AddCSLuaFile() SWEP.Animations = { ["Idle"] = {--idle is a special animation index, movement animations are played when this is on Sequences = {"idle"}, Fps = 30, Events = { {Time = 0, Callback = function(self) self:EnableGrip() end} } --does not need NextSequence to loop, it's an exception to the rule }, ["Draw"] = { Sequences = {"draw"}, Length = 0.75, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_raise")) end}, {Time = 0.25, Callback = function(self) self:EnableGrip() end} } }, ["Holster"] = { Sequences = {"holster"}, Length = 0.75, Fps = 30, Events = { {Time = 0.5, Callback = function(self) self:DisableGrip() end}, {Time = 0, Callback = function(self) self:DoSound(Sound("wfoly_plr_ar_scharlie_down")) end} } }, ["Equip"] = { Sequences = {"draw_First"}, Length = 2.5, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DisableGrip() end}, {Time = 0.1, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.start")) end}, {Time = 0.46, Callback = function(self) self:DoSound(Sound("mw19.g3a3.bolt.charge")) end}, {Time = 1.15, Callback = function(self) self:DoSound(Sound("mw19.g3a3.bolt.back")) end}, {Time = 1.65, Callback = function(self) self:DoSound(Sound("mw19.g3a3.bolt.forward")) end}, {Time = 1.9, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.end")) end}, {Time = 1.9, Callback = function(self) self:EnableGrip() end}, } }, ["Reload"] = { Sequences = {"reload"}, Length = 2.3, Fps = 30, MagLength = 1.5, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.start")) end}, {Time = 0.1, Callback = function(self) self:DisableGrip() end}, {Time = 0.5, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magout")) end}, {Time = 1.1, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.1")) end}, {Time = 1.4, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.2")) end}, {Time = 1.93, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.end")) end}, {Time = 2.12, Callback = function(self) self:EnableGrip() end}, {Time = 1.95, Callback = function(self) end}, } }, ["Reload_Fast"] = { Sequences = {"reload_fast"}, Length = 1.7, Fps = 30, MagLength = 1.2, NextSequence = "Idle", Events = { {Time = 0.066, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.startF")) end}, {Time = 0.1, Callback = function(self) self:DisableGrip() end}, {Time = 0.1, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magoutF")) end}, {Time = 0.75, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(0, 0, 40)) end}, {Time = 0.9, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.1F")) end}, {Time = 1.1, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.2F")) end}, {Time = 1.3, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.endF")) end}, {Time = 1.33, Callback = function(self) self:EnableGrip() end}, } }, ["Reload_Xmag"] = { Sequences = {"reload_xmag"}, Length = 2.3, Fps = 30, MagLength = 1.5, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.start")) end}, {Time = 0.1, Callback = function(self) self:DisableGrip() end}, {Time = 0.5, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magout")) end}, {Time = 1.2, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.1")) end}, {Time = 1.56, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.2")) end}, {Time = 1.93, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.end")) end}, {Time = 1.95, Callback = function(self) self:EnableGrip() end}, {Time = 1.95, Callback = function(self) end}, } }, ["Reload_Xmag_Fast"] = { Sequences = {"reload_xmag_fast"}, Length = 1.8, Fps = 30, MagLength = 1.2, NextSequence = "Idle", Events = { {Time = 0.066, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.startF")) end}, {Time = 0.1, Callback = function(self) self:DisableGrip() end}, {Time = 0.2, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magoutF")) end}, {Time = 0.75, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(0, 0, 40)) end}, {Time = 0.9, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.1F")) end}, {Time = 1.1, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.2F")) end}, {Time = 1.3, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.endF")) end}, {Time = 1.33, Callback = function(self) self:EnableGrip() end}, } }, ["Reload_Empty"] = { Sequences = {"reload_empty"}, Length = 3.3, Fps = 30, MagLength = 2.1, NextSequence = "Idle", Events = { {Time = 0.066, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.start.empty")) end}, {Time = 0.2, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.bolt.charge")) end}, {Time = 0.66, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magout.empty")) end}, {Time = 1.34, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-40, 0, 40)) end}, {Time = 0.066, Callback = function(self) self:DisableGrip() end}, {Time = 1.6, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.1.empty")) end}, {Time = 2.0, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.2.empty")) end}, {Time = 2.5, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.bolt.slap")) end}, {Time = 2.95, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.end.empty")) end}, {Time = 3, Callback = function(self) self:EnableGrip() end}, } }, ["Reload_Empty_Carbine"] = { Sequences = {"reload_empty_carbine"}, Length = 3.3, Fps = 30, MagLength = 2.1, NextSequence = "Idle", Events = { {Time = 0.066, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.start.empty")) end}, {Time = 0.2, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.bolt.charge")) end}, {Time = 0.66, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magout.empty")) end}, {Time = 1.34, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-40, 0, 40)) end}, {Time = 0.066, Callback = function(self) self:DisableGrip() end}, {Time = 1.6, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.1.empty")) end}, {Time = 2.0, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.2.empty")) end}, {Time = 2.5, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.bolt.slap")) end}, {Time = 2.95, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.end.empty")) end}, {Time = 2.9, Callback = function(self) self:EnableGrip() end}, } }, ["Reload_Empty_Fast"] = { Sequences = {"reload_empty_fast"}, Length = 2.5, Fps = 30, MagLength = 1.55, NextSequence = "Idle", Events = { {Time = 0.066, Callback = function(self) self:DisableGrip() end}, {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.start.emptyF")) end}, {Time = 0.16, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.bolt.charge")) end}, {Time = 0.5, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magout.emptyF")) end}, {Time = 0.9, Callback = function(self) self:DoSpatialSound(Sound("MW_MagazineDrop.AR.Metal"), Vector(-10, 0, 40)) end}, {Time = 1.3, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.1.emptyF")) end}, {Time = 1.45, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.magin.2.emptyF")) end}, {Time = 2.0, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.bolt.slapF")) end}, {Time = 2.1, Callback = function(self) self:DoSound(Sound("mw19.g3a3.reload.end.emptyF")) end}, {Time = 2.33, Callback = function(self) self:EnableGrip() end}, } }, ["Fire"] = { Sequences = {"fire"}, Fps = 60, NextSequence = "Idle", Events = { { Time = 0, Callback = function(self) self:DoParticle("MuzzleFlash", "muzzle") self:DoParticle("Ejection", "shell_eject") self:DoEjection("shell_eject") end }, {Time = 0, Callback = function(self) self:EnableGrip() end}, } }, ["Fire_Last"] = { Sequences = {"fire"}, Fps = 60, NextSequence = "Idle", Events = { { Time = 0, Callback = function(self) self:DoParticle("MuzzleFlash", "muzzle") self:DoParticle("Ejection", "shell_eject") self:DoEjection("shell_eject") end }, {Time = 0, Callback = function(self) self:EnableGrip() end}, } }, ["Ads_In"] = { Sequences = {"ads_in"}, Length = 0.3, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.g3a3.ads.up")) end}, {Time = 0, Callback = function(self) self:EnableGrip() end} } }, ["Ads_Out"] = { Sequences = {"ads_out"}, Length = 0.3, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.g3a3.ads.down")) end}, {Time = 0, Callback = function(self) self:EnableGrip() end} } }, ["Sprint_In"] = { Sequences = {"sprint_in"}, Fps = 24, Events = { {Time = 0, Callback = function(self) self:EnableGrip() end} } --NextSequence = "Sprint_Loop", }, ["Sprint_Loop"] = { Sequences = {"sprint_loop"}, Fps = 30, NextSequence = "Sprint_Loop" --make our state loop --while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour) }, ["Sprint_Out"] = { Sequences = {"sprint_out"}, Length = 0.3, Fps = 24, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end} } }, ["Firemode_Auto"] = { Sequences = {"semi_off"}, Length = 0.75, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.g3a3.semi.off")) end}, } }, ["Firemode_Semi"] = { Sequences = {"semi_on"}, Length = 0.75, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.g3a3.semi.on")) end}, } }, ["Inspect"] = { Sequences = {"inspect"}, Length = 5, Fps = 30, NextSequence = "Idle", Events = { {Time = 0.0, Callback = function(self) self:DoSound(Sound("mw19.g3a3.inspect.1")) end}, {Time = 0.1, Callback = function(self) self:DisableGrip() end}, {Time = 1.36, Callback = function(self) self:DoSound(Sound("mw19.g3a3.inspect.2")) end}, {Time = 2.25, Callback = function(self) self:DoSound(Sound("mw19.g3a3.inspect.3")) end}, {Time = 4.1, Callback = function(self) self:DoSound(Sound("mw19.g3a3.inspect.4")) end}, {Time = 4.1, Callback = function(self) self:DoSound(Sound("mw19.g3a3.inspect.5")) end}, {Time = 4.3, Callback = function(self) self:EnableGrip() end}, } }, ["Jog_Out"] = { Sequences = {"jog_out"}, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end} } }, ["Jump"] = { Sequences = {"jump"}, Fps = 15, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end} } }, ["Land"] = { Sequences = {"jump_land"}, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end} } }, ["Melee"] = { Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"}, Length = 0.6, --if melee misses Size = 15, Range = 40, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end}, {Time = 0.066, Callback = function(self) self:DisableGrip() end}, {Time = 0.75, Callback = function(self) self:EnableGrip() end}, } }, ["Melee_Hit"] = { Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"}, Length = 0.3, --if melee hits Damage = 45, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end}, {Time = 0.066, Callback = function(self) self:DisableGrip() end}, {Time = 0.75, Callback = function(self) self:EnableGrip() end}, } }, }