include("shared.lua") ENT.AutomaticFrameAdvance = true local flair = Material("shadowdark/flairs/grenade_flair.vmt") ENT.OuterFlairColor = Color(236,153,17,255) ENT.InnerFlairColor = Color(255,255,255,255) ENT.OuterFlairScale = 1 ENT.InnerFlairScale = 0.3 function ENT:Draw(flags) self:DrawModel(flags) if (self.m_SpawnPos != nil && self:GetPos():Distance(self.m_SpawnPos) > 64) then ParticleEffectAttach("rockettrail", PATTACH_ABSORIGIN_FOLLOW, self, 0) self.m_SpawnPos = nil end local ang = LocalPlayer():EyeAngles() local angle = Angle( 0, LocalPlayer():EyeAngles()[2], 0 ) angle = Angle(LocalPlayer():EyeAngles()[1], angle.y, 0 ) angle:RotateAroundAxis( angle:Up(), -90 ) angle:RotateAroundAxis( angle:Forward(), 90 ) cam.Start3D2D( self:GetPos() - self:GetForward() * 20, angle, 0.2 ) local OuterScale = 512 * self.OuterFlairScale local InnerScale = 512 * self.InnerFlairScale surface.SetMaterial(flair) surface.SetDrawColor(self.OuterFlairColor) surface.DrawTexturedRect(-OuterScale/2, -OuterScale/2, OuterScale, OuterScale) surface.SetDrawColor(self.InnerFlairColor) surface.DrawTexturedRect(-InnerScale/2, -InnerScale/2, InnerScale, InnerScale) cam.End3D2D() end function ENT:DrawTranslucent(flags) self:Draw(flags) end function ENT:OnRemove() if (self:WaterLevel() <= 0) then self:EmitSound("^viper/shared/rocket_expl_body_01.wav", 0, 100, 1, CHAN_WEAPON) --snd scripts dont work lol! local dlight = DynamicLight(self:EntIndex()) if (dlight) then dlight.pos = self:GetPos() dlight.r = 255 dlight.g = 75 dlight.b = 0 dlight.brightness = 5 dlight.Decay = 2000 dlight.Size = 1024 dlight.DieTime = CurTime() + 5 end end self:StopParticles() end --[[--------------------------------------------------------- Name: Think Desc: Client Think - called every frame -----------------------------------------------------------]] function ENT:Think() if (self:WaterLevel() > 0) then self:EmitSound("viper/shared/melee/melee_world_fist_soft_plr_01.ogg", 75, 100, 0.001, CHAN_WEAPON) self:StopParticles() end end --[[--------------------------------------------------------- Name: OnRestore Desc: Called immediately after a "load" -----------------------------------------------------------]] function ENT:OnRestore() end