AddCSLuaFile() function SWEP:doSuppressorStats() self.Primary.Sound = Sound("MW19_Deagle.Fire_S") self.Reverb = { RoomScale = 50000, Sounds = { Outside = { Layer = Sound("Atmo_Pistol_Mag_Sup.Outside"), Reflection = Sound("Reflection_ARSUP.Outside") }, Inside = { Layer = Sound("Atmo_Pistol_Sup.Inside"), Reflection = Sound("Reflection_ARSUP.Inside") } } } self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed" end SWEP.Customization = { {"att_perk", "att_vm_pi_cpapa_soh", "att_perk_fmj", "att_perk_ricochet", "att_perk_fastswap"}, {"att_receiver"}, {"attachment_vm_pi_cpapa_mag", "attachment_vm_pi_cpapa_loader_snake"}, {"att_stock", "att_vm_pi_cpapa_stock01", "att_vm_pi_cpapa_stock02"}, {"att_muzzle", "att_vm_flashhider01_pstl", "att_vm_compensator01_pstl", "att_vm_muzzlebrake01_pstl", "att_vm_oil_filter_suppressor"}, {"att_sight", "attachment_vm_pi_cpapa_scope", "att_vm_minireddot01", "att_vm_minireddot02", "att_vm_minireddot03"}, {"att_vm_pi_cpapa_barrel01", "att_vm_pi_cpapa_barrel_long", "att_vm_pi_cpapa_barrel_short", "att_vm_pi_cpapa_barrel02"}, {"att_laser", "att_vm_pi_cpapa_laser01", "att_vm_pi_cpapa_laser02", "att_vm_pi_cpapa_laser03"} } --NECESSARY: it loads custom attachments from other authors require("mw_utils") mw_utils.LoadInjectors(SWEP) --[[SWEP.Customization = { ["Barrel"] = { Slot = 4, { Key = "attachment_vm_pi_cpapa_barrel" }, { Key = "attachment_vm_pi_cpapa_barrel_long", Stats = function(self) self.Customization.Laser[2].Bodygroups.laser_rail = 1 self.Customization.Laser[3].Bodygroups.laser_rail = 1 self.Customization.Laser[4].Bodygroups.laser_rail = 1 end }, { Key = "attachment_vm_pi_cpapa_shortbarrel", Stats = function(self) self.Customization.Laser[2].Bodygroups.laser_rail = 2 self.Customization.Laser[3].Bodygroups.laser_rail = 2 self.Customization.Laser[4].Bodygroups.laser_rail = 2 end }, { Key = "attachment_vm_pi_cpapa_barrel_v2", Stats = function(self) self.Customization.Laser[2].Bodygroups.laser_rail = 0 self.Customization.Laser[3].Bodygroups.laser_rail = 0 self.Customization.Laser[4].Bodygroups.laser_rail = 0 end } }, ["Optic"] = { Slot = 5, { Key = "no_optic", }, { Key = "attachment_vm_minireddot01", Bodygroups = { ["rail"] = 1 }, Stats = function(self) self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.8) end }, { Key = "attachment_vm_minireddot02", Bodygroups = { ["rail"] = 1 }, Stats = function(self) self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.75) end }, { Key = "attachment_vm_minireddot03", Bodygroups = { ["rail"] = 1 }, Stats = function(self) self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.75) end }, { Key = "attachment_vm_reflex_west02_lod0", Bodygroups = { ["rail"] = 1 }, Stats = function(self) self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -0.95) end }, { Key = "attachment_vm_holo_west_lod0", Bodygroups = { ["rail"] = 1 }, VElement = { Bone = "tag_reflex", Position = Vector(0, 0, 0), Angles = Angle(), Offsets = { ["Barrel"] = { } } }, Stats = function(self) self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.45) end }, { Key = "attachment_vm_reflex_east02_lod0", Bodygroups = { ["rail"] = 1 }, Stats = function(self) self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.05) end }, { Key = "attachment_vm_reflex_east", Bodygroups = { ["rail"] = 1 }, Stats = function(self) self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.3) end }, { Key = "attachment_vm_4x_east", Bodygroups = { ["rail"] = 1 }, VElement = { Bone = "tag_reflex", Position = Vector(0, 0, 0), Angles = Angle(), Offsets = { ["Barrel"] = { } } }, Stats = function(self) self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.13, 0, -1.13) end }, { Key = "attachment_vm_4x_west", Bodygroups = { ["rail"] = 1 }, VElement = { Bone = "tag_reflex", Position = Vector(0, 0, 0), Angles = Angle(), Offsets = { ["Barrel"] = { } } }, Stats = function(self) self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0.015, 0, -1.22) end }, { Key = "attachment_vm_4x_west02", Bodygroups = { ["rail"] = 1 }, VElement = { Bone = "tag_reflex", Position = Vector(0, 0, 0), Angles = Angle(), Offsets = { ["Barrel"] = { } } }, Stats = function(self) self.ViewModelOffsets.Aim.Pos = self.ViewModelOffsets.Aim.Pos + Vector(0, 0, -1.11) end } }, ["Laser"] = { Slot = 6, { Key = "no_laser", }, { Key = "attachment_vm_laser_pstl", VElement = { Bone = "tag_laser_attach", Position = Vector(0, 0, 0), Angles = Angle(), Offsets = { ["Barrel"] = { [2] = {Vector(0, 0, 0), Angle()}, [3] = {Vector(0, 0, 0), Angle()}, [4] = {Vector(0, 0, 0), Angle()} } } }, Bodygroups = { ["laser_rail"] = 1 }, Stats = function(self) end }, { Key = "attachment_vm_laser_pstl03", VElement = { Bone = "tag_laser_attach", Position = Vector(0, 0, 0), Angles = Angle(), Offsets = { ["Barrel"] = { [2] = {Vector(0, 0, 0), Angle()}, [3] = {Vector(0, 0, 0), Angle()}, [4] = {Vector(0, 0, 0), Angle()} } } }, Bodygroups = { ["laser_rail"] = 1 }, Stats = function(self) end }, { Key = "attachment_vm_laser_pstl04", VElement = { Bone = "tag_laser_attach", Position = Vector(0, 0, 0), Angles = Angle(), Offsets = { ["Barrel"] = { [2] = {Vector(0, 0, 0), Angle()}, [3] = {Vector(0, 0, 0), Angle()}, [4] = {Vector(0, 0, 0), Angle()} } } }, Bodygroups = { ["laser_rail"] = 1 }, Stats = function(self) end } }, ["Muzzle"] = { Slot = 3, { Key = "no_muzzle", }, { Key = "attachment_vm_flashhider_psl01", VElement = { Bone = "tag_silencer", Position = Vector(0, 0, 0), Angles = Angle(), Offsets = { ["Barrel"] = { [2] = {Vector(0, 1.85, 0), Angle()}, [3] = {Vector(0, -1, 0), Angle()}, [4] = {Vector(0, 0, 0), Angle()} } } }, Stats = function(self) self.ParticleEffects.MuzzleFlash = "mw_fas2_muzzleflash_suppressed" end }, { Key = "attachment_vm_muzzlebrake_pstl01", VElement = { Bone = "tag_silencer", Position = Vector(0, 0, 0), Angles = Angle(), Offsets = { ["Barrel"] = { [2] = {Vector(0, 1.85, 0), Angle()}, [3] = {Vector(0, -1, 0), Angle()}, [4] = {Vector(0, 0, 0), Angle()} } } }, Stats = function(self) end }, { Key = "attachment_vm_compensator_pstl01", VElement = { Bone = "tag_silencer", Position = Vector(0, 0, 0), Angles = Angle(), Offsets = { ["Barrel"] = { [2] = {Vector(0, 1.85, 0), Angle()}, [3] = {Vector(0, -1, 0), Angle()}, [4] = {Vector(0, 0, 0), Angle()} } } }, Stats = function(self) end }, }, ["Perk"] = { Slot = 1, { Key = "no_perk", }, { Key = "perk_soh", Stats = function(self) self.Animations.Reload = self.Animations.Reload_Fast self.Animations.Reload_Empty = self.Animations.Reload_Empty_Fast self.Animations.Reload_XmagLrg = self.Animations.Reload_XmagLrg_Fast self.Animations.Reload_Empty_XmagLrg = self.Animations.Reload_Empty_XmagLrg_Fast self.Animations.Reload_Xmag = self.Animations.Reload_Xmag_Fast self.Animations.Reload_Empty_Xmag = self.Animations.Reload_Empty_Xmag_Fast end }, { Key = "perk_fastmelee", Stats = function(self) end }, { Key = "perk_heavymelee", Stats = function(self) end }, { Key = "perk_fmj", Stats = function(self) end } }, ["Grip"] = { Slot = 2, { Key = "attachment_vm_pi_cpapa_grip", Stats = function(self) end }, { Key = "attachment_vm_pi_cpapa_grip_stock", Stats = function(self) end }, { Key = "attachment_vm_pi_cpapa_stockl", Stats = function(self) end }, }, -- ["Camo"] = { -- Slot = 8, -- { -- Key = "no_camo", -- }, -- { -- Key = "camo_jermasus", -- Stats = function(self) -- end -- }, -- { -- Key = "camo_digital", -- Stats = function(self) -- end -- } -- }, } ]]