AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") ENT.Model = Model("models/viper/mw/attachments/crossbow/attachment_vm_sn_crossbow_mag_stimbolt.mdl") ENT.AoeEntity = nil local BaseClass = baseclass.Get(ENT.Base) local function isCowerSupportedForNPC(npc) for _, a in pairs(npc:GetSequenceList()) do if (npc:GetSequenceActivity(npc:LookupSequence(a)) == ACT_COWER) then return true end end return false end local function determineHealRelationship(ent, owner) if (ent:IsNPC()) then return ent:Disposition(owner) == D_LI end if (ent:IsPlayer()) then return ent:Team() == owner:Team() end return false end function ENT:Impact(tr, phys, bHull) BaseClass.Impact(self, tr, phys, bHull) if (tr.HitSky) then return end if (!IsValid(tr.Entity)) then return end if (determineHealRelationship(tr.Entity, self:GetOwner())) then tr.Entity:SetHealth(math.Clamp(tr.Entity:Health() + self.HealAmount, 0, tr.Entity:GetMaxHealth())) tr.Entity:EmitSound("MW19_Crossbow.Heal") ParticleEffect("arrow_heal", tr.HitPos, Angle(), nil, 0) end end