COD.DelayGamemodeNumber = 999999999 hook.Add("PlayerDeath", "TDMPlayer_Knockout", function(ply) if COD.GameStarted and COD.DataTable["Gamemode"] == 3 then timer.Simple(0.1, function() if !IsValid(ply) then return end ply.DeathTime = CurTime()+999999999 end) end end) hook.Add("PlayerSpawn", "TDMPlayer_Knockout", function(ply) if COD.GameStarted and COD.DataTable["Gamemode"] == 3 then timer.Simple(0.1, function() if !IsValid(ply) then return end ply:SetNWFloat('Perk1', 0) ply:SetNWFloat('Perk2', 2) ply:SetNWFloat('Perk1_Choose', 0) ply:SetNWFloat('Perk2_Choose', 0) ply:SetNWFloat('KillStreak1', 0) ply:SetNWFloat('KillStreak2', 0) ply:SetNWFloat('KillStreak3', 0) end) end end) hook.Add("COD.ChangeState", "TDMGmodStartMatch_Knockout", function(start) if start and COD.DataTable["Gamemode"] == 3 then COD.TimeBefore1PerkUnlock = math.huge COD.TimeBefore2PerkUnlock = math.huge COD.DisableSpawn = true COD.DelayGamemodeNumber = CurTime()+5 COD.DisableEndGameByNoTeam = false else COD.DisableSpawn = false end end) hook.Add("Think", "TDMGmodStartMatch_Knockout", function() if COD.GameStarted and COD.DataTable["Gamemode"] == 3 then local team1, team1alive = team.GetPlayers(1), false local team2, team2alive = team.GetPlayers(2), false local loseteam = 0 for k, p in ipairs(team1) do if p:Alive() then team1alive = true break end end for k, p in ipairs(team2) do if p:Alive() then team2alive = true break end end if team1alive and team2alive then COD.DelayGamemodeNumber = CurTime()+2 loseteam = 0 elseif team1alive and not team2alive then loseteam = 1 elseif team2alive and not team1alive then loseteam = 2 elseif not team1alive and not team2alive then loseteam = 3 end if loseteam == 1 and COD.DelayGamemodeNumber < CurTime() then COD.DataTable["Team1_Kills"] = COD.DataTable["MaxKills"] BroadcastLua([[ COD.DataTable["Team2_Kills"] = ]]..COD.DataTable["Team2_Kills"]..[[ COD.DataTable["Team1_Kills"] = ]]..COD.DataTable["Team1_Kills"]..[[ ]]) elseif loseteam == 2 and COD.DelayGamemodeNumber < CurTime() then COD.DataTable["Team2_Kills"] = COD.DataTable["MaxKills"] BroadcastLua([[ COD.DataTable["Team2_Kills"] = ]]..COD.DataTable["Team2_Kills"]..[[ COD.DataTable["Team1_Kills"] = ]]..COD.DataTable["Team1_Kills"]..[[ ]]) elseif loseteam == 3 and COD.DelayGamemodeNumber < CurTime() then COD.DataTable["Team1_Kills"] = 0 COD.DataTable["Team2_Kills"] = 0 BroadcastLua([[ COD.DataTable["Team2_Kills"] = ]]..COD.DataTable["Team2_Kills"]..[[ COD.DataTable["Team1_Kills"] = ]]..COD.DataTable["Team1_Kills"]..[[ ]]) end end end)