AddCSLuaFile() function SWEP:doSuppressorStats() self.Primary.Sound = Sound("mw19.aalpha12.fire.s") self.Reverb = { RoomScale = 50000, Sounds = { Outside = { Layer = Sound("Atmo_Shotgun2.Outside"), Reflection = Sound("Reflection_ARSUP.Outside") }, Inside = { Layer = Sound("Reflection_ARSUP.Inside"), Reflection = Sound("Reflection_ShotgunSUP.Inside") } } } self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed" end function SWEP:doDBStats() self.Primary.TrailingSound = Sound("wpn_shotgun_fire_lyr") self.ParticleEffects.MuzzleFlash = "AC_muzzle_shotgun_db" end -- local function doCalConversionStats(self) -- local bSup1 = self:HasAttachment("attachment_vm_silencer_east01") -- local bSup2 = self:HasAttachment("attachment_vm_silencer02") -- local bSup3 = self:HasAttachment("attachment_vm_silencer03") -- local bSup4 = self:HasAttachment("attachment_vm_silencer04") -- local bSup5 = self:HasAttachment("attachment_vm_ar_mike4_barsil") -- local bSup6 = self:HasAttachment("attachment_vm_ar_mike4_mag_v5") -- if (!bSup1 && !bSup2 && !bSup3 && !bSup4 && !bSup5 && !bSup6) then -- self.Primary.Sound = Sound("mw19_mcharlie.fire.cal") -- self.Reverb = { -- RoomScale = 50000, -- Sounds = { -- Outside = { -- Layer = Sound("Atmo_SMG.Outside"), -- Reflection = Sound("Reflection_AR.Outside") -- }, -- Inside = { -- Layer = Sound("Atmo_SMG.Inside"), -- Reflection = Sound("Reflection_AR.Inside") -- } -- } -- } -- end -- self.Primary.Ammo = "SMG1" -- self.Shell.Model = Model("models/viper/mw/shells/fx_pistol_shell_lod0.mdl") -- self.Shell.Scale = 0.5 -- self.Shell.Sound = Sound("MW_Casings.9mm") -- end -- local function doSocomConversionStats(self) -- local bSup1 = self:HasAttachment("attachment_vm_silencer_east01") -- local bSup2 = self:HasAttachment("attachment_vm_silencer02") -- local bSup3 = self:HasAttachment("attachment_vm_silencer03") -- local bSup4 = self:HasAttachment("attachment_vm_silencer04") -- local bSup5 = self:HasAttachment("attachment_vm_ar_mike4_barsil") -- local bSup6 = self:HasAttachment("attachment_vm_ar_mike4_mag_v5") -- if (!bSup1 && !bSup2 && !bSup3 && !bSup4 && !bSup5 && !bSup6) then -- self.Reverb = { -- RoomScale = 50000, -- Sounds = { -- Outside = { -- Layer = Sound("Atmo_LMG.Outside"), -- Reflection = Sound("Reflection_AR.Outside") -- }, -- Inside = { -- Layer = Sound("Atmo_LMG.Inside"), -- Reflection = Sound("Reflection_AR.Inside") -- } -- } -- } -- end -- self.Shell.Model = Model("models/viper/mw/shells/vfx_9x39_shell.mdl") -- self.Shell.Scale = 0.35 -- end SWEP.Customization = { {"att_perk", "attachment_vm_sh_mike26_perk_soh", "attachment_vm_sh_mike26_perk_slamfire", "att_perk_hip"}, {"attachment_vm_sh_mike26_barrel", "attachment_vm_sh_mike26_barlong", "attachment_vm_sh_mike26_barheavy", "attachment_vm_sh_mike26_barshort"}, {"attachment_vm_sh_mike26_mag", "attachment_vm_sh_mike26_smag", "attachment_vm_sh_mike26_xmag"}, {"att_ammo_default", "att_ammo_db", "att_ammo_flechette", "att_ammo_he", "att_ammo_slugs"}, {"attachment_vm_sh_mike26_stock", "att_vm_stock_heavy01", "att_vm_stock_heavy02", "att_vm_stock_light01", "att_vm_stock_medium01", "att_vm_stock_no"}, {"att_muzzle", "att_vm_compensator_shgn01", "att_vm_compensator_shgn02", "att_vm_flashhider01_shgn", "att_vm_muzzlebrake_shgn01", "att_vm_breacher02_shgn", "attachment_vm_sh_oscar12_suppressor", "attachment_vm_sh_oscar12_silencer02", "attachment_vm_sh_oscar12_silencer03"}, {"att_sight", "att_vm_2x_west02_holo", "att_vm_2x_west02", "att_vm_reflex_02", "att_vm_minireddot01_tall", "att_vm_minireddot02_tall", "att_vm_minireddot03_tall", "att_vm_holo_west01", "att_vm_holo_west02", "att_vm_holo_east01", "att_vm_reflex_east01", "att_vm_reflex_east02_tall", "att_vm_reflex_west02_tall", "att_vm_reflex_west03", "att_vm_thermal_east01", "att_vm_thermal_west01", "att_vm_reflex_west04", "att_vm_4x_east01_tall", "att_vm_4x_west01_tall", "att_vm_4x_west02_tall", "att_vm_scope_mike14", "att_vm_scope_vz"}, {"att_laser", "attachment_vm_sh_mike26_laser01", "attachment_vm_sh_mike26_laser02", "attachment_vm_sh_mike26_laser03"}, {"attachment_vm_sh_mike26_pumphandle", "attachment_vm_sh_mike26_pumpl", "attachment_vm_sh_mike26_pumph"}, } --NECESSARY: it loads custom attachments from other authors require("mw_utils") mw_utils.LoadInjectors(SWEP) -- SWEP.Customization = { -- ["Perk"] = { -- Slot = 1, -- { -- Key = "no_perk", -- }, -- { -- Key = "perk_soh", -- Stats = function(self) -- self.Animations.Reload = self.Animations.Reload_Fast -- self.Animations.Reload_Empty = self.Animations.Reload_Empty_Fast -- self.Animations.reload_smag = self.Animations.reload_smag_fast -- self.Animations.reload_empty_smag = self.Animations.reload_smag_empty_fast -- self.Animations.reload_xmag = self.Animations.reload_xmag_fast -- end -- }, -- { -- Key = "perk_fastmelee", -- Stats = function(self) -- end -- }, -- { -- Key = "perk_heavymelee", -- Stats = function(self) -- end -- }, -- --[[{ -- Key = "perk_fmj", -- Stats = function(self) -- end -- }]] -- }, -- ["Ammo"] = { -- Slot = 2, -- { -- Key = "no_perk", -- PostProcess = function(self) -- self.Primary.TrailingSound = nil -- self.Projectile = nil -- end, -- }, -- { -- Key = "sh_slugs", -- Stats = function(self) -- end, -- PostProcess = function(self) -- self.Primary.TrailingSound = nil -- end, -- }, -- { -- Key = "sh_db", -- Stats = function(self) -- doDBStats(self) -- end -- }, -- { -- Key = "sh_flechette", -- Stats = function(self) -- end, -- PostProcess = function(self) -- self.Primary.TrailingSound = nil -- end, -- }, -- { -- Key = "sh_he", -- Stats = function(self) -- end, -- PostProcess = function(self) -- self.Primary.TrailingSound = nil -- end, -- }, -- }, -- ["Mag"] = { -- Slot = 3, -- { -- Key = "attachment_vm_sh_mike26_mag", -- }, -- { -- Key = "attachment_vm_sh_mike26_smag", -- Stats = function(self) -- self.Animations.Reload.Fps = self.Animations.Reload.Fps * 1.2 -- self.Animations.Reload_Empty.Fps = self.Animations.Reload_Empty.Fps * 1.2 -- self.Shell.Model = "models/viper/mw/shells/vfx_sgcaldb_shell.mdl" -- self.Shell.Scale = 0.3 -- end -- }, -- { -- Key = "attachment_vm_sh_mike26_xmag", -- Stats = function(self) -- self.Shell.Model = "models/viper/mw/shells/vfx_sgcaldb_shell.mdl" -- self.Shell.Scale = 0.3 -- end -- }, -- }, -- ["Barrel"] = { -- Slot = 4, -- { -- Key = "attachment_vm_sh_mike26_barrel", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_mike26_barheavy", -- Bodygroups = { -- ["tag_tip"] = 4, -- }, -- ExcludedAttachments = { -- ["Muzzle"] = {2,3,4,5,6,7,8,9} -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_mike26_barlong", -- Bodygroups = { -- ["tag_tip"] = 2, -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_mike26_barshort", -- Bodygroups = { -- ["tag_tip"] = 4, -- }, -- Stats = function(self) -- end -- } -- }, -- ["Muzzle"] = { -- Slot = 5, -- { -- Key = "no_muzzle" -- }, -- { -- Key = "attachment_vm_sh_romeo870_choke", -- Bodygroups = { -- ["tag_tip"] = 1, -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 3.3, 0), Angle()}, -- [4] = {Vector(0, -2.15, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_compensator_shgn01", -- Bodygroups = { -- ["tag_tip"] = 1, -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 3.3, 0), Angle()}, -- [4] = {Vector(0, -2.15, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_flashhider_shtgn01", -- Bodygroups = { -- ["tag_tip"] = 1, -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 3.3, 0), Angle()}, -- [4] = {Vector(0, -2.15, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ParticleEffects.MuzzleFlash = "AC_muzzle_pistol_suppressed" -- end -- }, -- { -- Key = "attachment_vm_muzzlebrake_shgn01", -- Bodygroups = { -- ["tag_tip"] = 1, -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 3.3, 0), Angle()}, -- [4] = {Vector(0, -2.15, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_muzzlemelee_shgn01", -- Bodygroups = { -- ["tag_tip"] = 1, -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 3.3, 0), Angle()}, -- [4] = {Vector(0, -2.15, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_oscar12_silencer03", -- Bodygroups = { -- ["tag_tip"] = 1, -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 3.3, 0), Angle()}, -- [4] = {Vector(0, -2.15, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- doSuppressorStats(self) -- end -- }, -- { -- Key = "attachment_vm_sh_oscar12_silencer02", -- Bodygroups = { -- ["tag_tip"] = 1, -- }, -- VElement = { -- Bone = "tag_silencer", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 3.3, 0), Angle()}, -- [4] = {Vector(0, -2.15, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- doSuppressorStats(self) -- end -- }, -- }, -- ["Optic"] = { -- Slot = 6, -- { -- Key = "no_sight", -- }, -- { -- Key = "attachment_vm_minireddot_tall", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.7) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) --i know you tell me not to fuck with this but the dot being actually centered on the glass demands it xoxo -- end -- }, -- { -- Key = "attachment_vm_minireddot02_tall", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.65) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- end -- }, -- { -- Key = "attachment_vm_minireddot03_tall", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.65) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- end -- }, -- { -- Key = "attachment_vm_holo_west02", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.8) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- end -- }, -- { -- Key = "attachment_vm_holo_east", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.71) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.1, 0) -- end -- }, -- { -- Key = "attachment_vm_reflex_east02_tall", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.95) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- end -- }, -- { -- Key = "attachment_vm_reflex_west03", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.9) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- end -- }, -- { -- Key = "attachment_vm_reflex_west04", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.82) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- end -- }, -- { -- Key = "attachment_vm_holo_west_lod0", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.9) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- end -- }, -- { -- Key = "attachment_vm_reflex_east", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.75) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.167, 0.035, 0) -- end -- }, -- { -- Key = "attachment_vm_4x_east_tall", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.11, 0, -1.035) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, 0, 0) -- end -- }, -- { -- Key = "attachment_vm_4x_west_tall", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.15) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- end -- }, -- { -- Key = "attachment_vm_4x_west02_tall", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.045) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- end -- }, -- { -- Key = "attachment_vm_thermal_east_tall", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.975) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- end -- }, -- { -- Key = "attachment_vm_thermal_hybrid", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.55) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- self.HybridAimAngles = Angle(0, 0, -45) -- self.HybridAimPos = Vector(-1.75, 2.5, -0.05) -- end -- }, -- { -- Key = "attachment_vm_thermal_west_01", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.533) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- end -- }, -- { -- Key = "attachment_vm_hybrid_west", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.69) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(-0.05, 0.035, 0) -- self.HybridAimAngles = Angle(-0.01, 0.02, 0) -- self.HybridAimPos = Vector(0,1.5,-1.85) -- end -- }, -- { -- Key = "attachment_vm_hybrid_west03", -- Bodygroups = { -- ["tag_sight"] = 1, -- }, -- VElement = { -- Bone = "tag_reflex", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- [2] = {Vector(0, 0, 0), Angle()}, -- [3] = {Vector(0, 0, 0), Angle()}, -- [4] = {Vector(0, 0, 0), Angle()} -- } -- } -- }, -- Stats = function(self) -- self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.61) -- self.ViewModelOffsets.Aim.Angles = self.ViewModelOffsets.Aim.Angles + Angle(0, -0.012, 0) -- self.Zoom.Blur.EyeFocusDistance = 1.5 -- self.HybridAimAngles = Angle(0, 0, -45) -- self.HybridAimPos = Vector(-1.55, 2.5, 0.2) -- end -- }, -- }, -- ["Stock"] = { -- Slot = 7, -- { -- Key = "attachment_vm_sh_mike26_stock", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_stock_light01", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_stock_medium01", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_stock_heavy02", -- Stats = function(self) -- end -- }, -- }, -- ["Laser"] = { -- Slot = 8, -- { -- Key = "no_laser" -- }, -- { -- Key = "attachment_vm_laser_cylinder01", -- Bodygroups = { -- ["tag_laser_attach"] = 1 -- }, -- VElement = { -- Bone = "tag_laser_attach", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- } -- } -- }, -- Stats = function(self) -- self.LaserAimAngles = Angle(-0.3, 0.2, -45) -- self.LaserAimPos = Vector(-2, 0, 0) -- end -- }, -- { -- Key = "attachment_vm_laser_cylinder02", -- Bodygroups = { -- ["tag_laser_attach"] = 1 -- }, -- VElement = { -- Bone = "tag_laser_attach", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- } -- } -- }, -- Stats = function(self) -- self.LaserAimAngles = Angle(-0.4, 0.265, -45) -- self.LaserAimPos = Vector(-2, 0, 0) -- end -- }, -- { -- Key = "attachment_vm_laser_cylinder03", -- Bodygroups = { -- ["tag_laser_attach"] = 1 -- }, -- VElement = { -- Bone = "tag_laser_attach", -- Position = Vector(0, 0, 0), -- Angles = Angle(), -- Offsets = { -- ["Barrel"] = { -- } -- } -- }, -- Stats = function(self) -- self.LaserAimAngles = Angle(-0.3, 0.2, -45) -- self.LaserAimPos = Vector(-2, 0, 0) -- end -- } -- }, -- ["Underbarrel"] = { -- Slot = 9, -- { -- Key = "attachment_vm_sh_mike26_pumphandle", -- }, -- { -- Key = "attachment_vm_sh_mike26_pumpl", -- Stats = function(self) -- end -- }, -- { -- Key = "attachment_vm_sh_mike26_pumph", -- Stats = function(self) -- end -- }, -- }, -- }