AddCSLuaFile() AddCSLuaFile("shared.lua") AddCSLuaFile("cl_init.lua") --modules AddCSLuaFile("modules/shared/sh_think.lua") AddCSLuaFile("modules/shared/sh_sprint_behaviour.lua") AddCSLuaFile("modules/shared/sh_datatables.lua") AddCSLuaFile("modules/shared/sh_aim_behaviour.lua") AddCSLuaFile("modules/shared/sh_reload_behaviour.lua") AddCSLuaFile("modules/shared/sh_melee_behaviour.lua") AddCSLuaFile("modules/shared/sh_firemode_behaviour.lua") AddCSLuaFile("modules/shared/sh_primaryattack_behaviour.lua") AddCSLuaFile("modules/shared/sh_holdtypes.lua") AddCSLuaFile("modules/shared/sh_customization.lua") --AddCSLuaFile("modules/client/cl_anim_think.lua") AddCSLuaFile("modules/client/cl_calcview.lua") --AddCSLuaFile("modules/client/cl_calcviewmodelview.lua") --AddCSLuaFile("modules/client/cl_viewmodel_render.lua") AddCSLuaFile("modules/client/cl_worldmodel_render.lua") --AddCSLuaFile("modules/client/cl_viewmodel_blur.lua") --AddCSLuaFile("modules/client/cl_rigs.lua") AddCSLuaFile("modules/client/cl_hud.lua") AddCSLuaFile("modules/client/cl_spawnmenu.lua") AddCSLuaFile("modules/reverb/mw_reverb.lua") AddCSLuaFile("modules/reverb/mw_reverbimpl.lua") AddCSLuaFile("modules/sounds/mw_sounds_channels.lua") --AddCSLuaFile("modules/sounds/mw_sounds_general.lua") include("shared.lua") util.AddNetworkString("mgbase_tpanim") util.AddNetworkString("mgbase_customize_att") util.AddNetworkString("mgbase_fire_tracer") concommand.Add("mgbase_reloadatts", function(p) if (!p:IsSuperAdmin()) then return end include("autorun/mw_loader.lua") p:SendLua("include('autorun/mw_loader.lua')") end) net.Receive("mgbase_customize_att", function(len, ply) local slotIndex = net.ReadInt(32) local attIndex = net.ReadInt(32) local weapon = net.ReadEntity() if (!GetConVar("mgbase_sv_customization"):GetBool()) then return end if (IsValid(weapon)) then if (weapon:GetOwner() != ply) then return end if (weapon.m_LastRestored != nil && CurTime() <= weapon.m_LastRestored + 1) then return end if (!weapons.IsBasedOn(weapon:GetClass(), "mg_base")) then return end if (weapon.Customization[slotIndex] == nil) then return end if (weapon:GetAttachmentInUseForSlot(slotIndex).ClassName == weapon.Customization[slotIndex][attIndex]) then attIndex = 1 end weapon:CreateAttachmentEntity(weapon.Customization[slotIndex][attIndex]) end end) hook.Add("Think", "MW19_SafeToDeleteThinkHook", function() --[[for _, p in pairs(player.GetAll()) do if (!p:IsBot()) then continue end if (p.targetPracticePos == nil) then p.targetPracticePos = Entity(1):GetPos() end p:SetPos(p.targetPracticePos) end ]] end)