur.EyeFocusDistance = 3.5 -- end -- }, -- { -- Key = "attachment_vm_hybrid_west03", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(-0.005, 0, -0.68) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0,0,0) -- self.Zoom.Blur.EyeFocusDistance = 1.5 -- self.HybridAimAngles = Angle(0, 0, -45) -- self.HybridAimPos = Vector(-1.55, 2.5, 0.15) -- end -- }, -- }, -- ["Laser"] = { -- Slot = 5, -- { -- Key = "no_laser" -- }, -- { -- Key = "attachment_vm_laser_cylinder01", -- Bodygroups = { -- ["tag_laser"] = 1, -- }, -- VElement = { -- Bone = "tag_laser_attach", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- } -- } -- }, -- Stats = function(self) -- self.LaserAimAngles = Angle(-0.3, 0.2, -45) -- self.LaserAimPos = Vector(-2, 0, 0) -- end -- }, -- { -- Key = "attachment_vm_laser_cylinder02", -- Bodygroups = { -- ["tag_laser"] = 1, -- }, -- VElement = { -- Bone = "tag_laser_attach", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- } -- } -- }, -- Stats = function(self) -- self.LaserAimAngles = Angle(-0.4, 0.265, -45) -- self.LaserAimPos = Vector(-2, 0, 0) -- end -- }, -- { -- Key = "attachment_vm_laser_cylinder03", -- Bodygroups = { -- ["tag_laser"] = 1, -- }, -- VElement = { -- Bone = "tag_laser_attach", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- } -- } -- }, -- Stats = function(self) -- self.LaserAimAngles = Angle(-0.3, 0.2, -45) -- self.LaserAimPos = Vector(-2, 0, 0) -- end -- } -- }, -- ["Stock"] = { -- Slot = 6, -- { -- Key = "no_attachment", -- }, -- { -- Key = "attachment_vm_sn_sbeta_rack", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sn_sbeta_stock_light", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sn_sbeta_stock_stable", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sn_sbeta_stock_tactical", -- Stats = function(self) -- end -- }, -- }, -- }