AddCSLuaFile() SWEP.Animations = { ["Idle"] = {--idle is a special animation index, movement animations are played when this is on Sequences = {"idle"}, Fps = 30, Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, {Time = 0, Callback = function(self) self:EnableGrip() end} } --does not need NextSequence to loop, it's an exception to the rule }, ["Draw"] = { Sequences = {"draw"}, Length = 0.5, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.charlie725.raise")) end}, {Time = 0, Callback = function(self) self:EnableGrip() end} } }, ["Holster"] = { Sequences = {"holster"}, Length = 0.925, Fps = 30, Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.charlie725.drop")) end}, {Time = 0.1, Callback = function(self) self:DisableGrip() end}, {Time = 0, Callback = function(self) self:EnableGrip() end} } }, ["Equip"] = { Sequences = {"draw_First"}, Length = 1.25, Fps = 30, NextSequence = "Idle", Events = { {Time = 0.1, Callback = function(self) self:DisableGrip() end}, {Time = 0.633, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_raise_first_03")) end}, {Time = 0.733, Callback = function(self) self:EnableGrip() end}, {Time = 0.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_raise_first_02")) end}, {Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_raise_first_01")) end}, } }, ["Reload"] = { Sequences = {"reload"}, Length = 2.45, Fps = 30, MagLength = 1.35, NextSequence = "Idle", Events = { { Time = 0.25, Callback = function(self) if (self.bShowShell1) then self:DoParticle("Overheating", "shell_eject1") end self.bShowShell1 = false end }, {Time = 0.75, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end}, {Time = 0.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_02")) end}, {Time = 2.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_06")) end}, {Time = 1.267, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_04")) end}, {Time = 1.733, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_05")) end}, {Time = 0.567, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_03")) end}, {Time = 0.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_01")) end}, {Time = 2.233, Callback = function(self) self:EnableGrip() end}, {Time = 0.1, Callback = function(self) self:DisableGrip() end}, } }, ["reload_scope"] = { Sequences = {"reload_scope"}, Length = 2.45, Fps = 30, MagLength = 1.35, NextSequence = "Idle", Events = { { Time = 0.25, Callback = function(self) if (self.bShowShell1) then self:DoParticle("Overheating", "shell_eject1") end self.bShowShell1 = false end }, {Time = 0.75, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end}, {Time = 0.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_02")) end}, {Time = 2.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_06")) end}, {Time = 1.267, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_04")) end}, {Time = 1.733, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_05")) end}, {Time = 0.567, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_03")) end}, {Time = 0.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_01")) end}, {Time = 2.233, Callback = function(self) self:EnableGrip() end}, {Time = 0.1, Callback = function(self) self:DisableGrip() end}, } }, ["Reload_Fast"] = { Sequences = {"reload_fast"}, Length = 1.75, Fps = 30, MagLength = 1, NextSequence = "Idle", Events = { { Time = 0.25, Callback = function(self) if (self.bShowShell1) then self:DoParticle("Overheating", "shell_eject1") end self.bShowShell1 = false end }, {Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 20, 0)) end}, {Time = 0.1, Callback = function(self) self:DisableGrip() end}, {Time = 1.367, Callback = function(self) self:EnableGrip() end}, {Time = 0.133, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_02")) end}, {Time = 0.533, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_03")) end}, {Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_01")) end}, {Time = 1.4, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_06")) end}, {Time = 0.933, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_04")) end}, {Time = 1.367, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_05")) end}, } }, ["reload_scope_fast"] = { Sequences = {"reload_scope_fast"}, Length = 1.75, Fps = 30, MagLength = 1, NextSequence = "Idle", Events = { { Time = 0.25, Callback = function(self) if (self.bShowShell1) then self:DoParticle("Overheating", "shell_eject1") end self.bShowShell1 = false end }, {Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 20, 0)) end}, {Time = 0.1, Callback = function(self) self:DisableGrip() end}, {Time = 1.367, Callback = function(self) self:EnableGrip() end}, {Time = 0.133, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_02")) end}, {Time = 0.533, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_03")) end}, {Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_01")) end}, {Time = 1.4, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_06")) end}, {Time = 0.933, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_04")) end}, {Time = 1.367, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_fast_05")) end}, } }, ["Reload_Empty"] = { Sequences = {"reload_empty"}, Length = 2.7, Fps = 30, MagLength = 1.5, NextSequence = "Idle", Events = { { Time = 0.25, Callback = function(self) if (self.bShowShell1) then self:DoParticle("Overheating", "shell_eject1") end self.bShowShell1 = false end }, { Time = 0.35, Callback = function(self) if (self.bShowShell2) then self:DoParticle("Overheating", "shell_eject2") end self.bShowShell2 = false end }, {Time = 0.75, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end}, {Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end}, {Time = 0.1, Callback = function(self) self:DisableGrip() end}, {Time = 1.5, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_045")) end}, {Time = 2.367, Callback = function(self) self:EnableGrip() end}, {Time = 2.333, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_06")) end}, {Time = 1.167, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_04")) end}, {Time = 2.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_05")) end}, {Time = 0.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_02")) end}, {Time = 0.7, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_03")) end}, {Time = 0.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_01")) end}, } }, ["reload_empty_scope"] = { Sequences = {"reload_empty_scope"}, Length = 2.7, Fps = 30, MagLength = 1.5, NextSequence = "Idle", Events = { { Time = 0.25, Callback = function(self) if (self.bShowShell1) then self:DoParticle("Overheating", "shell_eject1") end self.bShowShell1 = false end }, { Time = 0.35, Callback = function(self) if (self.bShowShell2) then self:DoParticle("Overheating", "shell_eject2") end self.bShowShell2 = false end }, {Time = 0.75, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end}, {Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end}, {Time = 0.1, Callback = function(self) self:DisableGrip() end}, {Time = 1.5, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_045")) end}, {Time = 2.367, Callback = function(self) self:EnableGrip() end}, {Time = 2.333, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_06")) end}, {Time = 1.167, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_04")) end}, {Time = 2.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_05")) end}, {Time = 0.2, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_02")) end}, {Time = 0.7, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_03")) end}, {Time = 0.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_01")) end}, } }, ["Reload_Empty_Fast"] = { Sequences = {"reload_empty_fast"}, Length = 2, Fps = 30, MagLength = 1.1, NextSequence = "Idle", Events = { { Time = 0.15, Callback = function(self) if (self.bShowShell1) then self:DoParticle("Overheating", "shell_eject1") end self.bShowShell1 = false end }, { Time = 0.25, Callback = function(self) if (self.bShowShell2) then self:DoParticle("Overheating", "shell_eject2") end self.bShowShell2 = false end }, {Time = 0.75, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end}, {Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end}, {Time = 0, Callback = function(self) end}, {Time = 0.1, Callback = function(self) self:DisableGrip() end}, {Time = 1.433, Callback = function(self) self:EnableGrip() end}, {Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_02")) end}, {Time = 0.533, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_03")) end}, {Time = 0.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_01")) end}, {Time = 1.533, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_06")) end}, {Time = 1.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_04")) end}, {Time = 1.467, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_05")) end}, } }, ["reload_empty_scope_fast"] = { Sequences = {"reload_empty_scope_fast"}, Length = 2, Fps = 30, MagLength = 1.1, NextSequence = "Idle", Events = { { Time = 0.15, Callback = function(self) if (self.bShowShell1) then self:DoParticle("Overheating", "shell_eject1") end self.bShowShell1 = false end }, { Time = 0.25, Callback = function(self) if (self.bShowShell2) then self:DoParticle("Overheating", "shell_eject2") end self.bShowShell2 = false end }, {Time = 0.75, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end}, {Time = 1, Callback = function(self) self:DoSpatialSound(Sound("MW_Casings.Shotgun"), Vector(35, 90, 0)) end}, {Time = 0, Callback = function(self) end}, {Time = 0.1, Callback = function(self) self:DisableGrip() end}, {Time = 1.433, Callback = function(self) self:EnableGrip() end}, {Time = 0.1, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_02")) end}, {Time = 0.533, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_03")) end}, {Time = 0.0, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_01")) end}, {Time = 1.533, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_06")) end}, {Time = 1.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_04")) end}, {Time = 1.467, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_reload_empty_fast_05")) end}, } }, ["Fire"] = { Sequences = {"fire"}, Fps = 60, NextSequence = "Idle", Events = { { Time = 0, Callback = function(self) self:DoParticle("MuzzleFlash", "muzzle") end }, {Time = 0, Callback = function(self) self:EnableGrip() end}, } }, ["Fire_Last"] = { Sequences = {"fire"}, Fps = 60, NextSequence = "Idle", Events = { { Time = 0, Callback = function(self) self:DoParticle("MuzzleFlash", "muzzle") end }, {Time = 0, Callback = function(self) self:EnableGrip() end}, {Time = 0, Callback = function(self) self:EnableGrip() end} } }, ["Ads_In"] = { Sequences = {"ads_in"}, Length = 0.25, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.charlie725.ads.up")) end}, {Time = 0, Callback = function(self) self:EnableGrip() end} } }, ["Ads_Out"] = { Sequences = {"ads_out"}, Length = 0.25, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, {Time = 0, Callback = function(self) self:DoSound(Sound("mw19.charlie725.ads.down")) end}, {Time = 0, Callback = function(self) self:EnableGrip() end} } }, ["Sprint_In"] = { Sequences = {"sprint_in"}, Fps = 24, Events = { {Time = 0, Callback = function(self) self:EnableGrip() end} , {Time = 0, Callback = function(self) self:EnableGrip() end} } --NextSequence = "Sprint_Loop", }, ["Sprint_Loop"] = { Sequences = {"sprint_loop"}, Fps = 30, NextSequence = "Sprint_Loop", --make our state loop --while sprinting, the playback rate of the viewmodel is scaled with velocity (cod-like behaviour) Events = { {Time = 0, Callback = function(self) self:EnableGrip() end} } }, ["Sprint_Out"] = { Sequences = {"sprint_out"}, Length = 0.3, Fps = 24, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, } }, ["Inspect"] = { Sequences = {"inspect"}, Length = 5, Fps = 30, NextSequence = "Idle", Events = { {Time = 3.667, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_04")) end}, {Time = 4.367, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_05")) end}, {Time = 1.5, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_02")) end}, {Time = 2.5, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_03")) end}, {Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_01")) end}, {Time = 0.133, Callback = function(self) self:DisableGrip() end}, {Time = 4.467, Callback = function(self) self:EnableGrip() end}, } }, ["inspect_scope"] = { Sequences = {"inspect_scope"}, Length = 5, Fps = 30, NextSequence = "Idle", Events = { {Time = 3.667, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_04")) end}, {Time = 4.367, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_05")) end}, {Time = 1.5, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_02")) end}, {Time = 2.5, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_03")) end}, {Time = 0.033, Callback = function(self) self:DoSound(Sound("wfoly_plr_sh_charlie725_inspect_01")) end}, {Time = 0.133, Callback = function(self) self:DisableGrip() end}, {Time = 4.467, Callback = function(self) self:EnableGrip() end}, } }, ["Jog_Out"] = { Sequences = {"jog_out"}, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, } }, ["Jump"] = { Sequences = {"jump"}, Fps = 15, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, } }, ["Land"] = { Sequences = {"jump_land"}, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:EnableGrip() end}, } }, ["Melee"] = { Sequences = {"melee_miss_01", "melee_miss_02", "melee_miss_03"}, Length = 0.6, --if melee misses Size = 15, Range = 40, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DisableGrip() end}, {Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Miss_Medium")) end}, {Time = 0.8, Callback = function(self) self:EnableGrip() end}, } }, ["Melee_Hit"] = { Sequences = {"melee_hit_01", "melee_hit_02", "melee_hit_03"}, Length = 0.3, --if melee hits Damage = 45, Fps = 30, NextSequence = "Idle", Events = { {Time = 0, Callback = function(self) self:DisableGrip() end}, {Time = 0, Callback = function(self) self:DoSound(Sound("MW_Melee.Flesh_Medium")) end}, {Time = 0.8, Callback = function(self) self:EnableGrip() end}, {Time = 0, Callback = function(self) self:EnableGrip() end} } }, }