MWBLTL.AddLanguage("de", "German") -- Stat Info MWBLTL.LANGUAGE["StatInfo_RecoilStability"] = "Recoil Stability" MWBLTL.LANGUAGE["StatInfo_Shake"] = "Ziel Stabilität" MWBLTL.LANGUAGE["StatInfo_AimSway"] = "Zielfernrohr Ziel Schwankung" MWBLTL.LANGUAGE["StatInfo_MovementMultiplier"] = "Stetigkeit der Waffenbewegung" MWBLTL.LANGUAGE["StatInfo_HeadshotMultiplier"] = "Kopfschussschaden" MWBLTL.LANGUAGE["StatInfo_ProjectileSpeed"] = "Projektilgeschwindigkeit" MWBLTL.LANGUAGE["StatInfo_ProjectileGravity"] = "Projektilstabilität" MWBLTL.LANGUAGE["StatInfo_ClipSize"] = "Magazine Größe" MWBLTL.LANGUAGE["StatInfo_RPM"] = "Feuerrate pro Minute" MWBLTL.LANGUAGE["StatInfo_AimSpeed"] = "ADS Geschwindigkeit" MWBLTL.LANGUAGE["StatInfo_SprintSpeed"] = "Sprint zum Feuern Geschwindigkeit" -- I don't know if this is correct, as it's pretty hard to translate. MWBLTL.LANGUAGE["StatInfo_AimLength"] = "ADS Zeit" MWBLTL.LANGUAGE["StatInfo_RechamberSpeed"] = "Umkammergeschwindigkeit" MWBLTL.LANGUAGE["StatInfo_AimAccuracy"] = "ADS Streuung" MWBLTL.LANGUAGE["StatInfo_ConeIncrease"] = "Schussungenauigkeit" MWBLTL.LANGUAGE["StatInfo_Accuracy"] = "Streuung" MWBLTL.LANGUAGE["StatInfo_ReloadSpeed"] = "Nachladegeschwindigkeit" MWBLTL.LANGUAGE["StatInfo_SwitchSpeed"] = "Handhabungsgeschwindigkeit" MWBLTL.LANGUAGE["StatInfo_DrawLength"] = "Ziehgeschwindigkeit" MWBLTL.LANGUAGE["StatInfo_HolsterLength"] = "Holsterzeit" MWBLTL.LANGUAGE["StatInfo_ReloadLength"] = "Nachladezeit" MWBLTL.LANGUAGE["StatInfo_DamageClose"] = "Schaden Nah" MWBLTL.LANGUAGE["StatInfo_DamageRange"] = "Schaden Fern" MWBLTL.LANGUAGE["StatInfo_EffectiveRange"] = "Effektive Reichweite" MWBLTL.LANGUAGE["StatInfo_MaxRange"] = "Maximale Reichweite" MWBLTL.LANGUAGE["StatInfo_PenetrationThickness"] = "Penetration Kraft" MWBLTL.LANGUAGE["StatInfo_HorizontalRecoil"] = "Rückstoß Horizontal" MWBLTL.LANGUAGE["StatInfo_Recoil"] = "Rückstoß Kick" MWBLTL.LANGUAGE["StatInfo_VerticalRecoil"] = "Rückstoß Vertical" MWBLTL.LANGUAGE["StatInfo_MeleeSpeed"] = "Nahkampf Erholung" MWBLTL.LANGUAGE["StatInfo_MeleeDamage"] = "Schaden Nahkampf" MWBLTL.LANGUAGE["StatInfo_Bullets"] = "Anzahl der Kugeln" MWBLTL.LANGUAGE["StatInfo_SprintLength"] = "Sprint-to-Fire Time" -- HUD MWBLTL.LANGUAGE["HUD_Debug_Text1"] = "Beim Standardvisier sollte das grüne Kreuz gelb werden. (perfekte Ausrichtung)" MWBLTL.LANGUAGE["HUD_Debug_Text2"] = "Wenn Sie ein Entwickler sind, setzen Sie den Ausrichtungsknochen in die Mitte des Standardvisiers und richten Sie es mit entsprechenden Offsets aus." MWBLTL.LANGUAGE["HUD_Debug_Text3"] = "Pixeldifferenz (je näher an 0, desto besser): " MWBLTL.LANGUAGE["HUD_Debug_Text4"] = "Folge der violetten Linie, um den Winkel zu sehen, ändere die Winkelversätze, falls nötig (!)" MWBLTL.LANGUAGE["HUD_FireMode_Safety"] = "GESICHERT" MWBLTL.LANGUAGE["HUD_Key_NotBound"] = "TASTE NICHT BELEGT: " MWBLTL.LANGUAGE["HUD_Commands_Text1"] = "x 2: VISIER" MWBLTL.LANGUAGE["HUD_Commands_Text2"] = "ATMEN ANHALTEN" MWBLTL.LANGUAGE["HUD_Commands_Text3"] = ": TASCHENLAMPE" -- Customization Menu MWBLTL.LANGUAGE["CuzMenu_Nom_Text1"] = "FAVORIT" MWBLTL.LANGUAGE["CuzMenu_Nom_Text2"] = "VOREINSTELLUNGEN" MWBLTL.LANGUAGE["CuzMenu_Nom_Text3"] = "Namen eingeben..." MWBLTL.LANGUAGE["CuzMenu_Method_Text1"] = "NICHTS" MWBLTL.LANGUAGE["CuzMenu_Method_Text2"] = "ZUFÄLLIG" MWBLTL.LANGUAGE["CuzMenu_Method_Text3"] = "ZUFÄLLIG KURATIERT" MWBLTL.LANGUAGE["CuzMenu_Method_Text4"] = "ZUFÄLLIG FAVORIT" MWBLTL.LANGUAGE["CuzMenu_Nom_Text4"] = "SPAWNEN MIT:" MWBLTL.LANGUAGE["CuzMenu_Nom_Text5"] = "Blockiert von" MWBLTL.LANGUAGE["CuzMenu_Nom_Text6"] = "Kosmetik" MWBLTL.LANGUAGE["CuzMenu_Title_Text"] = "ANPASSEN" MWBLTL.LANGUAGE["CuzMenu_Nom_Text7"] = "VERLASSEN" MWBLTL.LANGUAGE["CuzMenu_Nom_Text8"] = "STATISTIKEN" MWBLTL.LANGUAGE["CuzMenu_Nom_Text9"] = "m" -- (Metre: Unit of length) MWBLTL.LANGUAGE["CuzMenu_Nom_Text10"] = "s" -- (Second: Unit of time) -- Spawn Menu MWBLTL.LANGUAGE["SpawnMenu_VM_Title"] = "Viewmodel" MWBLTL.LANGUAGE["SpawnMenu_VM_Text1"] = "FOV" MWBLTL.LANGUAGE["SpawnMenu_VM_Help1"] = "Verändert das Viewmodel FOV." MWBLTL.LANGUAGE["SpawnMenu_VM_Text2"] = "FOV - ADS" MWBLTL.LANGUAGE["SpawnMenu_VM_Help2"] = "Verändert das Viewmodel FOV beim zielen." MWBLTL.LANGUAGE["SpawnMenu_VM_Help3"] = "Note: Zielfernrohre ignorieren alles unter 1!" MWBLTL.LANGUAGE["SpawnMenu_VM_Help4"] = "VIEWMODEL ARME" MWBLTL.LANGUAGE["SpawnMenu_Effs_Title"] = "Effekte" MWBLTL.LANGUAGE["SpawnMenu_Effs_Text1"] = "Laufrauch" MWBLTL.LANGUAGE["SpawnMenu_Effs_Help1"] = "Überhitzungsrauch aus den Lauf umschalten." MWBLTL.LANGUAGE["SpawnMenu_Effs_Text2"] = "Sichtunschärfe FX" MWBLTL.LANGUAGE["SpawnMenu_Effs_Help2"] = "Schaltet die DOF-Unschärfe beim Nachladen/Anpassen um." MWBLTL.LANGUAGE["SpawnMenu_HUD_Title"] = "HUD" MWBLTL.LANGUAGE["SpawnMenu_HUD_Help1"] = "Fadenkreuz Farbe" MWBLTL.LANGUAGE["SpawnMenu_HUD_Text1"] = "Fadenkreuz" MWBLTL.LANGUAGE["SpawnMenu_HUD_Help2"] = "Fadenkreuz umschalten." MWBLTL.LANGUAGE["SpawnMenu_HUD_Text2"] = "Feuermodus Helfer" MWBLTL.LANGUAGE["SpawnMenu_HUD_Help3"] = "Feuermodus-HUD umschalten." MWBLTL.LANGUAGE["SpawnMenu_HUD_Text3"] = "Taschenlampenanzeige" MWBLTL.LANGUAGE["SpawnMenu_HUD_Help4"] = "Umschalten des Taschenlampen-HUD" MWBLTL.LANGUAGE["SpawnMenu_HUD_Text4"] = "Visier Helfer" MWBLTL.LANGUAGE["SpawnMenu_HUD_Help5"] = "Visier HUD umschalten." MWBLTL.LANGUAGE["SpawnMenu_HUD_Text5"] = "Benutzerdefinierte Laser" MWBLTL.LANGUAGE["SpawnMenu_HUD_Help6"] = "Schaltet die Farbe der Sandbox-Waffe für Laser um." MWBLTL.LANGUAGE["SpawnMenu_Cont_Title"] = "Kontrollen" MWBLTL.LANGUAGE["SpawnMenu_Cont_Text1"] = "ADS umschalten" MWBLTL.LANGUAGE["SpawnMenu_Cont_Help1"] = "Umschalten zwischen Halten und Umschalten auf ADS." MWBLTL.LANGUAGE["SpawnMenu_Cont_Text2"] = "Automatisches Nachladen" MWBLTL.LANGUAGE["SpawnMenu_Cont_Help2"] = "Schaltet das automatische Nachladen einer Waffe ein, wenn sie lehr ist." MWBLTL.LANGUAGE["SpawnMenu_Cont_Text3"] = "Manuelles Umkammern" MWBLTL.LANGUAGE["SpawnMenu_Cont_Help3"] = "Schaltet das manuelle Umkammern um (Pumpen oder Nachladen einer Repetierbüchse). Abfeuern loslassen, um zum umkammern." MWBLTL.LANGUAGE["SpawnMenu_Cont_Help4"] = "Anpassungsmenu Belegung" MWBLTL.LANGUAGE["SpawnMenu_Cont_Help5"] = "Sobald dies eingestellt ist, wird das Menü nicht angezeigt, wenn die Kontextmenütaste gedrückt wird!" MWBLTL.LANGUAGE["SpawnMenu_Cont_Text4"] = "Zielhilfe" MWBLTL.LANGUAGE["SpawnMenu_Cont_Help6"] = "Zielhilfe aktivieren." MWBLTL.LANGUAGE["SpawnMenu_Cont_Text5"] = "Preset Spawn With:" MWBLTL.LANGUAGE["SpawnMenu_Cont_Text6"] = "Nichts" MWBLTL.LANGUAGE["SpawnMenu_Cont_Text7"] = "Zufällig" MWBLTL.LANGUAGE["SpawnMenu_Cont_Text8"] = "Zufällig Kuratiert" MWBLTL.LANGUAGE["SpawnMenu_Cont_Text9"] = "Zufällig Favorit" MWBLTL.LANGUAGE["SpawnMenu_Cont_Text10"] = "Waffe anpassen" MWBLTL.LANGUAGE["SpawnMenu_Debug_Title"] = "Debug" MWBLTL.LANGUAGE["SpawnMenu_Debug_Text1"] = "Free Viewmodel" MWBLTL.LANGUAGE["SpawnMenu_Debug_Help1"] = "Toggle free view model transform." MWBLTL.LANGUAGE["SpawnMenu_Debug_Text2"] = "Freeze Viewmodel" MWBLTL.LANGUAGE["SpawnMenu_Debug_Help2"] = "Animation Delta" MWBLTL.LANGUAGE["SpawnMenu_Debug_Text3"] = "Reload Animation List" MWBLTL.LANGUAGE["SpawnMenu_Debug_Text4"] = "Ironsights Crosshair" MWBLTL.LANGUAGE["SpawnMenu_Debug_Help3"] = "Toggle ironsights crosshair." MWBLTL.LANGUAGE["SpawnMenu_Debug_Text5"] = "Disable Breathing" MWBLTL.LANGUAGE["SpawnMenu_Debug_Help4"] = "Toggle breathing (NOTE: this is still enabled on server)." MWBLTL.LANGUAGE["SpawnMenu_Debug_Text6"] = "Reverb" MWBLTL.LANGUAGE["SpawnMenu_Debug_Help5"] = "Show reverb (requires developer convar)." MWBLTL.LANGUAGE["SpawnMenu_Debug_Text7"] = "Range Helper" MWBLTL.LANGUAGE["SpawnMenu_Debug_Help6"] = "Show distance of impact (requires developer convar)." MWBLTL.LANGUAGE["SpawnMenu_Debug_Text8"] = "Projectiles" MWBLTL.LANGUAGE["SpawnMenu_Debug_Help7"] = "Show projectile travel and aim assist (requires developer convar)." MWBLTL.LANGUAGE["SpawnMenu_Debug_Text9"] = "Viewmodel Rendering" MWBLTL.LANGUAGE["SpawnMenu_Debug_Help8"] = "Toggle viewmodel rendering." MWBLTL.LANGUAGE["SpawnMenu_Debug_Text10"] = "Worldmodel Rendering" MWBLTL.LANGUAGE["SpawnMenu_Debug_Help9"] = "Toggle worldmodel rendering." MWBLTL.LANGUAGE["SpawnMenu_Debug_Text11"] = "Magazine" MWBLTL.LANGUAGE["SpawnMenu_Debug_Help10"] = "Forces magazine to one round." MWBLTL.LANGUAGE["SpawnMenu_SC_Title"] = "Server Kontrollen" MWBLTL.LANGUAGE["SpawnMenu_SC_Text1"] = "PvP Schaden Multiplikator" MWBLTL.LANGUAGE["SpawnMenu_SC_Help1"] = "Verändert den Schaden gegenüber Spielern." MWBLTL.LANGUAGE["SpawnMenu_SC_Text2"] = "PvE Schaden Multiplikator" MWBLTL.LANGUAGE["SpawnMenu_SC_Help2"] = "Verändert den Schaden gegenüber NPCs und Nextbots." MWBLTL.LANGUAGE["SpawnMenu_SC_Text3"] = "Rückstoß Multiplikator" MWBLTL.LANGUAGE["SpawnMenu_SC_Help3"] = "Verändert die Rückstoßintensität." MWBLTL.LANGUAGE["SpawnMenu_SC_Text4"] = "Genauigkeit Multiplikator" MWBLTL.LANGUAGE["SpawnMenu_SC_Help4"] = "Verändert die Intesität der Genauigkeit." MWBLTL.LANGUAGE["SpawnMenu_SC_Text5"] = "Reichweite Multiplikator" MWBLTL.LANGUAGE["SpawnMenu_SC_Help5"] = "Verändert die Reichweitengrenze." MWBLTL.LANGUAGE["SpawnMenu_SC_Text6"] = "Zielhilfe" MWBLTL.LANGUAGE["SpawnMenu_SC_Help6"] = "Zielhilfe zulassen." MWBLTL.LANGUAGE["SpawnMenu_SC_Text7"] = "Zielfernrohr Atmung/Schwanken" MWBLTL.LANGUAGE["SpawnMenu_SC_Help7"] = "Schwankungen bei Zielfernrohren zulassen." MWBLTL.LANGUAGE["SpawnMenu_SC_Text8"] = "Anpassung umschalten" MWBLTL.LANGUAGE["SpawnMenu_SC_Help8"] = "Erlaubt die Anpassung von Waffen." MWBLTL.LANGUAGE["SpawnMenu_SC_Text9"] = "Detaillierte Penetration" MWBLTL.LANGUAGE["SpawnMenu_SC_Help9"] = "Umschalten auf ein detaillierteres Penetrationsmodell (kann zu Leistungsproblemen führen)." MWBLTL.LANGUAGE["SpawnMenu_SC_Text10"] = "Anpassungslimit" MWBLTL.LANGUAGE["SpawnMenu_SC_Help10"] = "Begrenzt die Anzahl der Aufsätze, die auf eine Waffe installiert werden kann. Null bedeutet keine Begrenzung" MWBLTL.LANGUAGE["SpawnMenu_SC_Text11"] = "First Draws" MWBLTL.LANGUAGE["SpawnMenu_SC_Help11"] = "Enable first draws on weapon equip." MWBLTL.LANGUAGE["SpawnMenu_SC_Text12"] = "Sprint Reloads" MWBLTL.LANGUAGE["SpawnMenu_SC_Help12"] = "Allows reloading while sprinting." MWBLTL.LANGUAGE["SpawnMenu_RC_Text1"] = "Rig" MWBLTL.LANGUAGE["SpawnMenu_RC_Text2"] = "C_Hands" MWBLTL.LANGUAGE["MWBLTL_Options_Title"] = "Sprachen" MWBLTL.LANGUAGE["MWBLTL_Options_Text1"] = "WÄHLE EINE SPRACHE AUS" MWBLTL.LANGUAGE["MWBLTL_Options_Text2"] = "Wenn es keine Änderungen gibt, starte deine Map neu." -- Attachments MWBLTL.LANGUAGE["Atts_Category_Accessories"] = "Zubehör" MWBLTL.LANGUAGE["Atts_Category_Ammo"] = "Munition" MWBLTL.LANGUAGE["Atts_Category_Arms"] = "Arm" MWBLTL.LANGUAGE["Atts_Category_Arrows"] = "Pfeile" MWBLTL.LANGUAGE["Atts_Category_Barrels"] = "Läufe" MWBLTL.LANGUAGE["Atts_Category_Bolts"] = "Verschluss" MWBLTL.LANGUAGE["Atts_Category_Conversions"] = "Umwandlungen" MWBLTL.LANGUAGE["Atts_Category_Forends"] = "Vorderteile" MWBLTL.LANGUAGE["Atts_Category_Grips"] = "Griffe" MWBLTL.LANGUAGE["Atts_Category_Lasers"] = "Lasers" MWBLTL.LANGUAGE["Atts_Category_Magazines"] = "Magazine" MWBLTL.LANGUAGE["Atts_Category_Misc"] = "Misc" MWBLTL.LANGUAGE["Atts_Category_Muzzle_Devices"] = "Mündungsgeräte" MWBLTL.LANGUAGE["Atts_Category_Perks"] = "Vorteile" MWBLTL.LANGUAGE["Atts_Category_Pistol_Grips"] = "Pistolengriffe" MWBLTL.LANGUAGE["Atts_Category_Pumps"] = "Pumps" MWBLTL.LANGUAGE["Atts_Category_Rails"] = "Schienen" MWBLTL.LANGUAGE["Atts_Category_Receivers"] = "Receiver" MWBLTL.LANGUAGE["Atts_Category_Sights"] = "Visiere" MWBLTL.LANGUAGE["Atts_Category_Stocks"] = "Schaft" MWBLTL.LANGUAGE["Atts_Category_Toprails"] = "Toprails" MWBLTL.LANGUAGE["Atts_Category_Cables"] = "Kabel"