AddCSLuaFile() SWEP.PrintName = "Grenade" SWEP.Slot = 0 SWEP.SlotPos = 4 SWEP.Instructions = "" SWEP.ViewModel = "models/tdmg/wep/c_lethal_frag.mdl" SWEP.ViewModelFOV = 75 SWEP.UseHands = true SWEP.Primary.Automatic = false SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = -1 SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.DrawAmmo = false function SWEP:Initialize() self:SetHoldType("grenade") end function SWEP:Throw() self:SendWeaponAnim(ACT_VM_PRIMARYATTACK) local ply = self:GetOwner() timer.Simple(0.1, function() if !IsValid(ply) then return end ply:SetAnimation(PLAYER_ATTACK1) end) if SERVER then timer.Simple(0.5, function() if !IsValid(ply) or !IsValid(self) then return end local class = "tdm_frag" if self.IsFlash then class = "tdm_flash" end local ent = ents.Create(class) ent:SetPos(ply:EyePos()+ply:GetForward()*16) ent.Player = ply ent:Spawn() ent:GetPhysicsObject():SetVelocity(ply:GetAimVector()*750+Vector(0,0,50)) ply:ViewPunch(Angle(10,0,0)) ply:EmitSound("tdmg/wep/knife_miss.wav") end) timer.Simple(1, function() if !IsValid(ply) or !IsValid(self) then return end ply:SetActiveWeapon(nil) ply:SelectWeapon(ply.FastKnifeBeforeWep) self:Remove() end) end return true end function SWEP:PrimaryAttack() end function SWEP:SecondaryAttack() end function SWEP:Reload() end function SWEP:DrawWorldModel() end